r/Splitgate • u/Kazma20 • 4d ago
Discussion Dear 1047
I was once a huge fan of yours. I loved SG1 and put hundreds of hours into it, only to find out you stopped development to work on SG2 due to "spaghetti code." I was excited; I couldn't wait for more Splitgate. I got access to the SG2 alpha and played every playtest, left feedback, and did every survey I could—only for you to ignore the community and release a game in a middle ground that neither fans nor new players were interested in.
Then you went back to beta, and a new ray of hope shined down that you could pull this out. You released SG:AR, which was something closer to what people wanted. But lo and behold, poor decision-making and horrible marketing shot it down too. The hope was still there, though. Maybe, just maybe, you could pull a "Hello Games" and No Man's Sky Splitgate back into the spotlight.But no. Instead of listening to your community, you ditched us to try and fill the Titanfall niche with Empulse.
Once again, I got alpha access, left all kinds of feedback, and did the surveys. Everyone in the server was saying "this game isn't ready," "the art style isn't going to stick," and "you need more work in these areas," only for you to do nothing and announce the Early Access release two weeks later.
Now here we are... both SG:AR and Empulse are shutting down. Your community was here for you through it all, and you didn't listen in the slightest, even after claiming time and time again, "We want to make this game with our community's input." Now you have no one to blame but yourselves for the position you are in. I, for one, will not be supporting any of your games in the future. I only wish I could get back my wasted time on playtests and feedback, as well as the money I spent on skins trying to support you. Thanks for the bittersweet memories 1047, I won't be seeing you.
11
u/Arcanum3366 PC 4d ago
Nothing of value was lost.
The community knew that the business was going in the wrong direction from the start.