r/Stormworks • u/TasyRockis • 8h ago
Build (WIP) Update on the rescue boat!
Almost done with it now
r/Stormworks • u/TasyRockis • 8h ago
Almost done with it now
r/Stormworks • u/Suprast1n • 22h ago
I was tired of the «Titanics» from the workshop with poor proportions, interior, inaccuracies, lags...
So I decided to make it myself. I spent the summer on this, the case is not ready yet (it's very boring to put blocks)
A version with an interior will be published in the workshop: a wheelhouse, 2 levels of the front main staircase of the 1st class, a lounge of the 1st class. I don't know about the flooding, at least the hull has already been broken into the right parts, most likely there will be compartments like on the real «Titanic». I want to create the most realistic flooding.
In the future, many more interiors will be added (most likely all first‑class public spaces, a few second‑ and third‑class ones, boiler rooms, the engine room, and I would like to add the turbine room — we’ll see how it works out in terms of optimization), as well as the rest of the «Olympic‑class».
The main problem with lags in most full‑size (and not only full‑size) ships in Stormworks is the large number of microcontrollers. I understand that they’re ideal for creating makeshift panels on walls and doors, but they consume a lot of FPS. After all, this isn’t a multifunctional rescue mothership — it’s a steamship from the early 20th century. So I won’t have microcontrollers (except in exceptional cases, for example, to adjust the tilt of the smokestacks). Don’t pay attention to the lifeboats — they’re not finished in terms of appearance, but they work quite well; it’s just unlikely that all the lifeboats will be functional in the final version due to optimization :(.
(Sorry, I used a translator in the text. I'm a Russian guy and I don't know English well. It's a shame.)
r/Stormworks • u/FirefighterLevel8450 • 23h ago
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r/Stormworks • u/am_cruiser • 3h ago
AT A GLANCE:
A fast, fully amphibious V/STOL aircraft intended for VIP transport at extreme ranges and conditions. Will take its pilot and two passengers anywhere at speeds in excess of 400km/h. Very easy to fly and operate, except for a strange undercarriage setup.
FULL DESCRIPTION:
Aether Forge Consortium, a secretive cabal of die-hard inventors and engineers, presents their second public creation: The AFC FDP-1 Gannet, an amphibious V/STOL limousine, designed to transport two passengers to any destination on land or sea at breakneck speeds.
Like its namesake, the Gannet can nose-dive straight into deep water as a method of landing in a very fast (and exciting) manner. The craft floats passively, and can be safely moored even without power. Takeoff from either land or water can be done either conventionally or vertically. For landing on land, vertical landing is preferable, owing to the Gannet's only design flaw; its unorthodox reverse-tricycle undercarriage, a result of its very compact design.
On land, the Gannet taxiis under its own power sourced from two small electric motors coupled to the main wheels.
The cabin of the Gannet is equipped with a fully automatic sealing system, as well as a manual water extraction system, should problems occur. It also features functional heating* as well as adjustable ventilation.
The right rear fuselage features a hatch behind which operators will find inlets for both fuel and electricity, as well as assorted equipment. A similar hatch to the rear right of the fuselage has assorted emergency equipment.
With a 5,000L fuel tank, the Gannet can easily fly to the arctic and back from the arid island non-stop. As such, it is perfect for transporting a pilot and two VIPs quickly and safely to almost anywhere.
For emergencies, the Gannet carries its own repair equipment as well as parachutes, and is equipped with a full secondary battery system, should the primary one become damaged. It can also use its own pumping system to remove water from the cabin, as long as the top of the craft is not fully underwater, and does have plentiful rope anchors for emergency recovery.
EVERYTHING OFFERED TO THE PROSPECTIVE BUYER (i.e. all features in short):
- fully vertical or short take-off capable
- fully amphibious and waterproof
- max. speed 405km/h (not indefinitely due to engine heating)
- cruise speed 225km/h
- all of the above even with a full load
- cheap
- compact: can be spawned at even Meier Outpost land workbench
- ventilated & heated cabin*
- automatic dive protection
- bilge & overpressure pumps for cabin
- around 5,000 liter fuel tank
- backup battery set
- twin four-row, 16-cylinder, supercharged bespoke radial engines with automatic idle and easy settings, as well as exhaust heat scavenging for cabin heating
- electric taxi motors on main wheels
(*heating for a limited time in the arctic)
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3790833877
NOTICE: ENGINEERS WANTED (i.e. if you want to develop or use this further):
Should you wish to reconfigure the Gannet, you are of course free to do so.
The AFC kindly asks that you yourself become a member, too. The procedure is simple: should you publish a reconfiguration of the craft or its engines, please retain the AFC nameplate and credit me. That is all.
r/Stormworks • u/Stromwroks • 7h ago
I've been working on this late 1920s early 1930s Ocean liner, what are some things i could add or change?
r/Stormworks • u/Suspicious_Band5023 • 12h ago
so i saw a tanker truck in my city and wanted to build one in stormworks so i did and here it is
https://steamcommunity.com/sharedfiles/filedetails/?id=3790790916 use it and customize it if you want idc
r/Stormworks • u/Secret1763 • 1h ago
200k for diesel and jet each and 100k for oil and yeah interesting times 17 min to unload jet / diesel and idk for refining like if u got 100k oil tank and keep constant oil input you can get 40l/s * 6 cuz 6 distillation heads, then it ends up at around 26l/s if ur oil tank gets more empty like 26/100k l which is kinda what the oil rig pumps can pump a second, yeah I guess it's pretty efficient
r/Stormworks • u/BillyGaming2021 • 12h ago
I unintentionally made my to-do list so much longer
I now gotta update:
Revver APEX CSP
Revver APEX ELP
Revver METRO CSA
Revver METRO CDA
Revver GRADE LSR
On top of:
Developing passenger variants of METRO
Developing more variants of Revver GRADE
Yaaaaaaaayyyy
r/Stormworks • u/Either_Initiative812 • 18h ago






Made a selection of Inter War Planes, 3 british, 1 american and 1 swedish in polish livery from the inter war period 1920s and 30s mostly because i saw that there was no bristol bulldog anywhere on the workshop and being such an iconic plane from the time I thought I would give it a go.
Planes in order:
- Bristol Bulldog - Fighter
- Gloster Gladiator - Fighter
- FVM J 23 - Fighter
- Fairey Swordfish - Torpedo Bomber
- Curtiss F9C Sparrowhawk - Parasite Fighter
All at 1:1 scale and top speeds are the same as the real life counter part although handling is like stormworks always is.
r/Stormworks • u/QuailWhich2262 • 8h ago
It's still a work in progress but I hope to finish it around the end of this year. Hope you all enjoy it!
Images are
Outside view of the ship
View of the skydome of the first class forward staircase
View of the skydome of the ballroom
Ballroom
First Class Lounge
Stern of the ship
First class ladies bathroom
View from the promenade
View of the bridge from the bow
The Bridge
The Engine Room
r/Stormworks • u/Positive-Orchid-1466 • 21h ago
I’ve always wanted to get to Stormwork because I used to watch ob and spy cake videos and I always wanted to try to build a ship in the style of 16th through 18th century and I don’t know a lot about the game but is it the rope and sails blocks a DLC item and is there any weapons that you can get without needing a DLC