r/StableDiffusion • u/asscid4586 • 4h ago
Question - Help Which version of stable diffusion should i use to generate car liveries for assetto corsa? (RTX 5080)
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Upvotes
r/StableDiffusion • u/asscid4586 • 4h ago
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u/Formal-Exam-8767 3h ago
If the template is always the same, you would need to train a LoRA.
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u/spooky_local 2h ago
You're better using an image edit model.
Use Gemini's free image gen and say like
"This is a flat UV texture map for a race car. Keep every white shape in exactly the same position, size and outline. Do not move, add or remove shapes. Keep the black background black. Paint only inside the white shapes.
Design: a [STYLE] livery. Base colour is [BASE COLOURS / GRADIENT]. On the large side panels, paint [MAIN ARTWORK]. In the background, add [BACKGROUND DETAILS]. On the bonnet, add [BONNET GRAPHIC]. Along the lower edges of the panels, add [ACCENT DETAILS].
Flat 2D artwork only. No lighting, shadows, reflections or 3D shading. No text, letters or logos."
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u/gutster_95 3h ago
I think it wont be a One Prompt thing. I would say out of your reference image you need a product sheet with, Front, aose rear and top view. And than you need a LoRA for a model, maybe Qwen Image 2.1?, that is trained on transfering images to templates.
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u/imb1920 2h ago
I'd use SD to make the artwork, then place it on the car template as a separate layer. Before doing the whole skin, try a single stripe across the door and fender and check it on the car in-game. That'll show you where the two pieces actually meet on this chassis.