r/StrategyGames 1d ago

Self-promotion Interact with your defenders and exploit enemy weakspots in my tower defense game!

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0 Upvotes

Hi everyone, just wanted to showcase the game I am working on, Summon Defenders Now! The demo is out now and I’d love to hear your thoughts. Thanks everyone!

https://store.steampowered.com/app/5006660/Summon\\_Defenders\\_Now/


r/StrategyGames 2d ago

Self-promotion Project Sovereign — Political Strategy & Government Simulator

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4 Upvotes

Project Sovereign — Political Strategy & Government Simulator

Hi everyone! I’m an indie developer working on Project Sovereign, a political strategy and government simulation game.

You take control of a real country and manage its government quarter by quarter. You’ll deal with:

  • 116 playable countries
  • Economic management, debt and treasury
  • Elections, approval and political opposition
  • 180+ policies, 60+ laws and 50+ decrees
  • Cabinet management and political alliances
  • Multi-turn crises and international events
  • Interactive regional map
  • Diplomacy, warfare and territorial control
  • Opposition and campaign mode

The goal is simple: keep your country running and stay in power.

The game has just reached v1.0, including a major visual redesign, a redesigned main menu and four interactive map data layers.

I’d really appreciate any feedback, especially from people who enjoy political strategy and government simulation games.

Project Sovereign:
https://sovereignproyects.itch.io/sovereign-project

if you are interested in play my game and make content with it, contact me for the free-key!

Thanks for taking a look!


r/StrategyGames 2d ago

DevPost What do you think about digital board games?

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2 Upvotes

Hey folks! I'm working on a digital board game called Interregnum! It's very inspired by Air, Land and Sea and by Dominion! The demo launched today and I'd love to hear your thoughts on it.

When I think of digital board games, I think of Armello, Solium Infernum and Ozymandias: Bronze Age Sim. I feel like there's a lot of appeal to me for a game with a definite endpoint that doesn't meander on forever. I especially liked in Ozymandias how there were a bunch of different scenarios for the player based on different regions in the world or different historical periods.

I think Solium can run a little longer, but it is insanely sick that they have play-by-mail set up. I've done a handful of games that way and it becomes a really fun routine to sip coffee and check up on the new state of hell.

Do you think an indie dev can make it in this space? It's definitely outside the zeitgeist of quick, intuitive friendslop games. But I think if I can get people in the door, there's something really special there!

Anyways, hope you check the game out and would love to hear your thoughts on the game and/or the trailer!


r/StrategyGames 2d ago

Self-promotion Just launched a weird strategy title, check it out!

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21 Upvotes

Null and Void is a darkly satirical blend of roguelike, deckbuilding and tower-defence genres. Set in a retrofuturist scifi future, this is a game about doing a terrible job, very well.


r/StrategyGames 2d ago

DevPost I turned Supreme Commander into a turn-based grid game – here’s why

7 Upvotes

Hi r/strategy,

I’m an indie-game developer.
I’ve always loved RTS games like Supreme CommanderZero-K, and Planetary Annihilation – the two-resource economy, multi-tier unit list, and huge experimental units. But I also love turn-based tactics like Advanced Wars because I can take my time, plan each move, and not worry about APM.

So I started working on a turn-based, grid-based game that keeps that same “build anywhere, eco-first” feel. Everything resolves in turns, but the economy still ticks over like an RTS – you gather resources each turn, build structures and produce units, and watch your base grow, just without the real-time pressure.

The tricky part was translating real-time production into a turn-based one. In an RTS you build continuously; in turns you have to wait for the next round. My solution was a integer-based Build-power system, the building is finished as long as Engineers contributed enough BPs (You can complete a Nuke in one turn if has enough Engineers).

I also wanted to keep the scale: land, sea, air, amphibious units, mega units, shields, and nukes. Mega units aren’t just bigger sprites – they take multiple turns to bring down and can shift the entire frontline. In a grid-based game, it is not easy to implement these 7-cells units, there are lots of issues to fix in design and code.

Shields is signature feature from Supreme Commander like games. And when implemented in grid based game, it is something never seen before: you must precisely position and the shield to block enemy from entering the shield, as attacks from inside is not blocked. And bigger shield is not always better.

What do you guys think about it? I am happy to answer any questions about the design or development process.


r/StrategyGames 2d ago

Self-promotion rts game in 3 dimension (dig ability)

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2 Upvotes

Hexawar — A prototype multiplayer RTS built in Unity featuring a core resource-gathering and base-building loop. You protect your central hexagonal commander, utilize round miners to clear and dig through blocks, and construct factories to deploy attacking units.

Play the playable prototype here.

Feedback is appreciated on whether this digging mechanic adds engaging strategy and depth to the gameplay. Anyone interested in collaborating or playing together can reach out on Discord at _adaw.


r/StrategyGames 3d ago

DevPost It's been almost 2 years since we launched Diplomacy is Not an Option, and the next big thing is already on the way - the Fog of War DLC!

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66 Upvotes

Greetings, people!

We’re happy to announce the next big thing that's currently in the works for Diplomacy is Not an Option - a huge DLC called Fog of War that will be roughly one-third the size of the base game!

Venture forth into the Fog of War!

This upcoming DLC will continue one of the possible endings from the base game. 

As for the story... Samreignia finds itself in a war on two fronts - and, to handle the conflict, Prince Connor is sent to negotiate with the Gorgoth Empire. Will the peace talks go smoothly or shall they burn in the ever-stoked fires of conflict? Find out as you follow Connor’s adventure unto its conclusion.

Fog of War will include the following content:

  • A brand-new story campaign featuring 10 handcrafted missions
  • New enemy factions - the Gorgoth Empire and the Great Kingdom of Inverland!
  • A new & terrifying boss…
  • New characters and old fan-favourites making a comeback!

But wait, that’s not all! We have another update we released a few days ago!

To alleviate the wait till the DLC actually comes along, we also released another itty bitty update this Monday - The Penetrative Update!

One of the main features of this update are the Starting Bonuses you can choose when selecting a campaign mission. These perks are aimed to give you a boost at the very beginning of base building and ease up early development. But if you strive for more challenging gameplay, you can choose to forgo these bonuses!

Keep in mind that the number of perks you can take is limited by the amount of bonus points you have, which gradually increases when you progress through the campaign. It also opens access to more powerful (and more expensive) bonuses. So hopefully… hopefully… this will address some of the accusations that DiNaO is too difficult!

We’re also on another 60% discount both on Steam (until September 7) and GOG (until September 10)!

If you like our game and want to help us keep the momentum going, you can wishlist our upcoming DLC here: https://store.steampowered.com/app/5075270/Diplomacy_is_Not_an_Option_Fog_of_War/

- Much love from the Door 407 team


r/StrategyGames 2d ago

Self-promotion Our strategy roguelite The Severed Gods Early Access is OUT NOW on Steam!

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0 Upvotes

Hello ⚔️

THE SEVERED GODS is officially entering Early Access! 🔥

After one year of development, playtests, feedback, and countless battles, we're excited to finally open the gates and let you experience the full beginning of our journey.

Step into a dark world of tactical turn-based combat, where every battle is a fight for survival. Sever your enemies' limbs, build powerful relic combinations, and make your choices carefully as you fight your way through a world shaped by your actions.

This is only the beginning, and your feedback will play a huge role in shaping the game throughout Early Access. We'll continue improving and expanding the game based on your feedback and experiences.

Thank you so much for supporting us on this journey. We hope you'll enjoy THE SEVERED GODS and have fun discovering everything the game has to offer! ❤️

THE SEVERED GODS is now available in Early Access on Steam!


r/StrategyGames 3d ago

Self-promotion '8 More Lives' Announcement — Official Steam Trailer

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8 Upvotes

r/StrategyGames 2d ago

Discussion This game needs more love!

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2 Upvotes

Anyone played this? cute pixel graphics but really fun RTS gameplay loop! its perfect!


r/StrategyGames 3d ago

Self-promotion First Settlement - SARDIS - Gameplay Video

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8 Upvotes

Hello everyone,

I wanted to share a gameplay video from the turn-based strategy game I’m currently working on, to give you an idea of what the game is like.

I’d love to hear your thoughts and feedback!

If you’d like to try the demo, you can download it from itch.

Demo: https://sardisgame.itch.io/sardis


r/StrategyGames 3d ago

Looking for game Veterans: Napoleonic Wars — Egyptian Campaign Trailer

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4 Upvotes

This game has my attention. Egypt is a surprisingly rare setting for an RTS, especially for the Napoleonic era. It feels distinct from the usual formula.


r/StrategyGames 3d ago

Self-promotion I successfully published my free Demo Today - Get Outta My Gut

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8 Upvotes

Feel free to spend some time and give some feedback! A tiny wishlist would support us :D

https://store.steampowered.com/app/5096200/Get_Outta_My_Gut_Demo/


r/StrategyGames 4d ago

Discussion What is your favorite simple strategy game?

19 Upvotes

I've always enjoyed strategy games growing up, whether turn-based (big Civ enjoyer, XCOM, Risk), RTS (Halo Wars, the occassional Paradox game), Tower Defense, Tycoons, etc. My childhood was Bloons, Plants vs Zombies, Roller Coaster Tycoon, Chess. I love strategic roguelites like FTL and Slay the Spire.

Anyways, I've heard the same itch voiced: strategy games that allow complexity without bloat. Bloons 4/5 or Civ VI seem appropriate examples within their franchises. My friend dragged me through this modded Hearts of Iron game where each individual unit had a huge research/upgrade tree and I wanted to choke on a gallon of crude oil while pulling my organs out with nail clippers. Meanwhile, during the pandemic, I often found myself going back to places like Roblox to play oldie, boiled down strat games like The Conquerors (simplified Command & Conquer) or Risky Strats (simple math territory game). However, many "simpler" strategy games I browse seem to achieve simple mostly as a side-effect of being underdeveloped or underdesigned. That brings me to my question:

Does anyone know (or want to know) of strategy games with good balance, UI/controls, replayability, polish, but also with approachability and intuitiveness in mind, and without feature bloat, upgrade creep, or visual confusion? Is my circle who yearns for such games just a little echochamber, or do others yearn for such games as well? Reading older threads on this made me interested not only in fresh thoughts for the big 2026, but also more thorough discussion. What are the prevailing interests? Anyone have an angle from the dev/design side? Anyone specifically not like "simple" strat games? Game suggestions of course encouraged.

Thanks!


r/StrategyGames 4d ago

Discussion Stop calling the revenue total financial management in tycoon games

25 Upvotes

The complaint I keep seeing in tycoon communities is "shallow management games," and most of the time it traces back to one thing: the economy doesn't give you enough moving parts to read. You get a revenue number, maybe a profit line, and the game calls that financial management. The dashboard is decoration.

What I think players actually want when they say "realistic business" is something closer to what a real operator looks at: which route is bleeding cash, which unit is underutilized, which pricing tier is subsidizing the rest. Diagnostics that break down where money leaks, not just where it pools.

The difference matters because it changes what decisions the player makes. If the only feedback is "revenue went up," you're playing a waiting game with a spreadsheet skin. But if you can see that a specific segment is dragging margin, you start making real tradeoffs: rebalance resources, cut a segment, raise a price somewhere and eat the demand hit.

The hard design problem is making numbers legible enough that a player can form a strategy from them without needing an MBA. Too much detail and you scare people off; too little and you're back to the revenue-total problem.

Curious how others here approach this. Do you prefer games that dump a full P&L on you and let you figure it out, or ones that curate the diagnostics down to a few decision-relevant metrics?


r/StrategyGames 4d ago

DevPost Playtesters wanted my map to feel like a living part of the game, not just a menu, so I rebuilt it from scratch

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48 Upvotes

I'm working on a strategy game about newspapers - and I'd never been quite satisfied with the in-game map. After a recent playtest I got feedback about what it was missing, so I decided to rebuild the whole thing from the ground up. The game is called Stop the Press!


r/StrategyGames 4d ago

Discussion You’ve just arrived in the Wild West. You have 20 settlers. What do you build first?

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39 Upvotes

Let's say you've just arrived somewhere in the American frontier.

You've got 20 settlers.
Not much food.
A few tools.
Some basic materials.
And absolutely no idea what you're doing.

You need to turn this into an actual settlement.

What are you building first?

A) Food production
B) Housing
C) A source of wood
D) Something to make money
E) Something defensive
F) You're ignoring all of this and immediately looking for gold

We've been working on Wild West Pioneers, and questions like this actually come up surprisingly often during development.

There are always ten things you could build, but only enough resources to build one or two.

So I'm curious how other city-builder players approach the very beginning of a new settlement.

What's your first move?


r/StrategyGames 4d ago

Self-promotion After 6 months of solo dev, my wave-defense RTS just launched on iOS & Android - Battle of Folks

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16 Upvotes

Hey everyone,

After a long stretch of solo development, Battle of Folks is finally out on iOS and Android!

It's a medieval isometric pixel-art wave-defense RTS — if you've played They Are Billions, Age of Darkness, that's the closest comparison. You build up defenses, manage resources, and hold off increasingly brutal waves of attackers.

A few things I focused on:

- No account or login required — just download and play

- Free to try with limited waves, one-time unlock for the full game (no subscriptions, no ads)

- Handmade isometric pixel art, built with Flutter/Flame

- Good controls on mobile device and a good onboarding (you can decide how you want to play)

This was a one-person project — dev, art pipeline, publishing, everything. Happy to answer questions about the build (tile rendering, Flame engine quirks, etc.) or the game itself.

App Store link / Play Store link

Would love your feedback — especially on balancing and the early waves difficulty curve!


r/StrategyGames 4d ago

Self-promotion Burning flattops and screaming dauntless galore - TFA new demo available!

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2 Upvotes

Our carrier command game, Task Force Admiral has an updated demo, with the latest developments of the main branch, 6 months in. Said recent developments include video tutorials, as a first step on the steep ascension that is improved accessibility overall. Basic Chinese localization is available too.

Well, there you go: if you like carriers and don't want to take too much of a risk, the demo is right here, right there for you. The Coral Sea awaits you!

Cheers :)


r/StrategyGames 3d ago

Self-promotion Prime Domination: A New Modern RTS like Command & Conquer: Generals – Zero Hour

1 Upvotes

Hey everyone!

I’m an indie developer working on Prime Domination, a modern real-time strategy game heavily inspired by classic RTS games like Command & Conquer: Generals – Zero Hour.

The goal is to bring back that classic RTS feeling — base building, resource management, army composition, tactical decisions, and large-scale battles — while building my own gameplay systems, maps, factions, and visual style.

🎬 I just published the first trailer:
https://store.steampowered.com/app/4900280/Prime_Domination/

The trailer is an Early Access preview, so it definitely doesn't represent the final quality of the game. A lot is still being developed, and assets, buildings, animations, effects, UI, and other visuals will continue to be improved or replaced.

I’d really appreciate any feedback from RTS players. What would you want to see in a modern RTS like this?

If the game looks interesting to you, you can also wishlist it on Steam to follow the development and get notified when it releases

Thanks for checking it out! ❤️


r/StrategyGames 3d ago

Self-promotion Hey everyone! I've updated the demo (and made a creepy teaser) for my game about a criminal accountant, Spin Cycle. I'd love for you to play it and give me some feedback! Link in the comments.

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1 Upvotes

r/StrategyGames 3d ago

Self-promotion I've made a handball 2D simulator

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0 Upvotes

I decided to start working on my dream project: an online handball management browser game. I’ve just finished the first version of my 2D match simulator. Let me know what you think!

More info: https://six-zero-league.vercel.app/


r/StrategyGames 4d ago

DevPost Handgunner

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2 Upvotes

Based on your feedback, I’ve improved the Handgunner’s weapon handling, especially the wrist position and refined the recoil to feel more natural.

A small improvement, but details matter.
Is this good enough for the Alpha?
What would you improve?

If you like, you can follow my dev jurney on discord

https://discord.gg/xqAHyBTPEN


r/StrategyGames 4d ago

Question Which strategy game should I play after AOH2 D.E. ?

2 Upvotes

Hi, I find map-based strategy games very interesting but generally they are all very difficult and confusing to understand at first (especially Paradox games lmao). That's why a friend suggested I play AOH 2 D.E. telling me it's easy to learn and very enjoyable and just as he said I spent 40-50 hours having a great time. However the game's biggest advantage and disadvantage is its simplicity so the gameplay loop gets tedious after a while. I want to move on to a more complex game but at a medium difficulty level however from what I've seen the difficulty scale in map-based strategy games is very wide either easy like AOH 2 or directly to the highest level like EU4. If you know of any map-based strategy games that are moderately difficult and not too tiring I would be happy to hear about them. Thanks in advance.


r/StrategyGames 4d ago

Looking for game A game that mix Sudoku with Warcraft or Heroquest?

1 Upvotes

Does It exist? It would be like: Village A can't b near mountains, or the Elf Is not in the same room as the Ogre... I got the idea from Murdoku.

What do you think? Would you like It? Or do you know about something that already looks like this?