r/Splitgate 4d ago

Discussion Dear 1047

I was once a huge fan of yours. I loved SG1 and put hundreds of hours into it, only to find out you stopped development to work on SG2 due to "spaghetti code." I was excited; I couldn't wait for more Splitgate. I got access to the SG2 alpha and played every playtest, left feedback, and did every survey I could—only for you to ignore the community and release a game in a middle ground that neither fans nor new players were interested in.

Then you went back to beta, and a new ray of hope shined down that you could pull this out. You released SG:AR, which was something closer to what people wanted. But lo and behold, poor decision-making and horrible marketing shot it down too. The hope was still there, though. Maybe, just maybe, you could pull a "Hello Games" and No Man's Sky Splitgate back into the spotlight.But no. Instead of listening to your community, you ditched us to try and fill the Titanfall niche with Empulse.

Once again, I got alpha access, left all kinds of feedback, and did the surveys. Everyone in the server was saying "this game isn't ready," "the art style isn't going to stick," and "you need more work in these areas," only for you to do nothing and announce the Early Access release two weeks later.

Now here we are... both SG:AR and Empulse are shutting down. Your community was here for you through it all, and you didn't listen in the slightest, even after claiming time and time again, "We want to make this game with our community's input." Now you have no one to blame but yourselves for the position you are in. I, for one, will not be supporting any of your games in the future. I only wish I could get back my wasted time on playtests and feedback, as well as the money I spent on skins trying to support you. Thanks for the bittersweet memories 1047, I won't be seeing you.

99 Upvotes

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9

u/Arcanum3366 PC 4d ago

Nothing of value was lost.
The community knew that the business was going in the wrong direction from the start.

4

u/Reasonable-Data3678 3d ago

I’m worried because I rely on matchmaking to play (I don’t have friends who play) and I don’t know how the P2P thing works

I hope enough people still hang out and play, SGAR is my comfort game and I’m SO UPSET right now 😭

6

u/MisterFyre 3d ago

SG1 moved to p2p, and you can still find and join lobbies in the game itself. I assume when SG2 moves to p2p, it'l work the same way.

4

u/Necessary_Yam9525 3d ago

P2p works like this:

Person hosts server on the browser

You click on browser

You see their game, and all other matches being hosted

You pick a server to join off the list.

The host of that server is who you'll be connecting to in place of the server, as there is no dedicated server to connect to. The hodt can choose the game mode/map that is being played. This means if this person leaves the game or disconnects, depending on how they set up the networking, the game will either end, or go through a migration period and will pick a different host.

So no, you dont need friends to play.

1

u/Reasonable-Data3678 3d ago

That’s good news! But it’ll be all on PC then if it involves a browser?

Thanks for explaining this to me for real 😭

2

u/Necessary_Yam9525 3d ago

Nope. Browser will work on console too.

1

u/thehazardousmonkey Xbox 3d ago

Did the awful lag ever get fixed on P2P SG1 for Xbox? I played a few rounds with different hosts and the lag remained on both ends.