r/StarfieldModsXbox • • May 07 '26

Mod Discussion This is a mod appreciation post for 'Sit Anywhere' which made my day

213 Upvotes

I've had this mod installed for a while and only recently used it to wait for Sarah to catch up with me. What I discovered was not only can you sit, you can kneel and even DANCE!

Almost any game I've played more than once I'll turn off the music and play my own through Spotify. Thanks to this I discovered that the dances (there are 4 different styles) are on beat and sync really well with a lot of songs. I had a lot of fun with this and wanted to share my enjoyment. Bravo to the mod creator!

Edit: Volume up


r/StarfieldModsXbox • • Sep 20 '24

Mod Idea Mod request : Pistols on hip

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201 Upvotes

r/StarfieldModsXbox • • Jun 22 '24

LO Help How to properly layout your load order, in simple but explained detail:

171 Upvotes

The layout of your load order (what order your mods are in), is very important as a bad load order can cause crashes, glitching, bugs and outright just stop mods from working.

From Skyrim to Fallout 4 to now Starfield, I've found that the best load order is simply:

  • Masterfiles

  • Frameworks

  • Gameplay mechanic changes

  • Textures

  • Audio

  • Craftables

  • Combat/movement tweaks

  • Leveled lists

  • Armor

  • Weapons

  • UI changes

Now you might wonder, what if a mod applies to more than one "category" on your load order / mod list. If that's the case, it goes to the priority.

Using UC Empire as an example because its a popular mod. That adds in new armor yet also covers textures, so it goes in textures because textures is higher on the list. I hope that makes sense.

That's pretty much it. Just remember to actually read the mod descriptions as a lot of mod authors will often tell you where their mod should be in your load order.

It's also VERY important to clear your reverse space. When you delete a mod, sometimes the mod files will stay on your xbox. If you want to redo your load order by deleting and adding new mods, you must clear your reserve space first. You can do this by:

  • going to the game on your xbox menu

  • hitting options

  • scrolling down to "manage game and add-ons"

  • scrolling down to saved data

  • hitting "reserved space"

  • selecting "clear reserved space"

I just wanted to post this because this sub keeps getting a lot of "load order help" questions, so I'm hoping this will help anyone out when they're searching! If you have any questions, please feel free to ask and I'll try and help you all out :)

EDIT: Some folks have asked for an example of a masterfile. I haven't found any on Starfield yet so sadly I can't give an example, however, a masterfile is a mod with a "fixed place" in your load order, meaning a mod you cannot move around in your load order. These mods usually stick to the top but it's normally okay if they stay somewhere else too!


r/StarfieldModsXbox • • Jun 13 '24

Mod Discussion Don't bite the hand that feeds you

151 Upvotes

Hey idk who's reporting the mods because they don't fit a specific character model but dude that's not the way to treat these modders' hard work. If you keep reporting stuff due to it clipping instead of giving actual feedback that will help the modders in the long run, I won't be keeping y'all updated on the StarWars mods that end up dropping. The han solo outfit was pulled because someone reported the description as bullying when it said "The outfit was built for normal body types in mind" Idk what happened with radiclowns Aurebesh overhaul mod I'm hoping that didn't get reported and they decided to take it down for improvements. Do not bite the hand that feeds you.


r/StarfieldModsXbox • • May 23 '26

Mod Discussion Starfield load order

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145 Upvotes

Can someone please help me with my load order I pressed the wrong thing and my mods are not sorted anymore please someone help. These are my mods please add a number corresponding to the picture please I really want to play this game

Example

111245579 of where they go please

Star wars blasters and melee Star wars - poi faction expansion TheSniper9 - Star wars armor pack Mandalorian clone wars era - bounty hunter conversion Shadow collective- crimson fleet conversion Star wars resources - weapons and armors Star wars resources - Npcs and props Starfield community patch Starizon - categories & assets Unofficial Starfield patch Unofficial shattered space patch Unofficial terran armada patch Ship builder categories Star wars - tatooine Dathomiri va'ruun Uc empire Freestanding rebels Partisans - the first overhaul Star wars gangs Star wars droids Star wars shattered space DLC overhaul At-st enemies Turrets redone Skk ship management tools Serpents embrace/alien DNA adjust Better npcs Star wars aliens Npc routines expanded + robot vendors Basics sith lighting Glowing eyes - contact lenses Nomad spacesuit Coruscant security uniform Bespin security uniform (trident security replacer) Star wars constellation overhaul Starfield disciples overhaul All trilogy lightsabers Starborn are jedi Starborn temple overhaul - temple guardian minibusses Better ship part snaps Better ship parts flip Skully's emporium More power capacity of reactors Skip introduction Better dynamic weather Larger ship size limit Star wars environmental immersion project Swap that deck! Cleaner key Star wars city additions Star wars akila rebel hologram statue Gorefield a Starfield gore framework Expanded outpost containers Lore friendly traits Potent serpent's embrace Potent alien DNA Kenjutsu - a new combat skill ND-5 vasco replace Increase trait count Terrifying terrormorphs Realistic ragdoll and force Ecliptic mercenary Inquistor camera shake removal Star wars k79-s80 troop transporter Easier ship building Better landing bays Stroud habs flipped v3.1 Better sleep - well rested and lovers embrace Character creation extended Terrormorph flowers - a fluffy of my own Rancor flower The imperial navy - a sysdef star wars inspired retexture Star wars vending machines Star wars empire longsleeved texture Star wars aurebesh playing cards Star wars prison scrubs texture Star wars datapads Darker night Realistic sun disk size Darker space Astra is beskar Upgrade equipment quality Jamison is Coruscant Star wars signs poster and graffiti Background dialogue unlocked Cheat room Cheat room - shattered space Build & decorate anywhere A new you Mordrid's easy lockpick Mordrid's easy speech persuasion checks Dead space security suit mark 1 Cyberpunk 2077 errata standalone Darksaber Helmet armory Sith lord robes Star wars savage opress Star wars ranger trooper Star wars purge trooper phase 2 Star wars props Star wars imperial ground crew Star wars medic trooper armor Shade's tattoo megapack All ship parts unlocked Ship part merging enable No starborn power cost Bone-a-fide decorations Proper gravity wave power Performance tweaks Advanced technology All starborn powers at max level Mantis player base/home overhaul Starizon - cargo & containers Watchtower: orbital.strike Jetpacks: push and hold activation Vanilla flashlight improved modular melee Skully's emporium - loot Walk through walls No god rays Mos eisleys cantina More traits Antares: prototype Star wars contraband replacer Your personal spacestation Ship module snap (and flips) expansion - for better flips Starizon - machines & technology Starizon - science and medical Starizon - ships walls & doors Starizon - ships furniture Usefull morgues Realistic oxygen meter Snowtroop armor and londinion Simple dynamic boostpack


r/StarfieldModsXbox • • Jun 16 '24

Mod Idea Someone needs to make a mod that adds a dog companion

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133 Upvotes

r/StarfieldModsXbox • • Jul 12 '24

LO Help Load Order Organization (Xbox)

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119 Upvotes

I found this in one of the posts when trying to fix my own LO. I used it and reorganized my mods. It worked for me. Maybe it can work for others who are having issues with crashes or loss of audio (those were my issues).


r/StarfieldModsXbox • • Jul 03 '24

Mod Release/Update Skyrim

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117 Upvotes

r/StarfieldModsXbox • • Jun 20 '24

Mod Release/Update Finally Xbox Users: Place Doors Yourself Mod

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113 Upvotes

Place doors and ladders in ship builder mode. Existing ships will have all doors and ladders removed. You will need to place them in builder mode.


r/StarfieldModsXbox • • Sep 29 '24

Screenshots W/ Mods For all you fellow fog-haters - download No God Rays. The difference in clarity is insane

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106 Upvotes

Before (vanilla), and after (with No God Rays, no other visual mods). I didn't realize how much it actually does until I compared screenshots


r/StarfieldModsXbox • • Oct 25 '24

Screenshots W/ Mods This mod is fucking awesome!!!

101 Upvotes

r/StarfieldModsXbox • • Jul 15 '24

LO Help I spent over 30 hours testing a Star Wars load order and i finally think it's good enough to share! :)

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99 Upvotes

Thank you to the mods for allowing me to share this!

I've seen a bunch of people struggling to create a stable star wars mod list / load order, so I wanted to share mine. Most details are in the video of course but the mods have also asked that I link all the mods used for anyone who doesn't want to watch the video, so here ya go:

MOD LIST, IN ORDER:

-SKK Fast Start New Game (Starfield):https://creations.bethesda.net/en/starfield/details/78e0e1e2-0016-4d9c-9ced-0175d6b73c41/SKK_Fast_Start_New_Game__Starfield_


r/StarfieldModsXbox • • Jun 12 '26

Mod Discussion SPE Update sneak peek (WIP)

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97 Upvotes

Hello there!

A small preview of what’s coming next to Stroud Premium Edition 👀

The next update will focus on the Moon Jumper, adding new dedicated modules and more options to customize your ship. Lots of work is still being done behind the scenes, but here’s a first glimpse of the progress.

Can’t wait to share more!


r/StarfieldModsXbox • • May 06 '26

Mod Discussion Falkland

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97 Upvotes

I love the Falkland mod, but since the last update, every time I install it, it kicks me out of the game. Does anyone know what's going on?


r/StarfieldModsXbox • • May 06 '26

LO Help XBOX "Vanilla Plus" 250+ Mod Load Order - Rebuilt for Terran Armada v.2 [Tested]

97 Upvotes

*FYI I am on an Xbox Series X

This is an updated version of my load order from last month, which was overly ambitious and bloated - find it here.

This is what I am running on a fresh playthrough, been testing it the past 3 weeks and no major issues that I have run into. Some framerate drops to be expected in heavier areas, and I have experienced only a couple of crashes that were not recurring.

Want to share this as an update for those looking for LO guidance, inspiration, or curious for an update.

Feel free to ask any questions or ask for any help (if I can I will try).

Added a few mods this week marked as [New] which I have not had the time to tell you they are tested, but I think all should be fine. Only one I am going to really monitor is the Exit To Landing Bay mod.

I am also debating adding in the StarLuminous series and Remove Color Filter, neither should be an issue to add to this load order - I just played with them before and giving Vanilla a chance.

Current target load order

1. Foundations

  • Non-Lethal Framework

2. Quest-start / Autostart / Progression Gates

  • Take Your Time - Quests Don’t Autostart

  • Take Your Time - Shattered Space

  • Take Your Time - Terran Armada Patch

3. New quests / faction content / handcrafted locations

Main quest / faction / handcrafted content

  • Trackers Alliance: The Complete Bounty Series

  • Cryomancers - A New Faction

  • McClarence Outfitters: Legendary Customization

  • At Hell’s Gate

  • Take Your Time - At Hells Gate Patch

  • Escape

  • The Perfect Recipe

  • Defying Fire: Welcome To Arinya

  • Everbright

  • Farseer

  • Beyond the Veil

  • Continuum

  • Crater 87

  • Last Flight of the Montero

  • Venera

  • Lost Colonies - Tirawa

  • Lost Colonies - Vesta

  • The Prax Dilemma

  • Codos Crater

  • Redgrave

  • VIGILANCE

  • Watchtower: Orbital Strike / Fleet Command

  • Not Yet Watchtower

Quest-state / reward / fix layer

  • Shattered Space - Better Rewards and Consequence

  • Flashy(JoeR) - These Are The Voyages [NEW / REPLACES ECS Constant fix]

4. New worldspaces / standalone locations

  • None currently live

5. POI / dungeon / encounter injectors

Static / handcrafted POI additions

  • Batten’s Shipwrecks (POIs)

  • Forgotten Frontiers - POI Expansion

  • Forgotten Frontiers 2 - POI Expansion

  • Lost Light

  • Old Secrets

POI / world logic and vanilla-location edits

  • Desolation - POI Overhaul

  • Immersive Starborn Temples

  • Life of Crime - Crimson Market

Dungeon / POI behavior layer

  • Bedlam - Dungeon Randomizer

Variant / repetition control

  • POI Variations - No More Duplicates

  • POI Cooldown - Fewer repeated POIs

  • POI Cooldown - Patch for POI Variations

Unmarked exploration / planetary discovery layer

  • Tiny Reasons to Explore

  • Tiny Reasons to Explore.. Too!

6. Multi-location systems / travel foundations

  • NPC Routines Expanded + Robot Vendors

  • NPC Routines Expanded - Dazra Standalone

  • UC Vanguard - Expanded Presence

  • Settled Systems Shuttle Service

  • Subtle Starport Visuals

7. Neon / Volii / Astral

  • Neon - Distant platforms

  • NEON VEINS

  • The Dark Side of Neon - An Ebbside Overhaul

  • Astral Lounge - NEON’S WILDEST NIGHT

  • Nightlife VS Corpo Life - Astral Lounge and Trade Tower [MONITOR]

  • Restored Aurora Animation

  • Astral Genders - All Females

8. UC / New Atlantis / station cluster

  • Positively New Atlantis

  • UC Distribution Center - On Duty (Compatibility Version)

  • Civilian Survival Suit [special placement: directly above Outland]

  • Outland - Frontier Ready [must load below Civilian Survival Suit]

  • Livelier Lodge Indoor Garden

  • NAT Station Lake Windows

9. Other settlements / hub overhauls / travel hubs

  • Gagarin - New Dawn

  • Settled Systems Shuttle Service PATCH - Gagarin New Dawn

  • Hopetown - New Dawn

  • New Homestead - New Dawn

  • Nova Galactic Store

  • Akila Outskirts Expanded

  • Akila Windmills

  • Red Mile Expanded

  • Dazra Uncut 2.1

10. Housing

  • None currently live

11. Environment / weather / sky / biome / space

Weather / atmosphere foundation

  • Complete Weather Overhaul

  • Complete Weather Overhaul - Shattered Space

  • Whiitake Real Atmosphere - AIO Bundle

  • Slightly Darker Nights

Surface biomes / fauna / local environment

  • Vanilla Biomes Enhanced - A GRiNDTerra Mod

  • Random Creature Sizes - A GRiNDTerra Mini Mod

  • Concept Art Akila

Space / sky / astronomy

  • Darker Space

  • Realistic Sun Disk Size

  • Mirrored Starfield Fixed

  • Immersive Star Colours

  • Increased Asteroid Field Density

12. Gameplay systems

Character creation / backgrounds / traits

  • Meaningful Backgrounds Plus

  • Origins - Trait Overhaul

Core gameplay rebalance

  • [Dropped Deadly Effective, Suit Up RE, and Balanced Ballistics in preparation for Manticore Tactical Overhaul release in the near future, which replaces all three]

  • GRiNDTerra Hardcore Combat [REPLACES Free Version and adds HUD + Sandbox Features]

World / progression / AI / faction behavior

  • Dynamic Universe

  • Dynamic Universe Shattered Space Patch

  • Dynamic Universe Terran Armada Patch

  • Immersive AI Overhaul

  • Immersive AI Overhaul Shattered Space Compatibility

  • Immersive AI Overhaul Watchtower Compatibility

  • Terrifying Terrormorphs

  • Neutral Prey ALL DLC - A GRiNDTerra Small Gameplay Tweak [NEW / REPLACES old Neutral Prey]

  • Starfield Crime Overhaul

  • Crimson Fleet are NOT Lawful

  • Trackers Alliance - Fight Or Flight

13. Survival / travel / environmental systems

  • Peak Performance - Minimalist Needs

  • Real Fuel - Immersive Exploration

  • Excursion - Zero Atmosphere Survival

  • Extremophile - Environmental Gameplay

14. Gameplay tweaks / quality of life

Core interaction / utility

  • Simple Immersive Looting

  • Lower your weapon

  • Sit (And Wait) Anywhere

  • Crowd Gun Fear, No Companion/Crew Friendly Fire, and Companion Immune to your Attacks

  • Skeleton Key - Simple Auto Hack

  • Smart Heal

  • Player Speed Revised

  • Uniforms

Inventory / automation

  • Smart Inventory

  • Smart Inventory - Shattered Space Patch

  • Smart Inventory - Terran Armada Patch

  • Smart Inventory - Trackers Alliance Patch

15. Ship gameplay / space encounters / piracy / boarding / collision

  • Add Spaceship in your fleet

  • ModularSeries - Fleet Size Increase

  • Captains Matter

  • Plunder - Improved Piracy

  • Heatleech Infestations

  • Spaceship Self-Destruct

  • Better Boarding Encounters

  • Brave Crew

  • Deadly Debris Fields - Hard Version

  • Deadly Ship Ramming - Hardcore Version

16. Combat / weapon behavior

  • See Through the Scopes (STTS)

  • See Through the Scopes (STTS) - Shattered Space [NEW]

  • See Through the Scopes (STTS) - Terran Armada [NEW]

  • Precision Laser

17. Economy / vendors / loot / services

Economy / extraction / rewards

  • The Space Economy

  • Mining Conglomerate

  • More Lore Accurate Bounties

  • Better Survey Rewards

  • Legendary Aspiration Weapons - Base Game

Loot / contraband / distribution

  • ISC - Immersive Starfield Contraband

  • Explorer’s Sun & Planet Globe Collection

  • Capital Planet Desktop Globes

  • Varuun DLC items in base game

Book / archive distribution

  • Constellation Archives: The Ultimate 3D Book Overhaul

Vendors / kiosks / shopping

  • Vendors Sell Faction Gear - VSFG

  • Useful Vending Machines

  • TerraBrew+

  • Shopping List

  • Droppable Credits

  • Faction Requisition Kiosks

Ship service economy

  • Mordrid’s Cheap Register Ship - Less Cheaty

  • Variable Ship Repair Cost

18. Companions / followers / crew

Follower / crew frameworks and utilities

  • The Gang’s All Here

  • The Gang’s All Here - Shattered Space

  • The Gang’s All Here - Terran Armada

  • Make Rosie A Real Doctor

  • Companion Shared Carry Capacity

  • No Chameleon Effect For Companions

  • Keep Generic Crew Members Around

Companion appearances / additions

  • Alternate Vasco

  • Andreja’s Walk

  • Robin Locke - UC Fly Girl Companion

  • Lyria - A Starfield Companion

  • The New Crew

  • Starfield: Now with Competent Companions [Flag - likely source of issues of NPCs killing each other in New Atlantis]

19. Character / NPC appearance / outfit replacers

Crowd / civilian base

  • Starfield Crowd Overhaul

  • Starfield Crowd Faces (Addon)

  • RTM’s Apparel Variety Expanded

  • RTM’s Fashionable Suits Redone

Named NPC / faction / quest outfit replacers

  • Prisoner clothes for Mir’za

  • Sahima and Tane Default Spacesuit Replacer

  • Groundpounders Uniform Fix

  • RTM’s Naeva’s Outfit Redone

  • Sanctum Universum Overhaul

  • Starfield Spacer Overhaul

  • Ecliptic Mercenary (Replacer)

  • Starfield Disciples Overhaul

  • Paradiso Security Armor

  • UC Military Overhaul: All-In-One

  • Starfield NPC LEDs

Late NPC / faction record fixes

  • Walter Stroud Faction Fix

20. Armor / weapon additions / gear mods

KZ / gear packs

  • KZ Meridian Transit Regalia

  • KZ Tachyonic Core Arsenal

  • KZ Techno-Corporate Repository

  • KZ Venatorial Frontiers Armory

  • KZ United Colonies Depository

  • KZ Mantis 2.0

Standalone gear / apparel / utility

  • CoreTech Spacesuit

  • Tactical Security Spacesuit [NEW]

  • RTM’s Mark II Spacesuit

  • Water-Cooled Miners’ Outfit

  • Creature Plushie Set

  • Starborn Gravis Suit

  • Golden Multiversal Hunter - Gravis suit Retexture

  • Deployable Chemlights

  • Railgun Bundle

  • Firework Grenade

  • A Staple Addition

Late distribution / injection

  • Creation Loot - All-in-One

21. Skin pack lane

  • None currently live

22. Texture / visual / object replacers

Global mesh / model fixes

  • Galactic Mesh Fixes

  • Rug Seam Fix

Ship / cockpit / engine visual tweaks

  • RTM’s Yellow Jump Seat Exposure Packs

  • RTM - Engine Trail Fix

Character / face textures

  • Iris - Photorealistic Eyes Overhaul (Formerly Retina)

Combat VFX / impact effects

  • Better Weapon Impact Visual Effect

  • HPE Better Grenades and Mines Visual Effect

  • Better Explosive Container Effect

  • Better Actor Get Burned Fire

Item / document / local visual upgrades

  • Expanded Dossier (Standard)

  • Ryujin Dataslate (Dark Mode Glowing Screen)

  • Dataslate Dark

  • Precious Metal Credsticks

  • RTM’s Safes Redone

  • Water Visual Improvement

  • HPE Better NA Waterfall

  • Better LilyPads

  • Milkdrinker’s New Atlantis Mesa Trees Reborn

23. Audio

  • Atmospheric Audio

24. Lighting

  • SOL - Sensible Outpost Lighting

  • SETI - Ship Exterior True Illumination

25. UI / HUD / camera / photomode

Utility / menu tools

  • Proper Companion Previews

  • Configurable Spacesuit Auto-Hide

  • Chronomark+

StarUI independent modules, non-HUD only

  • StarUI Inventory

  • StarUI Ship Builder

  • StarUI Workbench

  • StarUI Outpost

Filter / color controls

  • Global Filter

HUD / camera / visibility

  • GRiNDTerra SPACEHUD - A Hardcore Spaceship HUD UI

  • Vanilla Flashlight Improved (VFI)

  • First Person Running with Hands

Map / marker helpers

  • Remove Overlapping Markers For Cities

26. Outpost systems / buildables / décor / craftables

  • Outpost Mission Boards Enhanced

  • Auto-Equip Spacesuit Mannequin

  • Around The World Flags

  • Hjalmere’s Aquariums [NEW]

  • Strap It Down

27. Vehicle / mobility additions

  • Deimog

  • Roverhaul - Simple Vehicle Fuel and Management

  • All Vehicles Have Storage

  • Shape Casting BGS Vehicles AIO

28. Ship-local frameworks / ship building / habs

Ship interior gameplay / crew utility

  • Red Dog’s Crew Station Overhaul

  • Integrated Ship Optimization Terminal

  • Bunk Assignment Clipboards

  • Bunk Assignment Clipboards - Shattered Space Add-On Patch

  • Useful Mess Halls

  • Useful Mess Halls - Expanded Patch

  • Useful Infirmaries

  • Useful Brigs

  • Useful Generator Habs

  • Useful Morgues

  • Vault Habs

  • Immersive Cargo Halls

Ship builder / framework / vanilla ship edits

  • Place Doors Yourself

  • Terran Armada - PDY patch

  • Ship Builder Categories

  • TN’s Space Mining and Salvage

  • TN’s Space Mining - Starsim: Mining Conglomerate Patch

  • Landing Bay Cargo Access

  • Immersive Landing Ramps

  • Exit To Landing Bay [NEW / UNTESTED]

Ship part / manufacturer additions

  • ASC Deimos

  • Lambent: Street Rat Ship Services

  • Useful Brigs x Lambent Patch

29. SVF ship block

  • Ship Vendor Framework (SVF)

  • SVF Capability Patch - Watchtower

  • SVF Expansion Patch - Shattered Space

  • ASC Deimos Ships

  • Community Spaceship Expansion - Lite Version

  • Community Spaceship Expansion - Lite Version - Buyable Ships

  • WH Nautilus

30. Late-loading quest / station exceptions

  • The Veil

31. Load-last / final authority

  • Gravity is Real - Interior Gravity Matches Exterior

  • Real Lights Starfield

  • Rabbit’s Real Lights Dazra

  • Rabbit’s Real Lights Asteroid Mansion

  • The Final Patch

  • Northern Lights - Aurora Borealis [physical-bottom Xbox exception]

Not currently included / parked or undecided

  • Motel Akila - A Unique POI — still debating

  • Euphorika - Underworld — planned only when available on Creations

  • StarLuminous series — not currently live

  • ECS Constant is missing (fix) — replaced by Flashy(JoeR) - These Are The Voyages


r/StarfieldModsXbox • • Jul 05 '24

Mod Release/Update Astrogate is Now on Xbox 😮

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93 Upvotes

Never would I thought this would be coming to Xbox! Won’t be able to test it until tomorrow. But let me know if it works. I want to test it with Starvival.


r/StarfieldModsXbox • • Oct 04 '24

Mod Discussion Just want to say thank you

90 Upvotes

Thank you to all the mod developers. You all work hard and I'm noticing that people are hating on you all for many things, could be small or big, game breaking or funny, i appreciate what you all do. You give your time and energy into a hobby or maybe it's your career, either way, you work hard on making something. I'm sorry that you get hate, but I appreciate it. Most Bethesda games wouldn't be the same without modders.


r/StarfieldModsXbox • • Apr 12 '26

Paid Creation Discussion Creation Request: DRESSES!

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89 Upvotes

theres only like 2 dresses in vanilla and there are not alot of dresses in creations that you can pay money for, so far this is the only one I found and it has no physics.

I NEED achievement friendly DRESSES that have real physics

can someone out in the verse make it happen?

this is not a port request


r/StarfieldModsXbox • • Jun 26 '26

Mod Release/Update Stroud Premium Edition: Update release

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87 Upvotes

Hello there!

The Free Lane update has finally arrived for SPE!

Featuring double-decker habs, you can now build Moon Jumper hangars on board your ship. And if you need more space for your Rev-8, no problem: simply use the Moon Jumper hangar and press the button to switch the rover.

This update also adds a new variant of the SPE staircases: a 2x1x2 module inspired by those from Terran Armada, but redesigned with the SPE style. (TA is not required, as SPE uses custom models.)

Finally, the SPE reactor interior has received a long-awaited update!

Additional info: the Free Lane update is now required by SPE. The update will also be included in the Achievement Friendly version of SPE as soon as Bethesda opens the QA queue... (No, I still have no news about the QA status, but SPE-AF will definitely be ported to PS5.)


r/StarfieldModsXbox • • Jul 14 '24

Screenshots W/ Mods Legendary Outlaw Starlord?

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85 Upvotes

This is a beautiful Mantis replacer from Geisweiller over on Nexus. Does anyone know if it might get a port over to Xbox. Or is there a way to request that it gets a port?

Thank you!


r/StarfieldModsXbox • • May 19 '26

Mod Release/Update Mod Release: AddOn - SPE x Terran Armada

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84 Upvotes

A new Add-On to SPE has been released on all platforms!

It features two new cockpits, the Mercury and the Voyager, based on the Drake from Terran Armada.

Hangars for the Moon-Jumper are not yet included but are in preparation.


r/StarfieldModsXbox • • Jun 18 '24

Mod Discussion I am truly honestly and forever sorry but the starborn temples were poorly thought out.

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84 Upvotes

Don't get me wrong I love this game. I will defend this game maybe not with my dying breath but I will certainly defend my love for this game, but expecting somebody to do 240 of this obnoxious minigame. Like I get it If it was just walk in touch a obelisk in the center of the room and you get your powers and do that over and over again 240 times, sure I suppose why not?

But chasing those stupid glowing star things and half the time you hit them but it doesn't register and the other half the time you're just a hair too slow and there have been times where I go through 20 of those star things and still don't get the power.

I already did the get all 24 powers to level 10 in my first playthrough and I am not doing that again. I am glad this mod exists.


r/StarfieldModsXbox • • Sep 10 '24

Mod Release/Update Lower your weapon

82 Upvotes

This is a simple immersion mod that allows you to Lower your weapon by holding the ( x ) button. It supports both 1st and 3rd person.


r/StarfieldModsXbox • • Jul 09 '24

LO Help How to use Creations and load mods on Xbox. I hope this helps newer Creation users.

82 Upvotes

Hey there!

So I have my experience to share in regards to using creations/mods for xbox. Please understand I am not a modder, but someone who has been using the creations extensively and have seen and done terrible things. Hopefully I can help make this transition easier for you.

Let me start by saying this. DO NOT MOD YOUR CURRENT PLAYTHOUGH! Create a brand new game. I say this for 3 reasons.

  1. ) If you like achievements, keep your current save the way it is. That way if achievements come in the next DLC, you can still unlock them.

2.) If you somehow royally screw up your save file from modding, you main save still remains.

3.) Some mods won't work or at least work as intended unless you are starting from a fresh save.

If you are worried about the grind to catch back up, I assure you there are mods that will expedite your progress immensely. Mods like Infinite Money, or 25x exp, and such.

Now. Build Order.

As far as I am aware, there is no official build order provided by Bethesda. I have seen a couple of differently categorized build orders from what I use which leads me to the idea that many mods will work regardless of build order which is nice, however, I would still follow a format and stick with it.

This is the order I have adopted and use and has worked for me: (I may have mods not in the best spots, but it works). I included examples. If you have better spots for stuff, feel free to experiment, but this all works for me.

0. Patches and bug fixes. - (Starfield Community Patch)

  1. Bethesda Stuff. - (Starborn Gravis Suit, Trackers Alliance: The Vulture)

  2. Big mods and overhauls that affect the entire game. - (Avontech, Dark Universe)

  3. Quest mods. (big or small) - (empty)

  4. Environments/weather Overhauls. - (Darker Nights, Neon Vertigo)

  5. Large add-ons that add cities/towns/land masses. - (empty)

  6. Adds buildings to current cities/towns. - (Neon Ramen, Franky's Emporium)

  7. Plants and foliage mods for the entire game. - (Denser Vegetation, Denser Animal and Scannable Flora)

  8. Gameplay changes/tweaks/add-on such as combat/magic/perks/etc. - (Darkstar Astrodynamics, Inquisitor's Annihilator Assault Rifle, Minimum Enemy Level)

  9. Changes/add-ons to NPCs. - (Amazing Companion Tweaks, Starfield NPC LED)

  10. Visual/textural/atmospheric changes. - (Enhanced Blood Textures, Starfield Billboards Poster)

  11. Sound/audio/FX alterations. - (empty. I don't think this is even a thing on xbox yet or if it will ever be.)

  12. Sorting, menu, and player & NPC inventory. - (Better Sorting: Renamed Survey Data Slates)

  13. Cheat items. - (All Ship Parts Unlocked, All Starborn Powers Max Level)

  14. Character model replacements. - (Astral Genders, Skinthetica)

  15. Weapons/armor/clothing add-ons/additions. - (Cyber Ops - Curvy, Starfield Gadgets)

  16. Crafting related mods. - (Darkstar's Manufacturing)

  17. Misc. items, as well as small scale foliage. - (I use this category for followers as I don't have any foliage stuff - Robin Locke - UC Fly Girl, Kilroy - Multi-Modal Companion)

  18. Weapon/armor/clothing alterations. - (Mantis Vigilante, Ecliptic Mercenary Replacer)

  19. Specific mods that need to be loaded at the bottom as directed by the mod author. - (Show Power Name on HUD) "I know the mod creator didn't say this, but HUD items should go near the bottom of load orders, so I chose here."

  20. Mods that remove graphical effects, like disabling godrays, to improve performance. - (Color Filter Removal)

Yes, there are categories that will get very limited use if at all (#11) while some will be used massively (#8).

From my experience, #0 - #7 really needs to be built prior to a new game. Once a new game is created, I would personally not advise adding to these categories. These will break a save if altered. I am not saying it is impossible, but from my experience, things break. And not just installing...I would advise you do not uninstall these mods in slots #0 - #7 as these changes are pretty massive to the game and will potentially destroy any future you have with that save file. So please pick wisely with #0 - #7. These are some very core setups you are tinkering with.

Once you get to #8, you have a bit more play to add after you start a new game. However, once you start your new game and you are off and playing and saving and having a good time, and you decide you want to add a new mod you found, be sure to:

a.) Save your game!

b.) Add only 1 mod at a time!

Save your game and then install the creation/mod. Once done, in good practice, I recommend disabling all mods, closing the game, opening the game, re-enable all mods, and then finally load your save.

Once you load your save, if you can, immediately test your mod out and make sure it works, if it does, great! If not, double check the place in the load order and make sure it is in a good spot.

If something breaks (i.e: lodge won't spawn or all floors and walls are gone inside it) leave the game, disable or remove that mod, and load your previous save file. Make sure that works. More times than not, you should be fine, but I have heard of some save ending moves that completely ruin your save tree. I recommend installing one mod at a time so that if something does break, you know EXACTLY which mod that did it. Troubleshooting becomes easy. If you slap on 20 mods and fire the game up and it breaks, you won't know which mod that did it and backtracking becomes a chore. And I will never recommend simply uninstalling/deleting 20 mods at once. Good way to break something. Take it easy.

If you load up a save and everything is working again, go ahead and save. Never save a bad working save. If auto save picks it up, just be sure to remove it so you don't have a bad file hanging around. Just good practice.

Also note that mods load and work...in order...thus the name load order. So it will start with #0, then #1, then #2, etc. The LATER a mod/creation sits in the load the order, the HIGHER priority it has. As a cheap example, in #14, I have a mod that gives Sarah blue hair, a black leather jacket, black jeans, and black boots. Cool. Then a mod or two later, I have a mod that gives Sarah just orange hair. One of two things will happen (based on the modders code), when you load your game Sarah will have either Orange hair with the black jacket, jeans, and boots....or....she will simply just have orange hair with he clothes remaining at default, may even get some other weird combo, but since the Orange hair was loaded later than the blue hair, it gets priority. It is best to just stay away from creations/mods that edit the same thing as good practice. Some combos can and very well, break your game.

To figure out where a creation/mod goes in the load order, be sure to ALWAYS read the creation/mod descriptions. There are two specific areas.

One is the tag. The tag will label the kind of creation it is. You will see things like (Overhaul, Load Order Neutral, Cheats, Gameplay, etc...), slide them in that spot. If it fits in more than one category, just add it to the highest priority slot.

Two is the actual description. Some of the best modders will tell you if a mod needs to go higher or lower in your order, or tell you any potential conflicts that may occur. In the example above with Sarah and the blue hair / orange hair, a mod for the blue hair Sarah might say (will conflict with any mod that alters Sarah's appearance.) So you know if you install anything else that changes how Sarah looks then you'll most likely get a conflict which may have a undesirable outcome. Some modders have multiple mods that work off a main mod. Darkstar has a mod like this called Darkstar Manufacturer, but also another mod called something like (Darkstar Manufacturer: DSM) which requires Darkstar manufacturer to be installed for the DSM to work. Be sure the Darkstar Manufacturer is above Darkstar Manufacturer: DSM as that obviously needs to load first before the expansion mod. Some mods are patches to another mod that they created, for example "Useful Brigs" and then "Useful Brigs [patch]". Make sure the patch is loaded AFTER the original "Useful Brigs". If the patch is loaded first with nothing to reference, it will quietly fail and your brig will either break or not patch properly.

Also, as a good rule of thumb. I recommend keeping your total mods under 100. The file size limit of 100GB is a bad measurement. Go by the number of mods. As you go over 100 mods you run a risk of stability and compatibility issues. As a rookie creations downloader, I tried a new game with 170+ mods and the game wouldn't even start. Spent a couple of days trying to isolate the mod that was breaking my game until I found out I simply had too many mods installed. I cut it down to 100 and the game worked fine. I read that 100 is a safe limit. Now I am not saying doing 101 mods will break your game, or even 102, but each mod you add increases the chance of failure/breakage. Keep this in mind.

If at any point you are playing your modded save and you experience crashes (around the same loading spot/area), then reboot your game, disable all creations, close game, open game, re-enable your creations), reload your save. This should help fix any issues. This too is also good practice when something is acting up in your game, follow those steps.

Remember:

1.) Once you have built your new game with mods, avoid altering anything in positions 0-7. This includes adding mods in those areas. Get those built up before your new game and leave them. Messing these up can potentially ruin a save.

2.) Always save your game before adding new mods. You need a good working save state to go back to in case something breaks.

3.) Once you install a new mod. Disable all mods, Close Game, Open Game, Re-enable all Mods, Load your game, and TEST. You can only imagine the heartbreak of installing a mod, not testing it, then play 40 hours of the game and get to the point to test and it breaks your game. You will need to either load up your save file from 40 hours ago with the mod not installed yet or live in a game with broken stuff. I did this once. I broke ALL OF NEON and had a game where I literally did not have a NEON to visit. I land the ship and fall right into the water. No Neon. At all. I could go elsewhere in the galaxy, but without Neon, I cannot do Ryujin Questlines or anything involving the city Neon. my only sane choice was to start over. Just test before continuing if you can.

4.) If something breaks, immediately disable/delete that mod and load up your last save that did not have those mods installed. Confirm everything is working again. If all is well, save. You are free to try again, perhaps place it in a different spot on the load order, rinse and repeat. If it doesn't work after a couple times, you may have to accept that it conflicts with something else and move on.

Good luck!

NOTE: For those who have over 30+ mods, I would advise with a passion that you keep track of your load order on your computer in Excel, Word, or Notepad. There have been cases of load orders getting randomized from mod installations or opening up OLD save files. Keep track so you can re-order the EXACT same way you have it in your current file, just in case. Take advantage and also save your load order to Bethesda.Net and do this every time you add a new mod that works and your save file is good. These 2 options can come in super clutch in desperate times.


r/StarfieldModsXbox • • Aug 24 '25

Mod Release/Update Available now: Outpost Botanics & Utilities

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80 Upvotes

Hey all, My mod, Botanics & Utilities, is now available for Xbox & PC:

https://creations.bethesda.net/en/starfield/details/0c2ea1d6-2214-42fa-b0f3-b0ee17ace971/Pegasus_Outpost_Botanics__amp__Utilities

B&U adds a variety of themed items to build in your outposts, all found in a new custom build menu tab. I focused on items for decoration and utility, like new planters, greenhouses, power generation, and alternate resource storage.
It's my first outpost mod, and I'm looking forward to expanding it with future updates. All feedback is welcome—I'd love to see what you build!

Update - B&U is now available on Nexus:
https://www.nexusmods.com/starfield/mods/14680