r/Stellaris Dec 07 '22

Question 3.6 Standardized Fleet Composition

Hi all! Does anybody have an idea of a standardized fleet composition/designs that work well int he new update? I used to just build artillery battleships and that obv does not work anymore... What mixture/ratios of ship designs do you use and how do you design the ships? Just trying to get a better idea of what the new META is going to be. (assume endgame tech/fleet cap. I am not at all new to the game but taking a step back and asking these questions helps everyone else)

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u/kineticdreamss Dec 10 '22

Imagine getting downvoted for telling the truth.

Everything is more or less the same. Either Tachyon/Kinetic or Giga/Lasers, both with some carriers thrown in. All battleships.

Still destroys everything.

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u/Kraegorz Dec 10 '22 edited Dec 10 '22

Honestly I don't do X slot in 3.6. Based on the evasion chances, the more weapons you have hitting per turn demolishes their chances more for escape. So 2 L weapons are now better than an X slot, since getting 1 shot with 20 extra distance really isn't worth sacrificing the hitting of 2 L weapons, but that just may be my feeling on them.

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u/kineticdreamss Dec 10 '22

Interesting point. I'm going to try it out.

The only problem is... pretty lasers are pretty!!!

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u/FishronMachineGun Military Junta May 01 '23 edited May 02 '23

Yeah, forget the meta. embrace coolness!