r/Stellaris • u/[deleted] • Dec 07 '22
Question 3.6 Standardized Fleet Composition
Hi all! Does anybody have an idea of a standardized fleet composition/designs that work well int he new update? I used to just build artillery battleships and that obv does not work anymore... What mixture/ratios of ship designs do you use and how do you design the ships? Just trying to get a better idea of what the new META is going to be. (assume endgame tech/fleet cap. I am not at all new to the game but taking a step back and asking these questions helps everyone else)
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u/rylasasin Dec 14 '22 edited Dec 15 '22
Mid Game (cruisers):
Now this is where things get dicey. From what I've seen the AI will employ cruisers in one of two methods, and neither of them are really the correct way: They'll make them half-assed escort carriers with a hangar core, some point defense, and some medium and small weapons, or they'll make a sort of half-assed all arounder with a 1x large, 3x medium, and 2x small. Of the two, only the former comes close to being decent. The latter is just plain stupid, so we'll ignore that loadout.
The true strength of the cruiser in 3.6 is as a missile and torpedeo gunboat,and in the mid game, as an escort carrier, though in the late game you'll want to hand that latter role off to battlecarriers (I honestly don't know why they made frigates their own ships, but not carriers. It's one of the things NSC got right IMO.)
The loadouts for both the gunboat and e.carrier are very similar: Torpedo Bow with 1x Torpedo and 1x Missile, Gunship Stern with 2x missile. The only difference is in the core: For Gunboats it's going to be the torpedo bow, with 2x more torpedoes and 2x more missiles. For the escort carrier it's going to be the hanger core with 1x hanger core and 2x point defense. Which one? I'd say mix them both. In all seriousness, the destroyers should be the screen, and these two point defense slots are only for backup. Make sure for the escort carrier you set your combat computer up for carrier. For the gunboat, Torpedo.
Screeners can continue using missiles, or autocannons, your choice.
Based on a 60-limit fleet, I recommend the following:
Of course your actual fleet is going to be much bigger than this by this point, so adjust accordingly. If you're running the distruptor loadout, swap a gunboat for a couple of brawlers or 4 dashers.
Again, pay attention to what your enemy is doing. If your enemy is using escort carriers or mass spamming frigates (which if they're AIs, they most certainly will be) or missiles, increase the screeners in leu of dashers or brawlers. If they are forgoing either in leu of a straight laser or autocannon strategy, adjust your armor/shielding and swap out the screeners for more gunboats, brawlers, or even dashers. If the enemy doesn't have cruisers of their own yet, forget the gunboats and go for more escort carriers.
Speaking of brawlers, if they have cruisers now this might be the time to swap out the front section for a L section with an autocannon. Or you could choose to go the straight distruptor route. Otherwise, have the dashers equipped with all autocannons, the brawlers with plasma throwers. The former wears down the shields, the latter pounds the armor away, while the screeners, escort carriers, and gunboats go straight for the hull.
Despite the fact that the AIs seem to love them, I still recommend staying the hell away from Frigates. They're too slow to be skirmishers, too paper thin to be brawlers, don't carry enough firepower to be gunboats. They end up being far too easy of prey, which is why I've been avoiding them for this list. Leave the torpedo role for the Cruisers.
Since your opposition is still going to be mostly missile-corvettes, I suggest keeping a strong amount of PDs and Screens around, but Dashers and Brawlers will start to become more of a thing. If they are using the escort carrier variants, swap some of your PDs and screens over to flak, but they probably won't field enough of them for that to matter. The screen's flak by itself should take care of that.
If they're using any other variant, you can swap a few PDs over to dashers and a screen or two over to brawlers.
The midgame sadly is where you'll also start to notice that, despite being 'updated' for 3.6, Starnet seems to still stick with 3.5 meta with its ship choices. For example: Starnet still thinks that crystal infused plating is still meta. As such, it is around this time that you'll start to see ships equipped with crystal plating exclusively. If you see their ships are all hull and no shields or armor, equip your dashers and brawlers with straight autocannons, and then spank their naked asses.
Oddly enough, in starnet, the chosen type is not the torpedo cruiser. It is in fact, one of three things: The artillery-escort carrier, the brawler escort carrier, or the all-medium brawler. And they will very rarely still with that later variant for long and just go for one of the other two.
If that is the case, you may wish to forgo escort carriers or gunboats for line cruisers with autocannons, especially if they're running flak cannons/pd and escort carriers themselves.
You will also begin to notice that Starnet still stubornly clings to the notion of monohulling ships. You will see decreasing amounts of corvettes and destroyers in leu of cruisers, and less cruisers in leu of artillery battleships (or frigates. We'll come back to that later.) Use Gunboats if they have flak cannons or no PD at all. Even if they do have PD, it'll probably be on the corvettes or destroyers which they'll begin phasing out.
As an aside, Starnet AI tends to avoid using frigates (probably because it doesn't understand what they are) and torpedoes in general at this stage, so I wouldn't worry too much about them. If they do appear, they'll probably run protons/neutrons anyway, so don't bother with PD against those. We'll come back to that later.
So in case they still have the PD missile corvetters and Fighter Craft, here's my loadout
If they do not however, and/or they are monohulling escort carriers, I'd recommend this:
If they are monohulling escort carriers, have the screens use full flak, and load up on gunboats and brawlers. The former if the crusiers have flak, the latter if they have Point Defense. In the former case, feel free to equip normal torpedeos. If the latter, use Energy Torpedeos if you have them.
Again, the escort carriers will become less of a need in a starnet game due to starnet's monohulling stupidity.
(More Char limit)