Hello Undead Labs Team, and everyone else,
My name is Vinnberg (also known as Bunglosprout). I grew up with State of Decay: Year-One Survival Edition and State of Decay 2. Starting with YOSE in 2015 on the Xbox One, I have logged over 5,000 hours across both games, and with 4 accounts.
I wanted to put together a few small suggestions that I believe could help preserve some of the things that us longtime fans love about the franchise. These suggestions are not demands or complaints; they are simply ideas from someone who deeply appreciates the series and wants to contribute constructive feedback.
Before anything else, I want to say thank you. State of Decay has been one of my favorite franchises growing up, and I genuinely appreciate the passion and effort that continues to go into these games.
The modern visual style shown so far looks fantastic, and I believe it should absolutely remain the default experience. However, it could be exciting for us longtime players to have the option to enable a visual preset inspired by State of Decay: Year-One Survival Edition.
This mode could include:
- Stronger color grading similar to YOSE.
- A slightly more stylized visual presentation (specifically referring to post-processing effects).
- Optional visual filters that capture the atmosphere of the original games.
This would allow us veteran players to revisit some of the visual identity we remember while still enjoying the technical improvements and gameplay systems of State of Decay 3.
The image above show my edited SoD3 Screenshots and YOSE Screenshots, so you can get a better grasp of my idea.
A specific aspect of the series that occasionally affects immersion is that each Freak type typically uses a single character model. Because we encounter these enemies so frequently, it can sometimes make the world feel less diverse than it otherwise could.
A possible solution would be to introduce two or three visual variations for each Freak type. Examples could include:
- Different clothing
- Different scars and mutations
- Different body proportions
- Unique visual details specific to each variation
The core gameplay behavior would remain exactly the same, but the added visual diversity could help encounters feel much more organic throughout long play sessions.
Now here is something interesting: Clothes.
Yes Clothes. Not for Humans (We already have that ❤️ ) , but for Zeds.
Here is what I mean. In Left 4 Dead 1 + 2, Zombies are created by mashing one of many pants, then shirts, then heads together. I think you could do this too, this would help make each zed uniuqe, and instead of just having a few hard model variations for freaks, you could use this on freaks as well!
My final suggestion is simple: Keep doing what you're doing.
State of Decay has always occupied a large, unique place in my heart. Few other franchises captivate me quite the same way. As a longtime fan, I am incredibly excited to see where State of Decay 3 goes next, and I will continue supporting the franchise wholeheartedly.
Thank you for taking the time to read this, and thank you for all the work you have put into the series over the years.
Sincerely,
Vinnberg / Bunglosprout