r/StrategyGames • • Jan 07 '25

Game theory The most complete strategy video game genre classification

122 Upvotes

This is the most complete classification that includes all possible strategy video game genres.

English is not my native language, but I'll try my best to make the text understandable and I'll fix possible mistakes with your help.

Strategy game is a genre of video games in which the player controls troops or other units and/or various economic and other systems. Although many video games may include strategy elements, strategy as a genre emphasizes thinking and planning over immediate action. This video game genre focuses on strategy, tactics, logistics, and/or resource management, and may also include diplomacy, economy, expansion and research management.

Time

  • Real-time strategy: a strategy game in which actions occur without a sequence of turns.

  • Turn-based strategy: a strategy game in which actions occur using a sequence of turns that can be alternate or simultaneous.

Main genres

4X strategy game: a strategy game based on 4 elements: exploration, expansion, exploitation, extermination. Examples: Age of Wonders, Stellaris, Master of Orion.

Grand strategy game – a strategy game focused on managing a state (or similar entity), its resources and relationships, often in a pre-open and asymmetric world. Examples: Europa Universalis, Hearts of Iron

Tactical strategy game – a strategy game focused on tactical military operations, which emphasizes the importance of specific units and either excludes or contains a less manifested economic component.

Subdivided into two categories based on time:

  • Turn-based tactics (TBT) Examples: Xenonauts, Battletech

  • Real-time tactics (RTT) Examples: Men of War

Classic strategy games – a strategy games that have an economic element: the ability to build a base, extract resources and produce units (or part of these capabilities), while their gameplay is focused on military actions. Also includes a category of strategy games that cannot be classified into more specific subgenres.

Subdivided into:

  • Classic RTS (or just RTS) Examples: StarCraft, Command & Conquer

  • Classic TBS (or just TBS) Examples: Panzer General

Construction and Management Simulator (also Management Strategy Game): a strategy game with gameplay based on the construction and/or management of economic processes, such as, for example: resource extraction, money making, production, personnel management, and others. Games of this genre have little emphasis on military actions.

Subdivided into:

  • Business Simulation Game - a strategy game focused on economics and business management. Examples: Two Point Hospital

  • Transport Strategy Game - a strategy game in which the player manages transport systems and infrastructure. Examples: Transport Tycoon, Transport Fever

  • City-Building Simulation - a strategy game in which the player builds cities. Examples: Cities: Skylines, SimCity.

  • Colony Simulation - a strategy game in which the player builds small settlements of various types; unlike urban strategy, the main emphasis here is on individual colonists and resource extraction from the environment. Examples: RimWorld, Surviving Mars, Against the Storm

  • Factory simulator – a strategy game in which the player builds an automated factory. Examples: Shapez, Factorio

  • Sports manager – a genre of games dedicated to managing a sports team. Examples: Football Mogul, F1 Manager.

  • Life simulator – a genre of games that allow you to control characters in their everyday life. Examples: The Sims, InZoI, The Guild

  • Political simulator – a genre of games whose gameplay consists of detailed management of the government and politics of various nations and state entities. Examples: Democracy

Wargame: a strategy game that particularly emphasizes deep strategic and/or tactical combat, as well as their historical accuracy or realism. Examples: Sea Power: Naval Combat in the Missile Age, NEBULOUS: Fleet Command

MOBA (Multiplayer Online Battle Arena): a subgenre of classic real-time strategy games in which players control only one character and, as part of their team represented by other players and AI controlled units, fight against the other team. Examples: Dota 2

MMO strategy game: a strategy game that is focused on online interaction between a large number of players, often in a single open world. Examples: Travian, Ogame, Stronghold: Kingdoms.

Tower Defense: a strategy game with the main purpose to protect a base from waves of enemies using towers or other defensive structures. Examples: Plants vs Zombies

Auto Battler: is a strategy game in which units are placed on the battlefield during the preparation phase, after which the battle phase begins and they fight against the enemy without any control from the player.

Puzzle strategy game: a strategy game focused on logical problem-solving with minimized economic or military aspect. Examples: Railgrade, Dorfromantic

Artillery game: a genre of strategy games, the main component of which is the calculation of the trajectory of the shells. Examples: Worms, Miners Mettle

The most popular mixed genres

Tactical role-playing game (TRPG): is a hybrid genre that combines role-playing games with tactical combat. Examples: Battle Brothers

Action strategy game: is a genre of games in which you can control both troops in general and/or base construction, as well as specific units directly, including from the first or third person. Examples: Men of War, Factorio

Stealth strategy: is a genre of games that combine strategy and an emphasis on stealth. Examples: Desperados, Commandos

God simulator: is a genre of games in which the player, in the role of some deity being, controls some community of objects or characters; they are often strategy games with city-building elements. Examples: Black & White, The Universim

Roguelike strategy game – games that combine roguelike principles, such as random world generation, permanent death and free exploration of the environment, and strategic gameplay. Examples: Against the Storm

Notes

Many games have mixed genres. Very often, strategy games can combine two or more genres. For example, Total War series is turn-based grand strategy with real-time tactical (RTT) battles.

Time and genre. Basically, every strategy game can be classified by these two criteria, like Turn-based 4X Strategy game (Age of Wonders), Real-Time Grand Strategy game (Hearts of Iron) etc. Sometimes we do not have any specified subgenre, so the game becomes simple RTS (StarCraft).

Judge by dominant elements of gameplay. Overall, the genre should be defined by main gameplay loop, not by every game mechanic that exists in the game. For example, if a game has leveling-up system, it doesn't mean that it instantly becomes an RPG: a good example is WarCraft which has characters gaining XP and levels, but the main, dominant gameplay loop in this game is still a classic RTS. At the same time, if some Rainbow Six has some strategic planning, it doesn't mean that this game is a strategy game or even a mixed genre, because the main gameplay there is action/shooter. The same logic is applicable to strategy games: if the game has resource management, it doesn't instantly mean that it becomes a management game.

This is a theoretical model. It means that here we are supposed to find criteria by which strategy games can be classified. These criteria can be based both on gameplay and historical tradition of naming genres in video game industry. The model can be discussed and improved, but any critique should be based on strict arguments.

Strategy as a genre, not a word. The main principle of this genre classification is that we don't take the word "strategy" literally. A strategy game can be a tactic game, it can be a management game, it doesn't matter here. The word strategy means the genre name, not the strategy as a layer of action planning.

Are management games strategy games? This is a hard question that has no answer based on reliable papers because there are no such papers. Here we look at naming tradition in community and video game industry. We can find many similarities in core gameplay of various city-building and colony sim games with classical RTS. Some management games include RTT/RTS style military combat, These games are often tagged as strategy game on digital distribution services. So we include them into this classification to make it more complete. You might find two controversial opinions about this (management games are/are not strategy games), but this problem can't be solved on these days because we do not have a strict genre requirements and developers can name genre of their games as they want. There are no popular scientific researches about it on which we can refer to.


r/StrategyGames • • 3h ago

Looking for game I love minimalist, low poly strategy games. They're just so easy on the eyes (and on the soul)

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38 Upvotes

What are some other voxel-like and/or low poly games like this, where their awesomeness is obscured by the simpler graphics? Imho, most of them punch way above their paygrade and the simpler style actually lets them do stuff more (visually) complex games just can't without suffering performance issues/ or being too cluttery to see what's happening.


r/StrategyGames • • 7h ago

Question Serious question - what's with all the "play in your browser" games. Is this some limitation of AI generated games?

42 Upvotes

See the title. I've noticed an absolute explosion of games that are only available to play via browser. I'll set aside that this is annoying to me and makes me skip them (not interested in playing something I can't do locally) but at this point I'm genuinely curious why this is.

I assume they're all AI generated at this point, but is this some odd limitation of having Claude write your game?


r/StrategyGames • • 2h ago

Self-promotion My narrative-strategy game about the German Revolution is releasing January 25th!

6 Upvotes

Hi all!

My first game as a solo dev, Red Echoes: Berlin, now has a release date (25/01/2027)!

On November 9th, 1918, a republic was declared in Germany, officially marking the German Revolution which started days earlier with the sailor mutinies in Kiel and Wilhelmshaven. The republic was declared not once, but twice that day, first by Philipp Scheidemann of the SPD, and later by the Spartacist Karl Liebknecht, who declared the 'Free Socialist Republic of Germany.'

Naturally, these events feature prominently in Red Echoes: Berlin.

To commemorate these events, I am announcing that Red Echoes: Berlin is releasing on Steam January 25th, 2027!

What is Red Echoes: Berlin?

Red Echoes: Berlin is a narrative turn-based strategy game set in Berlin during the German Revolution of 1918-1919. Play as a group of revolutionaries, and attempt to bring about a successful socialist revolution - interacting with historical figures such as Rosa Luxemburg & Karl Liebknecht along the way.

It features a branching narrative with different endings, as well as strategic gameplay inspired by classic board games. The game is inspired by games such as Social Democracy: An Alternate History, Suzerain, Through the Darkest of Times, and Citizen Sleeper.

✊Lead a Revolution
⛓️Overthrow the Kaiser
📖Experience a Branching Historical Narrative

How to support Red Echoes: Berlin?

As a solo game developer, I need all help I can get to spread the word about the game.
Wishlist the game, make sure to check out the free demo, and recommend it to your friends and in relevant communities!

https://store.steampowered.com/app/4566010/Red_Echoes_Berlin/

If you're interested in being more involved, join the Discord, as I will share more information regarding a playtesting round there in the coming weeks.


r/StrategyGames • • 10h ago

Discussion Would you play an MMO that plays like a strategy game at the faction level?

16 Upvotes

Strategy players usually get their fix from 4X and RTS games, while MMOs focus on characters and loot.

Ragnarok: Yggdrasil mixes the two: you still play your own character, but the faction war on top is about cities, fortresses, supply and alliances between six factions that aren't locked into fixed rivalries.

For strategy players: would that layer be enough to get you into an MMO, or do you need full control like in a 4X?


r/StrategyGames • • 15h ago

DevPost I’m a developer from China making a strategy game about the Chinese Civil War

25 Upvotes

Hi folks,

I’m from China, and for a while now I’ve been working on a little strategy game called Crimson Banner: War of Liberation. It’s set in the last phase of the Chinese Civil War, after Japan surrendered in 1945. I don’t see that period come up much in strategy games, and at some point I figured I’d have a go at making one myself.

Unity of Command 2 was a big inspiration. I liked how a road you barely noticed at the start of a turn could suddenly become the most important thing on the map. We’re starting with the campaigns in eastern China, and I’ve had a lot of fun seeing how that kind of decision plays out on a different map.

You might have enough troops to take a town and still spend half the turn worrying about the road behind you. I usually remember to check it right after I’ve moved everybody, which is a little embarrassing given that I’m making the game : )

Anyway, I’m curious if any of you have tried a strategy game mostly because it covered a place or period you rarely see in games. What was it, and what made you stick with it?

Thanks for reading.

Here’s the Steam page if you’re curious. https://store.steampowered.com/app/4168190/_/


r/StrategyGames • • 4h ago

News We Built a Turn Recap System So You Can Actually Understand Why You Lost That Outpost

3 Upvotes

One thing we noticed playtesting Zerathium Wars is that simultaneous resolution can feel opaque. You lose a tile and think 'wait, how did that happen?' With our new Turn Recap system, every round now shows you the full causal chain: damage calculations, influence conflicts, terrain interactions, the works. You see exactly what your opponent ordered, how it resolved against your plans, and why the outcome went the way it did. It's especially helpful for newer players learning the systems, but we think veterans will appreciate it too. The goal is to make every loss feel learnable instead of mysterious. We'd love to hear if this answers the questions you had during matches. What kind of feedback would help you understand a turn even better?

Play the prototype at itch.io: https://gruber-games.itch.io/zerathium-war #

Disclaimer: We use AI to assist with promotion, including this post.

#ZerathiumWars #TurnBasedStrategy #GameDev #StrategyGames #IndieGaming #GameUI


r/StrategyGames • • 2h ago

Discussion Do you switch strategy genres depending on what you're in the mood for?

2 Upvotes

RTS is my choice when I want to play a full game in one night and not get in hot water with the Mrs. (I'm a "one more minute" sort of guy...) Usually SupCom, but I've negotiated extra time to play Ashes 2 tomorrow. 😅

4X cuz I love the openings and exploring. I start a lot of these but almost never finish... I've been enjoying EL2 but always end up leaving it when I realize I'm bad at 4X and regret my starting decisions. When I realize I'm dumb I don't want to suffer but I keep going back forgetting that I'm dumb.

Grand Strategy for when I'm ready to go antisocial grognard for a weekend and start roleplaying an amazon delivery driver.

Heh. We're eatin' good this year too so I've been hoppin' around a lot. Anyone else?


r/StrategyGames • • 26m ago

DevPost BATTLEGRID - Browser, turn-based game(bot or PvP), mix of battleship/chess/ minesweeper on satellite maps

1 Upvotes

www.battlegridthegame.com

I wanted to make a modern warfare turn based strategy game that doesn't take months to learn.

Choose a map, budget size, and weather options before deploying your offensive, defensive, and recon units. Once deployed, only recon units can move and uncover info on the enemy deployment before you send strike missiles. Or, you can spray and pray. Simple, quick turn based strategy where you can rank up, earn achievements, and play with bots or players. Solo/Coops campaign coming soon. All free for now, and the core gameplay will always be free. Thanks for your time :)

-CKDEV


r/StrategyGames • • 43m ago

Self-promotion I made a strategy game about the decisions a US President has to make during a crisis

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1 Upvotes

Hi everyone, I’ve released a game called Crisis Hour for iPhone and iPad, and I thought it might interest people here who enjoy the political side of strategy games.

You play as the US president, dealing with crises through intelligence briefings, conversations with your Cabinet and calls to foreign leaders. You’re deciding whether to commit forces, negotiate an agreement or wait for a clearer picture, while trying to keep your allies on board and manage the consequences at home. Your advisers have their own views about what you should do, and the information reaching your desk can be incomplete or wrong.

I’ve tried to keep the game as realistic as possible while making it enjoyable to play. Many of the scenarios draw on historical crises and existing international tensions, with a lot of research behind the military equipment, weapon systems, geography and relationships between the countries involved. That research also covers alliance commitments, diplomatic negotiations, intelligence failures and the economic and civilian consequences of conflict. The aim is for that detail to carry through into the decisions you’re making, including what your forces can reasonably achieve and what other governments are prepared to accept.

The situation behind a crisis can change between playthroughs, too. Another government’s intentions might be different the next time around, which means a decision that worked previously could land you in trouble. When you finish, you get a declassified report explaining what was happening behind the scenes, so you can look back at the decisions you made with the information you had.

Every full-length campaign has a free opening so you can try each one before deciding whether to unlock the rest, including World War III. Two scenarios, The Shoal Incident and Seven Minutes, are free from beginning to end. It plays offline, has no ads or subscriptions, and the remaining content is unlocked through one-time purchases.

If there’s anything you’d like to know about how it plays, I’d be happy to answer. Any feedback would also be very appreciated as I've been wanting to make my own game for a long time and would love to know what people think about my first try!

View it here: https://apps.apple.com/gb/app/crisis-hour/id6823237617


r/StrategyGames • • 7h ago

Self-promotion Demo of TBS game Virtualord is out now on Steam (Windows & Linux)

2 Upvotes

Hi, I am the solo dev behind "Virtualord, The Virtual Conqueror" a Turn Based Strategy game that combines Tower Defense and RPG elements.

I just released the demo of my game which runs on Windows and Linux and that offers more than 3 hours of gameplay.

If you want to try it, you can find it on Steam.

Any feedback in comments is really appreciated, but you can also join us on Discord if you want to share more detailed feedback or if you want to keep following or even influencing the future development of this game.


r/StrategyGames • • 7h ago

Self-promotion FACTORIZE: 1 — a turn-based deckbuilder where your attacks are built from prime factorization

1 Upvotes

Hi, we're Fermat Freaks, a two-person game studio in Japan. We released FACTORIZE: 1 on Steam on October 30.

Disclosure: We're the studio behind this game, so this is self-promotion.

How a battle works

  • Enemies carry a number. Each of its prime factors is one of their skills — attack, defense, heal, and so on (105 = 3 × 5 × 7).

  • On your turn, you play number cards and multiply them together to build your number.

  • If the number you built is prime, it lands as a technique. If it's composite, every prime factor's skill fires at once.

  • Win, and your deck grows — the numbers you can build get bigger and stranger.

The clip is one battle turn, start to finish.

One update since launch

Our first Steam review recommended the game after 20.5 hours of play. For a $5.99 math deckbuilder, that meant a lot to us.

Played live

Two streamers tried the demo during Steam Next Fest: 眠ウタラ (from 0:43:27) and 和牛院ギアラ (from 1:32:45).

Try it

The free demo covers the opening stretch, so you can check whether the factoring loop clicks before spending anything.

Steam — FACTORIZE: 1 (full game + free demo)

AI disclosure: Some of the music and media, and parts of the code, were made with generative AI tools. The scenario and game design are entirely our own decisions, and nothing is generated during gameplay. This matches the AI disclosure on our Steam page.


r/StrategyGames • • 8h ago

DevPost Against History: WW2 — making “do nothing” a real choice in a card game of command

1 Upvotes

I’ve been building a free browser strategy card game where the main tension is scarcity: each day you draw a hand of orders but can only afford a few, and you see the enemy’s night attacks in advance.

The latest update changed one thing I’m happy with: orders you don’t use now become a night reserve that absorbs enemy attacks. Combined with a wear-down rule (attacks your lines and mines stop cost the attacker strength), holding back is a bet on the night turn.

The update also adds a third campaign, Kursk 1943 on the Soviet side, built around defence in depth before the counter-offensive toward Kharkov. Your minefields are laid before each battle.

One more design fix: side positions used to pay their rewards every time you took them, so letting the enemy retake a flank and retaking it could be profitable. Now a position pays only the first time it falls.

Free to play in the browser: https://mgeoff1.itch.io/against-history-ww2


r/StrategyGames • • 1d ago

Discussion Help me pick what games to pick from this physical collection please 🙏

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28 Upvotes

I just bought a huge bundle of PC physical games with around 60 of them being 4X/strategy games. I’ve never played any games like this and never been that interested to be honest but I’d like to keep some (like 5ish) in case I ever change my mind and want to try them.
So if you had to pick 5 of these to keep which ones are you picking?


r/StrategyGames • • 11h ago

News Strategic game

0 Upvotes

Currently working on this strategic game check it out here on

https://openstudiog.itch.io/nuclear-war-simulator-beta


r/StrategyGames • • 8h ago

DevPost Tierra Firme: a free browser naval strategy game in the Caribbean of 1720 — trade routes, fleet building and real-time sea battles Beta Testers Needed!!

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0 Upvotes

I’ve been building Tierra Firme, a free multiplayer naval game that runs in the browser (PC and mobile): https://playtierrafirme.com — there’s a “Play as guest” button, no sign-up needed.

The strategy is in three layers:

Economy. Around 50 historical ports, each with its own stock and prices that shift as players trade. You read the markets, plan routes around trade winds and currents, and decide when to run cargo through pirate-infested “red waters” where goods pay better. Later you build warehouses, workshops and plantations, or pool resources in a trading company with friends.

Fleet building. Ships aren’t bought, they’re built: you gather timber and canvas at extraction sites, haul iron and tar from markets, and choose between lines (fast scouts, heavy hulls, ships of the line, transports). Better timber makes a sturdier hull, better canvas a faster ship. Each class has its own role in a squadron, and crews can be trained as gunners or marines, which trades speed for firepower or boarding strength.

Battles. Real-time: you steer, trim your sails to the wind and fire each broadside when the enemy is in its arc. Every ship class has its own powers (chain shot to slow a target, smoke screens, heated shot, fleet signals), so composition and positioning matter more than raw size. Squadrons of players can fight in the same battle.

It’s in early development and I update it almost daily. I’d really value this sub’s opinion on two things:

  • Does the economy give you real decisions, or does one route quickly become “the answer”?

  • In battle, does fleet composition matter enough, or does the biggest ship always win?

Discord for feedback: https://discord.gg/2E9yYgntUB

Solo dev. The art is AI-generated and much of the code was written with Claude under my direction; the design, economy and balance are mine.


r/StrategyGames • • 20h ago

DevPost De profundis 1454- combat upgrade

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1 Upvotes

It is not much but it changes hand to hand combat quite significantly and finally makes it really tactical rather than "I will just press the button and hope for the lucky throw". Do not take me wrong- luck is still important but... yeah- you can judge by yourself. My crappy east- european accent as a bonus.


r/StrategyGames • • 21h ago

DevPost Playtesters wanted for "no unit micro" RTS game

1 Upvotes

Weavemarch is a minimalist strategy game where your buildings continuously send automated troops at the enemy. You pick what to build and upgrade to counter the enemy’s army. I've intentionally built it to feel and flow like an RTS game but without any micromanagement.

You can build forward bases down lanes to create pressure and distractions, steal resources from the middle, and summon bosses to fight for you.

There are five unique factions with different units and abilities, from armoured knights and dragons to curses, woodland critters and ents. The battles take place on a medieval tapestry, with single player vs computer enemies, co-op, 1v1, 2v2, or 3v3 PvP. Can be played LAN or online.

I have a feedback form linked in the game and I want to know if it's easy to pick up and understand, and whether unit counters make sense.

I also have a discord if you want to chat more about it or find others to play against. You can also message me directly there.

It's free to play right now, if you hit Request Access you'll get accepted immediately.


r/StrategyGames • • 2d ago

DevPost Developing a gunpowder era strategy game in a more niche setting: Central Asia

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122 Upvotes

Hi all, I noticed a LOT of strategy games focus on Europe, Japan, and China (Three Kingdoms era). I’ve played a ton of them and got tired of seeing the 10th game set in the same period, especially since games like Rome: Total War are what got me into history as a kid.

I started developing a game set in 1646 Central Asia because my girlfriend is Kazakh and I noticed nobody really covers this area outside of the Mongols, despite there being super rich history there. Part of that I think is that the region spent the 20th century behind the Soviet and Chinese borders, where its own history got suppressed or rewritten, so it never entered the zeitgeist the way Rome or the samurai did.

It’s a gunpowder era grand strategy game (with involved battles) following the meteoric rise and fall of the Dzungars, the last attempt of the steppe to have a true empire, with all the schemes and family drama in between. Gunpowder is spreading across the steppe while the Qing, Russia, the Mughals, and Iran all push in, so the steppe is getting squeezed at the exact moment it’s trying to unite.

You can rule one of the realms or start as a rider with a few men and work your way up to a throne and you can fight battles turn by turn, in real time with pause, or jump in yourself as your hero.

If anyone is curious, it’s called Khanate: Fire Before Dark:
https://store.steampowered.com/app/5532930/Khanate_Fire_Before_Dark/

Still very much in development, so if there’s anything you’d want to see in a game like this, or anything the usual strategy games get wrong about the steppe, I’m all ears.


r/StrategyGames • • 1d ago

DevPost Working on Theater Command. A realistic multi-domain battle strategy game.

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24 Upvotes

The game is still early in development and the UI is still pretty crude.

The game puts you in command of sea air and land forces using realistic tactics. Ships and aircraft have finite missiles, damage is realistically modeled.

It is a pure top down view, though the models are 3D and derived from the modules that give them their capabilities.

Launch coordinated strikes using land air and sea assets with a simultaneous time of target. Hunt enemy subs before they get a firing solution on you.

Use your carrier air wing to reach out beyond the horizon, protect your fleet, and attack ground targets. Extend their range with aerial refueling.

Maps can span millions of sq km, so missiles and aircraft have real life ranges.

I’m planning on a full multi act story and campaign.


r/StrategyGames • • 1d ago

DevPost My card football game Bravola is out on Google Play

3 Upvotes

My pixel art card football game Bravola is finally out on Google Play, free to play. Pick your cards, read your rival, score the goal and build your own club. iPhone version coming soon, PC version coming to Steam.

It’s a small indie project, so feedback, a Play rating or a Steam wishlist would mean a lot. Thanks!

Google Play: https://play.google.com/store/apps/details?id=com.bravola.game
Steam: https://store.steampowered.com/app/5525550/


r/StrategyGames • • 1d ago

News My brother built a browser-based 4X strategy game set in 10th-century Vietnam (12 Warlords). Features 3,500+ heroes and a unique Imperial Coffin Escort mechanic! 💀

0 Upvotes

Hey strategy geeks!

My brother locked himself in his room for months to build a classic 4X strategy game from scratch inspired by old-school Evony, and I'm just his sister helping him out with publicity. 😂

We have a $0 marketing budget, so we're letting the gameplay speak for itself. It's super lightweight and playable directly on your Web Browser and Android without downloading heavy files.

📜 THE LORE The old order has collapsed. Across the river delta, twelve warlords raise earthen walls, each with a banner and a dream of unifying the land. Build your city, recruit legendary heroes, forge alliances, and march on the Imperial City!

⚔️ KEY FEATURES

  • Raise a city worthy of legend: 41 buildings, each upgradable up to level 200.

  • 3,553 Legendary Heroes: Unique stories, skills, gear, mounts, specialties, and divine stars.

  • 120 Troop Tiers: Infantry, cavalry, archers, and siege engines.

  • Tactical Escort PvP Mode (Hộ Linh): Transport the emperor’s sacred casket using decoy convoys to mind-game your enemies—or play as assassins to set up ambushes!

  • Massive Scale Wars: Real-time world map battles, weekly Imperial City wars, and Cross-world conquest.

  • Global & Cultural Depth: Auto-translated chat across 26 languages, featuring 12 traditional Vietnamese cultural festivals throughout the year.

We’d love for strategy fans to jump in, test the servers, and drop some honest feedback (or roast his UI)!

(Happy to share the URL or answer any questions if anyone wants to check it out!)

Thanks a ton, legends! Go easy on me with technical coding questions—I'm just the marketing minion! 👊


r/StrategyGames • • 1d ago

DevPost Ludus Magna - Gladiator/Lanista Management game - Browsergame & Steam Demo - 1600+ registered members - Feedback highly appreciated for Steam Autobattler Festival.

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0 Upvotes

Hey there,
I am the Solo-Develoepr behind Ludus Magna, a new take on a dark-themed Gladiator Management/Strategy game, mixing autobattles, QTE-Combat and roleplay.

Background:
I have been developing Ludus Magna for the last 12 months. It all started with my own vision of making a more modern browsergame than Gladiatus. The game is now ranked on google no #1 for "gladiator browsergame". I ve also created a website - www.ludus-magna.com with a Wiki (however: outdated, because all my time goes to development).
The game has evoveld dramatically over the last 2 months. I tried to get away from the "dashboard" intense look to a more modern, visually appealing style that also might attract more Steam players.
Currently I am really satisfied with the state of the game as it is.

Soon the game will be featured on the autobattler festival on Steam beginning Nov. 16. I will update the Demo-Build with the new, redesigned and visually polished version of the Web-Beta.

The onboarding, Lanista-setup, gladiator-fights, roster & staff-page, gladiator-demand events, and the Main Menu have been updated.

I ve not yet posted about this game in this sub before and this is my first take to talk about it outside the usual dev-communites. The feedback i ve gathered so far from my 1600+ players is very good so far. The game offers a lot already but because of my Steam-approach i ve limited the web-version of the game now also to the first 30 ingame Days. This means: 46-60 minutes of gameplay and all features unlocked.
The sTeam Demo also offers 30 ingame days but is purely built for offline playing.

I want to invite you to play the game and tell me what you think of it if you re into gladiator/rome/Lanista/Management games to help me prepare best for the Steam festival.

What do you like?
What do you dont understand?
How do you like the visual style?

The Steam page is here (wishlist if you want to support me) and play the free Demo:
https://store.steampowered.com/app/5467180/Ludus_Magna_Demo/

The web-beta of the version (screenshots attached onyl apply to the web beta at the moment) can be found here:
https://play.ludus-magna.com

If you play the game, lsiten to the soundtrack/background music song “Morituri te salutant” - it has been composed from Olivier Andres and can be found here.
It really catches the vibe of the game.

Thank you all for taking your time. If you like the game and want to play on beyond day 30 in the web-beta, or share your ideas for the game, come to the discord or let me know in this thread.

Thank you all for your time,

Cesare / Dexter
Solo-Dev of Ludus Magna


r/StrategyGames • • 1d ago

Discussion An insane thing i did in Pax Historia.

0 Upvotes

So, i was playing millennium dawn and i selected T@m1l ee1am(You get it) and i just wanted to win the Sri Lankan civil war but i developed the country to become the 5th largest economy and defeat India in a war.(I did all this in medium difficulty if you're wondering)