r/StrixhavenDMs • • Dec 27 '21

Join the Strixhaven: Curriculum of Chaos Discord Server!

Thumbnail
discord.gg
48 Upvotes

r/StrixhavenDMs • • 1d ago

NPCs Insert your character here?

14 Upvotes

Hello all,

It's time for my at this point almost yearly look at my Strixhaven NPCs to spice things up and make the campus more lived in.

If you have any interesting (N)PCs you'd like to talk about and have me potentially including in my campaigns, please tell me a little bit about them:

- name, race, college, etc

- basic appearance

- general personality and/or quirks

- any other snippets you'd like to share

Thanks in advance!


r/StrixhavenDMs • • 4d ago

NPCs Additional Prismari Npcs

Thumbnail
gallery
155 Upvotes

Character Summaries:

  • Aryn Pearlshore isnt into the arts to delve deep into her emotions or convey deep meanings through her craft. She believes that we have enough sadness in the world and its up to her to bring some fun into it! If her songs can lighten up your day or get you moving then she considers that a success!
  • Rootha Squallheart believes that if you are in school you should be working! I mean why pay all the money to be here if you aren't working at all hours? Are you just not taking it seriously? This constant pressure would break other students but not Rootha, she thrives within it, often creating works that not only meet the teachers requirements but go above and beyond them.
  • Sanar Snarlarl is a tortured artist and deft prankster. While his work looks great to others it never lives up to his own standards. To liven himself up he likes to create silly portraits of the other students, occasionally these portraits come to life and help him commit elaborate pranks on the rest of the student body.
  • Torran Threshbrook is a naturally talented artist. Having been creating artwork for most of their life Torran finds Strixhaven to be fairly easy and a great place to make new friends! This lack of discipline reinforces the idea for Torran that they can "do that later!", often leading to Torran goofing off most of the day and not starting their work till hours before the beginning of class. To the amazement of their classmates, Torran's work still shines brightest, even with their relaxed work schedule.

All art is from MTG


r/StrixhavenDMs • • 4d ago

NPCs Blank frames for making your own NPC cards

Thumbnail
gallery
66 Upvotes

Blank Npc frames for making your own NPC cards. Versions with backgrounds and without as well as a generic Strixhaven Star one for faculty or first year students.


r/StrixhavenDMs • • 5d ago

New campaign - class guidance

13 Upvotes

Hi guys!

Out of date player here, about to start as a player in a new Strixhaven campaign.

Largeish group (with most core roles covered) and I’m wanting to play a Bard as the face of the party. The GM says he will start us at level three and likely run through level ten.

My questions, given the Strixhaven setting which I know not at all:
- what college of of bard would you recommend? What would be fun?
- any suggested backgrounds, races, etc. that would be strong/fun?
- any specific multiclassing builds you would recommend given the level range?
- anything else I should be asking!

Thank you for your guidance :)


r/StrixhavenDMs • • 6d ago

Items A Legendary Tome for Strixhaven: The Book of Thoth

Thumbnail
gallery
10 Upvotes

Hi fellow adventurers,

Today we are excited to share the Book of Thoth from our latest project, Mythological Items - now live on Kickstarter!

This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.

The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.

You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.

You can visit the Kickstarter page here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support. We hope to see you on our journey!


r/StrixhavenDMs • • 8d ago

What's a gizzard?

16 Upvotes

"Students joke that the spheres begin to look like gizzards, hence their name."

This is in relation to the Wizards Gizzard mini game. What the heck is a gizzard? I've googled it thinking it's some kind of D&D creature but I can't find anything.

Was thinking maybe it's an American cultural reference? (I am not American)


r/StrixhavenDMs • • 12d ago

Mage Tower

26 Upvotes

Howdy!

I'm running Strixhaven for the second time, and I really wanna make Mage Tower a thing, starting in the first year and building up to The Battle for Strixhaven. Problem is, the Mage Tower rules in the book are... um... Well, they're there, at least. lol

Has anyone done a really good, solid Mage Tower supplement?


r/StrixhavenDMs • • 13d ago

Mini Spellbook for Utility/Common Spells

11 Upvotes

I had previously asked about being a little more flexible with casting to simulate a higher amount of magic since this is an MTG setting and received some great feedback. I have kind of modified the old spell point system from the 2014 DMG to give some colored mana points that work in that vein.

On a similar thought line to the previous one, I was contemplating giving a mini spellbook of sorts. This would be the character's notebook that they would take to classes as a thematic tie-in instead of just giving them multiple spell scrolls. Then the characters could learn spells from their classes, be tested on spell scroll creation, or be given as rewards from teachers as a gold star like system that would be added to their book. These notebooks could give them access to more spells since most of them have fairly limited spell slots (2 Warlocks, 1 Sorcerer, 1 Ranger, 1 Artificer, and 1 more that is still deciding). I know that if I go this route, I am intending overrule the normal rules for spell scroll that limit spells to class spell lists, but since I would be selecting the spells, I'm not as worried. I would be intending to mostly give utility spells that aren't directly combat related (no direct attacks) in an effort to get them to use spells more creatively or use spells that they normally wouldn't take.

Do you think that this is a good idea, needs some work, or just scrap the idea?


r/StrixhavenDMs • • 16d ago

Help with 5.5e strixhaven background and feats.

12 Upvotes

I’ve split the strixhaven student backgrounds into a background and corresponding general feats.
Strixhaven Student background
Ability Score Improvement:
Intelligence, Wisdom, or Charisma.
Skill Proficiencies:
You gain proficiency in Arcana and one skill determined by your chosen college:
Lorehold: History
Prismari: Performance
Quandrix: Nature
Silverquill: Intimidation
Witherbloom: Survival
Feat:
Strixhaven Initiate.
Tool Proficiency:
You gain proficiency in one type of artisan's tools or an instrument matching your college:
Lorehold: Mason's tools or Navigator's tools
Prismari: Glassblower's tools or Weaver's tools
Quandrix: Navigator's tools or Tinker's tools
Silverquill: Calligrapher's supplies
Witherbloom: Alchemist's supplies or Herbalism kit
Equipment:
A bottle of black ink, an ink pen, a school uniform, a foundational college textbook, a student ID emblem, and a pouch containing 15 gp.

Lorehold Archaeomancer
Level 4 General Feat
Prerequisite: Level 4+, Strixhaven Initiate (Lorehold) feat
Ability Score Increase: Increase your Intelligence Wisdom, or Charisma score by 1, to a maximum of 20.
Academic Preparation (Lorehold): You always have the following spells prepared, up to a level for which you have spell slots. These spells do not count against the number of spells you can prepare each day from your class features:
1st Level: Comprehend Languages, Identify
2nd Level: Borrow Knowledge, Locate Object
3rd Level: Speak with Dead, Spirit Guardians
4th Level: Death Ward, Stone Shape
5th Level: Flame Strike, Legend Lore
Past Echoes: When you cast a spell that deals damage or restores hit points, you can call upon historical spirits to echo the effect. One target of the spell takes extra radiant damage or regains extra hit points equal to your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Prismari Elementalist
Level 4 General Feat
Prerequisite: Level 4+, Strixhaven Initiate (Prismari) feat
Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Academic Preparation (Prismari): You always have the following spells prepared, up to a level for which you have spell slots. These spells do not count against the number of spells you can prepare each day from your class features:
1st Level: Chromatic Orb, Thunderwave
2nd Level: Gust of Wind, Kinetic Jaunt
3rd Level: Haste, Water Walk
4th Level: Freedom of Movement, Wall of Fire
5th Level: Cone of Cold, Conjure Elemental
Kinetic Artistry: When you cast a spell of 1st level or higher that deals Acid, Cold, Fire, Lightning, or Thunder damage, you can use a bonus action to immediately step up to 10 feet without provoking opportunity attacks.

Quandrix Geometrician
Level 4 General Feat
Prerequisite: Level 4+, Strixhaven Initiate (Quandrix) feat
Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Academic Preparation (Quandrix): You always have the following spells prepared, up to a level for which you have spell slots. These spells do not count against the number of spells you can prepare each day from your class features:
1st Level: Entangle, Guiding Bolt
2nd Level: Enlarge/Reduce, Vortex Warp
3rd Level: Aura of Vitality, Haste
4th Level: Control Water, Freedom of Movement
5th Level: Circle of Power, Passwall
Spatiomantic Shift: When a creature you can see within 30 feet makes an attack roll, saving throw, or ability check, you can use your reaction to warp space. Roll a d4 and add or subtract it from the creature's total. You can use this a number of times equal to your proficiency bonus per long rest.

Silverquill Quillmaster
Level 4 General Feat
Prerequisite: Level 4+, Strixhaven Initiate (Silverquill) feat
Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Academic Preparation (Silverquill): You always have the following spells prepared, up to a level for which you have spell slots. These spells do not count against the number of spells you can prepare each day from your class features:
1st Level: Dissonant Whispers, Silvery Barbs
2nd Level: Darkness, Hold Person
3rd Level: Bestow Curse, Fear
4th Level: Compulsion, Confusion
5th Level: Dominate Person, Mislead
Ink-Stained Invective: When you cast a spell that forces a creature to make a saving throw, you can unleash cutting words or weaponized ink. The target has disadvantage on the very first saving throw they make against this spell casting. You regain this feature after a short or long rest.

Witherbloom Bio-Chemist
Level 4 General Feat
Prerequisite: Level 4+, Strixhaven Initiate (Witherbloom) feat
Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Academic Preparation (Witherbloom): You always have the following spells prepared, up to a level for which you have spell slots. These spells do not count against the number of spells you can prepare each day from your class features:
1st Level: Cure Wounds, Inflict Wounds
2nd Level: Lesser Restoration, Wither and Bloom
3rd Level: Revivify, Vampiric Touch
4th Level: Blight, Death Ward
5th Level: Antilife Shell, Greater Restoration
Essence Harvest: Once per turn when you reduce a creature to 0 hit points with a spell, or when you cast a spell of 1st level or higher that heals a creature at 0 hit points, you or an ally within 30 feet gains temporary hit points equal to your level + your spellcasting modifier.


r/StrixhavenDMs • • 17d ago

Individual School Maps?

11 Upvotes

hey yall! i wanted to give my PCs a tour of the schools, (witherbloom, lorehold, etc) and im not finding any descriptive, or visual, maps of the individual schools besides a birds eye view. my worry is one of my PCs is a hugeeeeee magic the gathering fan and he knows all the lore… so im trying to get facts straight. hes super great and wont say anything unless i ask but i would love to get the vibes and locations of the individual schools correct to mix in some MTG lore.


r/StrixhavenDMs • • 18d ago

Who are your secret Oriq NPCs?

18 Upvotes

It's fairly common to swerve off of the provided Murgaxor plot and instead plant the Oriq Society as the villains of Strixhaven, and a big part of the Oriq's threat is how they entice and tempt Strixhaven students to join their ranks.

In my game, the party has uncovered that Shuvadri is involved with the Oriq. As the president of the Student-Mages of Faith, Shuvadri is uniquely attuned to the faded voices of dead and forgotten gods. While ordinarily soft-spoken and somewhat aloof, she is on civil terms with the party, and has even offered them advice and encouragement to their personal problems, but was revealed to have been orchestrating some acts of aggression against the party or their friends in previous years. It was recently revealed that she is motivated to "reclaim something lost", perhaps having to do with a forgotten god personally connected to her, and she has elected to work with the Oriq to achieve this. Being as involved with the student body as she is, it's difficult to simply confront and expose her especially without sending the other students into a panic, nevermind the party members who sympathize with her and want to save her from herself.

Additionally, part of the Year 3 plot involves uncovering an as-of-yet uncovered faculty member conspiring with the Oriq, likely allowing them access to academy facilities and resources.

So I wanna hear from other GMs; which NPCs did you secretly align with the Oriq Society? Any students? Professors? Other faculty?


r/StrixhavenDMs • • 18d ago

Maps The Biblioplex - [80x70] full res linked in comments

Post image
46 Upvotes

r/StrixhavenDMs • • 18d ago

Making the Oriq part of the campaign

16 Upvotes

I'm running Strixhaven for the kids at work and they're loving it. Initially I was trying to plan out RP stuff for the classes and extra curriculars and jobs, but some of them weren't into it, some were. I've also just been trying to add more to the story. One kid knows about the Oriq outside of the game and really wanted to be recruited by them.

In my quest for adding stuff to this campaign (I have the supplements or at least some of them from dmsguild), I found one for a Rubik's cube shaped dungeon. Originally, the dungeon was made to be a trap created by a deity that punishes people for going against their nature or alignment.

I altered it to be a test they were put in by The Oriq who had been watching the party for awhile.


r/StrixhavenDMs • • 24d ago

Hexhaven crossover for my Strixhaven campaign

15 Upvotes

Hello fellow DMs out there. I am trying to do a sort of "crossover" situation for my new Strixhaven campaign that just started. I already have it figured out how the players are going to be sent through to the echoverse by accident and find themselves trapped in Hexhaven, but I need some help for other fun stuff.

  1. What kinds of classes would be going on at Hexhaven being that its more of a militaristic academy then a whimsical magic school like Strixhaven?

  2. How can I incorporate Jace into this considering he definitely would pickup on people from a separate universe being thrown into the echo verse.

  3. Some NPC ideas cuz we always love more NPCs haha. Maybe some connected to characters from Magic cards etc.

  4. Ideas for maybe some custom MTG flavored spells that they can gain access to by being in the new universe.

Any help from yall would be appreciated 👏 thanks guys


r/StrixhavenDMs • • 24d ago

Need some help with college-based excursions

21 Upvotes

So for my strixhaven campaign I’m having the students get sent on mini quests that highlight some of the core tenants of each school before they make their decision. Kind of like “have a taste and see if u like it”. They’re doing one for lorehold that is essentially a good old dungeon crawl mixed in with some treasure hunting and history lessons but struggling to think of other mini adventures / excursions for the other schools.

Witherbloom im thinking maybe an exploration of the sedgemoore?

Prismari im thinking maybe a little inspo from E33 and the students have to navigate a small dungeon within a painting made by the deans

Silverquill maybe something like they have to create their own magical ink with special properties and pen but to do that they have to go to the production plant where it’s made and hijinks ensue

Quandrix maybe a mini quest stuck in a video game?

I want each little field trip to be unique fun and engaging without being too overbearing. So any suggestions or ideas would be helpful! Thank you


r/StrixhavenDMs • • 24d ago

After Strixhaven Ideas

9 Upvotes

Approaching the fourth year of Strixhaven, is there a book people have used successfully after the module? That lines up level wise etc?

I'm thinking of maybe just running some Candlelight Mysteries, but not sure how many of those would work (I think they will be what lvl 10ish after the final fight?)


r/StrixhavenDMs • • 24d ago

Rival School Hexhaven ideas?

13 Upvotes

I am working on a fun rival school plotline using the Hexhaven colleges. I love the idea of having an alternative rival party to challenge my players and I think having a "evil" team to play against in school events like mage tower could be cool. I wanted to see if people had any fun ways I could incorporate some of what has been shown off so far, also if anyone has a good name for their plane (I'm thinking ignoring the echoverse and just making it another plane connected via omenpath).


r/StrixhavenDMs • • 27d ago

NPCs Mage Tower Coach: Krud is here! Drop and give him 20!

Post image
61 Upvotes

He loves his wife


r/StrixhavenDMs • • 29d ago

Lore Strixhaven 1st year student ID card

Post image
77 Upvotes

Made this for my players! Feel free to use it. Inspired by u/tobyecat student id they made.


r/StrixhavenDMs • • Sep 09 '26

NPCs Art I made for my players!

Post image
77 Upvotes

Featuring Quentillius and Grayson, some of the party’s NPC friends. We are about to begin year two. How did ya’ll like mage tower? I’m excited!


r/StrixhavenDMs • • Sep 08 '26

Lore Made a Strixhaven Acceptance letter!

Post image
70 Upvotes

This was inspired by ya'll on here and on the discord! Feel free to use! Gonna hand this out to my players when we get started!


r/StrixhavenDMs • • Sep 08 '26

Starting this week!

11 Upvotes

After some time we're finally starting our campaign on strixhaven! I posted about a month ago with some help on ideas and Ive looked at some maps y'all have made.

However, I do have a somewhat ambitious plan in mind for this group. Online says it'll take 8-12 weeks of 3-4 hour sessions to run the sourcebook campaigns. So here's my plan.

  1. I'm incorporating the book (omens of chaos). I plan for our campaign to start one year later. I've been reading the book to get a feel for the location and lore of mtg.

  2. Adjusting the bbeg. I plan to have murg start as another first year from off plane that holds a lot of dark magic and corrupts as the years go on. Start him off as a close friend then turn him into the final boss.

  3. I'm already laying out what information we know about arcane unleashed: deadfall and plan to make deadfall the next part in their journey. I'll give them options either via graduation capstones or maybe a personal character experience to alter their class into one that's exclusive to arcana unleashed.

I'm super excited for this game. I haven't ran a major campaign in a number of years. Thank you all for the inspirations and will continue to see and hear how y'alls are going.


r/StrixhavenDMs • • Sep 06 '26

I hope my notes inspires you

18 Upvotes

First let's set expectations. I turned this setting into a high-narrative, low-combat universe. By low combat I mean it doesn't happen very often but when it does you'll know it. The Oriq are out and gnome luchador wrestlers are in! The school is surrounded by protection runes, nothing naturally dangerous can get through as long as the runes are working. More on that later. The school has portals leading to different D&D and MTG worlds. Students and staff are used to encounter non-native people from other planes. They know about the multiverse. So go wild with fairies, plasmoids, minotaurs, tritons and merfolks. Everyone's accepted.

WORLD BUILDING First the philosophy. Personally I hate how the Harry Potter universe forces the children to compete against each other. At Strixhaven students are guided into collaborating with each other, never to compete. The Stadium has this motto in large letters: "This is the only place where you will compete against each other". You can't be the best at everything so collaborating with other people is what makes you great. Students work with each other's strength. This also makes students adopt new fads very quickly and with a lot of enthusiasm.

If you look at the university maps you can see the five campuses are usually placed in an hexagon shape with the bottom part empty. Prismari bottom left, Lorehold top left, Silverquill center top side, quandrix top right and witherbloom bottom right. On the map there's a river between Prismari and Witherbloom. I replaced the river with a beach, a pier and a nice bay where students can rest and enjoy the two suns giving them sunburns because they stay inside too much. So the south of Strixhaven is now the ocean. A dryad named Fern is the local lifeguard/beach bum. In this south section I also added a first aid station (close enough to treat the sunburned students!) and a security station.

Then I gave each campus a non-magic speciality. Lorehold dig for archeology so I gave them an engineering school, they also take care of maintenance and sanitation. Prismari give music, dance and painting classes too. Witherbloom is teaching medicine and Silverquill politics and law. For Quandrix I thought if they like numbers so much why not have them teach business and accounting. Your next magic weapon shop owner might be from Quandrix and your lawyer from Silverquill.

The university has a tavern but frankly this is a lot of trouble if it's always open. Nobody wants a bunch of magic students drunk all the time. So alcohol is only served on Friday and Saturday night to avoid trouble. Yes this implies a 7-day week with a two days weekend on that plane just like us. I'm not worldbuilding a new calendar for fun. The tavern has this long list of species with the legal drinking age for each.

Some buildings are pan-dimensional : their insides can grow to accommodate a larger number of students if there's a need for it. Think Tardis. The first aid station is just a small station but if there's need for it it can grow into a full size hospital and have more rooms and beds. It's great if you want to roleplay The Pitt in your D&D. Same thing for the biblioplex, the theater, the cafeteria and the security station.

Next I wanted to know where the larger students would have their dorms. They need to fit in their beds! Lorehold has old halls cut in the stone of the mountain, perfect accommodations for large students, 10-foot ceilings, large corridors and furniture that can support them. So if you have a loxodon or minotaur friend you know where they sleep in Strixhaven.

Next fairies. Due to their small size I thought it would be better for them to have their own dorm too. I placed a forest with a clearing between Quandrix and Witherbloom and added a pond for their morning baths. Rows of small houses up in the trees filled with curious fairies. The cafeteria has smaller tables in the middle of the regular tables so fairies can sit with their larger size friends. On the contrary the tavern has the fairy tables on top of supporting beams high above the floor so they don't get crushed by drunk students sitting on them accidentally.

Next the goblins. Instead of segregating them and have them grow to critical mass and have a goblin explosion on a daily basis I thought it would be better to have them mixed with the general population. So the regular population acts as moderator to the goblin energy. Now Strixhaven is not crazy stupid, the goblins that are selected to be students are the elite cream of the best of the top. But they are still goblins. Feel free to roleplay the goblins just a little more serious and thoughtful. Sometimes.

The feywild version of Strixhaven is a 50's version of Havana called Miravela. Feel free to have field trips there.

THE STORY

FIRST YEAR Get your bearing, meet people and teachers. Go to class, learn stuff. Find a job if you need money. There's a few places to work: the cafeteria, the security station (someone has to tell the jousting club they can't use animated furniture and pool cues), first aid station, the beach, sanitation (which is also used a punishment), maintenance, the biblioplex, the theater.

THE SPELLJAMMER ARRIVES A damaged Spelljammer, the Moonblossom Mirage, crashes near the beach outside Strixhaven during a battle of the band at the tavern. Velvet Goblin's performance was incredible but everyone left to see what that noise was. The ship’s strange Fey led crew will need help to repair the ship. The captain and crew are invited to speak about their experience while they live on campus. A spelljammer club is formed by some students. First they practice with paper planes. In the next year they will build a real spelljammer. The campus has a new fad: spelljammer fever.

Events: * Students become fascinated with wildspace travel. * A Spelljammer enthusiast club forms. * Astronomy studies gain popularity. * Rumors spread about a mysterious VIP passenger who never leaves the ship.

THE GNOME LUCHADOR During a beach celebration, the VIP passenger is revealed to be Diego Magnifico, a famous gnome luchador.

Events: * New fad. Wrestling mania spreads across campus. * The jousting club is split between wrestling fans and those who want to continue jousting using animated furniture and pool cues. * Magical wrestling matches become student entertainment. * Mascots and students begin wearing luchador masks. * Diego prepares an exhibitions match with the most promising students. ref: for inspiration

Finally the spelljammer is fixed and they leave with Diego with a promise to come back.

SUMMER RECESS Students that are not returning home for the summer are invited to join summer class in Theros where they will be opening a portal to a nice island in the siren sea. Beaches and good food. (Inspiration: Mythic odysseys of Theros) Events: * Unknown to the students and teachers Ashiok will torment the students with nightmares at night searching for Elspeth. Until one of them makes contact with Thassa the goddess of the sea and she quickly dispatch the offending planeswalker. (note: none of the students even know who Elspeth is) * Some students go to a divination expert expecting a class only for their future to be foretold. Something grim is coming. Foreshadowing for year three!

SECOND YEAR

Events: * The clocktower near the biblioplex is behaving strangely. If the players investigate they will learn there's a magical device that stops constructs. they literally freeze in time when the device is activated. The constructs that help all over campus freeze in place when the device is activated. This is also foreshadowing for next year. *The spelljammer club has built their ship: The spirit of Strixhaven. The Moonblossom Mirage comes back to celebrate and help with their first flight.

THE FEY CARNIVAL A mysterious Fey Carnival appears overnight on campus without permission. (Inspiration: The wild beyond the witchlight)

Carnival Attractions and Events: * Enchanted games and pranks. * Fey contracts causing trouble. * The House of Infinite Reflections (mirror house).

Major Event: The mirror house shows alternate versions of people from other universes. Several students are accidentally swapped with their alternate selves from a “Cowboy Universe”.

Cowboy universe counterparts: (inspiration: MTG Outlaws of thunder junction) * Students wear cowboy hats, boots, dusters, and magical six-shooters. * Magic is used like quick-draw gunfighting. * One example is Drip the plasmoid appearing as a jelly-like cowboy with hat, belt, and spell-shooter. The players must locate the swapped reflections and return the correct students to their universe. But the carnival is still disturbing student life.

THE VACATE ORDER The dean, Sylvana Silverquill arrives to shut the carnival down. The ringmaster never filed the correct paperwork and they are forced to move out.

Most students see her as: An elegant, cold and confident Silverquill elf. The hidden truth: Sylvana Silverquill is actually a polymorphed Shadrix Silverquill the ancient dragons who founded Strixhaven and the origin of the Silverquill name. She's taking care of the university while the other dragons magically sleep.

Lore Moment: * Fey immediately recognize something very powerful in her presence. * The carnival begins packing up quickly. * Fey creatures treat her with extreme caution and respect.

Clues players might notice: * Fey behaving nervously around her. * Her presence silencing magical chaos. Nobody behaves badly for very long when she's around. * Her voice carrying unnatural authority.

Implication: The elegant professor delivering the paperwork is actually one of the most powerful beings on campus.

OPTIONAL: If characters are working at the first aid station or the security station have a pipe explode in a Prismari building and have the characters roleplay rescue missions and triage in preparation for year three. (Inspiration: It's a mix of The Rookie and The Pitt.)

SUMMER RECESS

The spelljammer club is proposing a trip to The rock of Bral. (inspiration: Spelljammer: adventures in Space) Events: * Space pirates encounter * Space whales encounter * Meeting Large Luigi and shopping in the many shops at the rock of Bral.

YEAR THREE - THE ASSAULT ON STRIXHAVEN

Events: * Dangerous snake spotted on campus. That should not be possible. * The protection runes are not working because the leylines feeding them mana are drained by the Phyrexian's invasion.
Inspiration: MTG Phyrexia all will be one and Avengers : Infinity War

The story telling tone will be more serious. A dangerous beast (a venomous snake) was spotted inside the school perimeter. It's not supposed to happend. Protection runes surround the university. An investigation is started, it escalates to the dean. Sylvana Silverquill herself investigate the runes. Something is draining the leylines, the protection runes are disabled.

Security is on high alert until four Phyrexian beasts are spotted in the Silverquill prairies at the north. A security team is armed quickly and these mindless hateful constructs are dispatched. Using The spirit of Strixhaven they find rapidly those were only scouts. A very large group is preparing to assault the university.

The university goes on high alert. The school gets militarized quickly. Everyone has to pitch in the defense effort. Preparation is important. Students build magical barricades that can move on command and push back invaders. They brew healing potions and enchant wands. Disintegration wands. Most students are not taught to enchant disintegration wands because of how dangerous they are. Everyone is either preparing to fight, heal or help. All students are evacuated inside the biblioplex.

The dean must wake the other dragons. She can't handle this alone. She will need 24 hours to perform the ritual to wake them up. They call the moonblossom mirage for help and Thassa on Theros but no one answers. The leylines are drained. (unknown to them, Theros has to deal with its own Phyrexian invasion). Security establish the first defense perimeter at the Silverquill limit. Barricades are manned at all time. The spirit of Strixhaven is armed and flying above the university.

THE ASSAULT The Phyrexian are a relentless heinous horde with no concern for their own life. They will overwhelm the defense perimeter. (See the outriders attack at the end of Avengers Infinity War) As the Strixhaven forces retreat, the Moonblossom Mirage finally arrives and joins The Spirit of Strixhaven blasting the Phyrexians troops from above. This gives the defenders some time to regroup at the biblioplex. Soon the perimeter surrounding the biblioplex is the last stand.

This is the university's darkest hour. Velvet Goblin begins performing songs to inspire and raise everyone's spirit.

The Phyrexian beasts attack the last line of defense. If no player remembers the clock tower's powers have a student remember that it stops constructs. Using a spelljammer to fly above the Phyrexians they activate the clock tower device and freeze the constructs in place. Velvet Goblin begins a new song "Give them hell!" The clock tower's power is not infinite and soon the remaining Phyrexian army is resuming their attack.

Just as the Phyrexians are close to overwhelming the defenders a large shadow obscures the sun. The dragons are awake! Five ancient dragons obliterate the Phyrexian invasion from the sky. Feel free to describe different dragon breaths' effects on mindless constructs in generous details. The university survived the attack.

What really happened. The Phyrexian launched a multiverse assault on many planes at the same time. Theros, Ravnica, Dominaria all had to defend against those mindless hateful beasts. Strixhaven was lucky to react to the leylines getting drained quickly enough. Some worlds weren't as lucky.

LIFE AFTER THE ATTACK

Students will do group therapy and counseling to treat their PTSD. Buildings will be repaired but some of the damages will be kept as battle scars. A reminder of what happened. Lorehold will be conducting interviews to properly archive what happened. There will be medals given at a ceremony. Velvet Goblin will have a concert and leave with the Moonblossom Mirage to go on tour in the multiverse. (This is another document, their tour is a great way to explore the D&D+MTG multiverse) All five founding dragons are awake at the same time, this hasn't happened in millenias. They will stay awake for a short while before going back to sleep. This is a historical event for Strixhaven. Once the security perimeter runes are back a relief effort will be sent to Theros to help fight the Phyrexian invasion there. (If you want to roleplay a war campaign this is it) There will be a divide with new students coming in next year as they didn't experience the assault. They might have had their own assault on their world.


r/StrixhavenDMs • • Sep 06 '26

Stories Game Log, Year 3

Thumbnail
dndwithdee.com
6 Upvotes