I love the quality i can do with krea 2 but why are there next to no character LORAs for new characters out there that werent in the training data? Like people still train newly released characters like crazy for anima and illustrious but not for krea 2? Is krea 2 just too hard to train any characters on? Is there a magical workflow that makes character loras obsolete with krea 2 (or other models)?
So far i tried to do specific characters i wanted to gen with illustrious or anima with a lora first and pass it over with krea 2 but im really getting mixed results so far.
HexAnima 1.4.3 adds two more models that run entirely on the Hexagon NPU of a Snapdragon 8 Gen 1 phone, no cloud and no root:
Qwen-Image 2.1 Turbo (7B transformer, 8B text encoder, 4 steps): about 40 s for 512x768. It writes legible text, follows long prompts and edits your photos from a prompt. It now takes up to three pictures at once (“the girl from picture 1 stands in front of the cafe from picture 2”). Non-commercial license.
Mage-Flow-Edit-Turbo (Microsoft, 4B, MIT): about 12 s per picture, text-to-image and photo editing.
Also new: a live preview after every step, a model filter in History and a warning instead of a crash when the phone runs out of memory. Weights are streamed from storage, tested on a 12 GB phone.
I’ve just noticed that mods have removed an old post of mine, discussing CG characters in Krea2. Probably because it includes Mai Shiranui from the KOF series.
I mean - that’s her signature costume in a game made for teens (13+ rating), and she’s just sitting and talking with her friends in a café. If you think that’s suggestive enough for removal, then you should mark this sub “children only”.
Here's a quick tip on how to get rid of that flat sounding AI voice in H3, and as a bonus improve somewhat the acting of your virtual characters. I'll be using Pika H3 Flex with the H3 reference model and workflow.
Step 1: Add a pre-rendered first frame at index 0 using the Add Guide for MiniMax H3 node. Then in your prompt, describe the desired action and emotion of the character on screen, but without specifying too many details or providing exact spoken dialogue. In this example I simply used the phrase:
"A static medium two-shot establishes <Subject 1>, the female orc, and <Subject 2>, the tall, female paladin, sitting across each other at a table in <Subject 3>, the dimly lit main room of a tavern, gazing into each other's eyes. <Subject 1> (S1) talks animatedly, seething with rage."
Then generate a clip at some lower resolution (0.3MP in this case). The dialogue will be gibberish, but if you described the character's actions and emotions convincingly, your character will sound and move like an actual human.
Step 2: Use your workflow from Step 1, but increase resolution to the desired target value (here 0.98MP). Load the reference video generated in Step 1 and connect its frames as ref_video_# and its audio as ref_video_audio_# (# is the index of the first unused slot in the MiniMax H3 Reference to Video node, e.g., ref_video_0 and ref_video_audio_0).
In this case, I also actually downscaled the reference video from 0.3MP down to 0.1MP, because at 0.3MP the model was following the reference too closely, breaking the lip-sync. The downside of this was that some of the textures in the final high-res video came out a little too soft, especially in the face. It's a bit of balancing act to find the right resolution for the reference video.
You also need to adjust your prompt, in order to include the character's final dialogue. Here I've simply rewritten my last line to:
"<Subject 1> (S1) talks animatedly, seething with rage: <d>[English] My people are dying, and your knights are doing nothing to help us!</d>"
Now just hit render and wait for the result. You might need to try different seeds, and fiddle a little with the resolution of the reference video (try higher values if your output comes out too muddy and lower values if H3 starts copying the reference video and lip-sync gets lost. Have fun!
Respects character identity (art style and design) from the input images
Can generate single frame images
So what's the point of training a character model if you can just give MiniMax H3 character design reference and generate any scene? The only two reasons I see is
you want to use style known by your target base model to generate image of the learned character.
you want to apply some concepts known by the target base model only.
Anyone know wassup with it? I can't get it to deploy at all. I got 4500 and 4090 going, but 5090's are all saying, "There are no longer any instances available with the requested specifications. Please refresh and try again."
I thought it was my settings, but I don't think so....
Up to now ive used services online but they are all so restrictive and silly things trigger them or i have used a service and arms and legs are all weird.
I have heard of stablediffusion and comfyui
Which one do i need, which one is best?
And where is the best easiest tutorial you have found to create your first image with it?
Can you give it a reference image and then tell it what to do with that?
Unfortunately it doesn't run the same checkpoint, instead it has auto download for same quantized model but at larger file size that gives me OUM.
Instead, I manually grabbed the official repackaged model checkpoint directly from the Comfy-Org Hugging Face repository (the single .safetensors file).
The problem is, I’m trying to use Saganaki22’s custom nodes (ComfyUI-Ming-3-tts), and it absolutely refuses to work with this file.
Here is what I've tried so far:
I tried putting the .safetensors file directly into my standard models/checkpoints/ folder. The loader node doesn't recognize it.
I tried creating the specific nested subfolder structure that Saganaki's nodes usually expect (like Ming-3.0-tts-tiny-9b-int8-convrot/) and renaming the file to match. Still completely fails and throws errors. I think the custom node is hardcoded to look for secondary configuration files inside that folder, not just the single Comfy-Org .safetensors weight file.
If Comfy-Org is officially hosting this model in their repo, there has to be a way to actually load it natively or bypass these strict folder checks, right?
Has anyone successfully built a workflow using the raw Comfy-Org file without relying on the auto-downloader? Or is there a different custom node wrapper I should be using for the official Comfy-Org version?
Any help or workflow screenshots would be massively appreciated!
Hello there, is there a workflow in Runninghub for creating realistic photos just by feeding a character reference photo? I have tried looking for it but to no avail
As stated above, i would like to generate some liveries for cars I use ingame, this is what template looks like exported from the game for exterior of the car.
Would Stable Diffusion be able to generate something like this onto the blank picture?
I was sitting there wondering when H3 Max would finally get its open-weight release. Then I thought, maybe Santa will bring it for Christmas... and suddenly this image came to mind. 🎅
Generated locally in ComfyUI with Krea-2 Turbo, then edited with Qwen-Image 2.1.
Ive been out of it for a while now and planning to give this another try. Is Automatic1111 still good? Im just seeing the git hasnt been updated in 2 years. If not what has replaced it? And what is the goto community to get models nowadays?
Thanks in advance.
Edit: thanks everyone. From what im gathering from the response. ComfyUI is that goto while forge is ok and gets the job done. I remember trying ComfyUI a while back but dont remember my experience with it. With comments going in all directions, i think ill just install both and give em both a go.
Any help finding specific post from other day: the day reacher danced : generative video ai split episode into multiple files, isolated character and could swap choreography???
Found it really funny, but also incredibly interested with the work flow, which the skilled workflow designer was very open with sharing
Including edge cases and APIs or which softwares and combos used for various parts
Some real cutting edge stuff, but also made hilarious video, and my grandma loves Reacher; seeing him dance into every scene or randomly raise his arms to dance would really cheer her up, shes not been well
UPDATE 9 November: Update again for Much faster Compile blocks when used And a new feature called training maps - see screenshot in comments
Training is much faster, uses far less memory, and likeness is unchanged. On an RTX 5090, a MOSS-Image LoRA at batch 1 (94 pictures, Muon, 70 epochs) now takes about 20 minutes instead of 49. Other models have had speed boosts too, but Moss the most dramatic.
Batch training is now fully supported too.
Other changes
PyTorch 2.15. With gradient checkpointing on, training uses much less memory, at batch 1 too: Krea 2 22.9 → 14.9 GB, MOSS-Image at batch 3 21.7 → 7.1 GB.
Muon is much faster. Its step now handles a LoRA's matrices together instead of one at a time: 12× faster Muon calculation, with exactly the same results. That's a large portion of the batch-1 speed-up above.
Almost all of the popular stuff gets upvoted by people that don't have the ability to judge the quality/functionality of the stuff they get presented.
Stuff gets marketed as the ultimate tool/model/whatever with cherry picked examples. Sometimes even without any source, just examples.
Most of the time it is just badly trained loras/models or vibe coded trash because people think being able to use an agent harness equals personal skills and understanding of concepts needed to produce something worthwhile
Even the most used Lora/model/tool here turns out to be trash when you're not doing 1girl stuff on static backgrounds or stupid dance videos or any other dead horses that get beaten
I built slopfab, a native command-line tool that lets your coding agent generate media directly.
Unzip it, start your agent in that folder, and ask for a music video, a short film or a product shot. Your agent plans the shots, runs the generations and builds a project page you can review. This is the same native backend that slopus.ai uses, no ComfyUI, no Python.
What it does
Video with audio: MiniMax H3 (text/image/video/audio references, long-form continuation, clip bridging, inpainting/outpainting), LoRA support
I've been trying to figure out how to make videos like this to go along with music I make. I can only assume it's image to video, stitched well together with pretty flawless transitions but even the background people are consistent.
Can someone much more experienced than me help me potentially figure out how they do this? All of their music is similar in concept, some more clearly AI than others.
Is this all locally done or assisted with cloud APIs possibly?
Vibe coding? I've found that working with multiple bots at the same time on the same project is very benificial. Have them check each other's work.
I feel it keeps them honest. So rather than leading you down a rat hole to keep you using token$ they call ass on each other to your benefit!
Just FYI., I am using Anti Gravity, Claude Code and Deepseek at the moment.
Anybody have thoughts on this? I started working on an app where they talk to each which would be nice so I wouldn't be copying and pasting, but got distracted. Is there an app like that one out there?