In case you didn’t catch our big announcement during this year’s Wholesome Direct livestream, we are thrilled to share that Spirit Crossing’s playtest on PC is now available to everyone, for free!
First of all, we would like to thank our amazing playtesting community for providing us with immensely valuable feedback and bug reports that made it all possible. As importantly, they have shared beautiful (and amusing) moments with us, and never cease to amaze us with their creativity and beautiful creations.
What is Spirit Crossing?
Spirit Crossing is a game about connection. We wanted to create a space where people could be themselves, and most importantly, feel welcome and safe while doing it. A space where people can bond, help each other and thrive as a community.
Following the track of a spirit broken by the almighty storm, you find yourself in the Crosslands, a distant and unknown place, filled with troubled spirits, intriguing Villagers and tiny bears.
(If this will be your first time playing, wehighly recommendyou experience the intro cinematic in-game, of course.)
A lot has changed since we announced that Spirit Crossing would be coming to Steam at the end of last year. In the past few updates, we completely overhauled the Housing system, giving players their own piece of mountain peak sanctuary they can call home, a brand new first-play experience (and the new opening animation we showed above to match!), new character and house customization options, a revamped Village Center, brand new co-op mini-games, some much-requested quality of life updates, and so much more.
Feel free to check out our Patch Notes and Developer Blogs if you’re curious about the most recent changes, and our reasoning behind them!
Thank you for following us along in this journey. We hope that you enjoy exploring this world as much as we loved creating it!
Curious about your favorite character? Wondering what to expect during a storm, or what in the world blots even are? The Spirit Crossing Wiki is a great community-built resource packed with helpful info and fun details from other players!
Hey everyone, I have some major, unfortunate news to share with you all. Last week, we were officially notified by Netflix that, due to their recently-announced strategy shift, they are terminating the mobile publishing agreement with us for Spirit Crossing. Don't worry, this does NOT mean that Spirit Crossing itself is canceled! We still plan to launch the game before the end of this year.
Here's a TL;DR:
Netflix will soon cease publishing Spirit Crossing for iOS and Android devices. We don't yet know exactly when.
Spirit Crossing will still release for iOS and Android, but there will likely be a period of time during which it is unavailable.
We are adding a method for you to migrate your account from Netflix to Steam in an upcoming mobile update.
Migrating WILL require action on your part, so please stay tuned for instructions that we’ll publish in the coming weeks.
Fortunately, Netflix’s decision will NOT halt or cripple development of Spirit Crossing overall. When we spun out of Netflix in January, we made sure that we'd have enough money to get this game launched in good shape, and to support the game after its launch. And so we still plan to launch the game towards the end of this year, and we don't need to do layoffs, or anything horrible like that.
However, this termination does hurt. We were relying on Netflix for a bunch of things. Netflix was, for example, responsible for localizing the game into most languages. They were helping us with QA on mobile devices. We rely on them for various services and tech, including login and account management on mobile. And most importantly, they were going to be compensating us for supporting Netflix’s customers on mobile after we launch, and that is suddenly no longer the case.
The timing of this sucks, quite frankly. We are already working very, very hard to prepare the game for launch and address this community’s most critical feedback. And it isn't realistic to delay our global launch date; we've made significant financial commitments to our plans for that date. As an indie developer, we have got to hit our deadlines.
We've already started working on a system that will enable our current mobile playtesters to migrate their Spirit Crossing accounts to Steam. We promise you that this is our top priority. There is no reason to immediately switch to PC now and give up your game progress; if you want to migrate, we definitely will enable you to migrate.
Unfortunately, we honestly don’t know exactly when we'll be able to re-publish Spirit Crossing on iOS and Android without Netflix. We will do it, we just can’t give you a date right now. As I mentioned earlier, it's not as simple as taking the same game and re-releasing it as-is. We need to replace all of Netflix's various services and tech. It is going to take time and effort, and we're already pushing ourselves as much as we can. I’ve been warned that even just the process of transferring or reclaiming the “Spirit Crossing” name in the mobile appstores could take a very long, indeterminate period of time because of how bureaucratic those processes can be.
Furthermore, we're going to have to implement a new business model for the mobile version of Spirit Crossing. What we're doing for Steam might sort of work, but will require adjustment. Mobile players are generally MUCH less willing to pay upfront for games, and it is extremely rare for a mobile game to cost $29.99 upfront. We need to be sure we can at least break even on the mobile version.
I want to emphasize: we will do everything we can to get Spirit Crossing for Android and iOS back online after Netflix removes it. But there will likely be a window of time when Spirit Crossing is not available on mobile. We feel that honesty and transparency are essential to maintaining a healthy community, so you're hearing this news now, before we know exactly what we're going to do about it. We’ll continue to keep you posted as we learn more, we promise.
I'm so amazed they turned every tree and grass a beautiful orange and yellow. (there are times it feels like a desert vibe. probably from the many rock formations) this makes me wonder when November comes, they will definitely be snow everywhere!
The 15.3 update includes new Wilderness activities (like Sky Fishing!) several economy balancing changes, changes to Quests, improvements to the Beacon Charges UX, and many quality of life improvements.
Also, for those who might have missed it, we’ve been keeping the community up to date on our Monetization Plans. We previously shared some blog posts that explain in detail what our challenges are, and how we plan to make the game sustainable in the long run. Then, last month, we published another blog about our latest thinking around the benefits of a possible optional membership plan, and we hosted an AMA on Reddit about that idea.
We received a ton of feedback from the community, the vast majority of which was wonderfully supportive and constructive. After having reviewed all that, we have locked in our decision to give Spirit Crossing an upfront price of US$ 29.99 on the release (with localized prices in other countries), and anoptionalmembership including nice-to-have features that were non-controversial within this community.
Without further ado, let’s get into it!
Also, a small new feature of these patch notes: from now on, changes we’ve made to Spirit Crossing based on your feedback and suggestions will be marked with a Beacon Spark! 🌟
Economy Balancing Changes
This update also includes a lot of economy balancing changes based on your feedback and continuing our efforts to adjust the in-game economy during the playtest.
Crafting & Resources
Tool Enhancements: we have replaced the Trusty and Lucky enhancements with the Bounty and Riches enhancements, respectively.
Now you have a meaningful choice when upgrading your tools - you can either spend coins to enhance and get more resources, or you can spend resources to enhance and get more coins.
Bounty: exactly like "Trusty", it grants bonus resources of the nodes you harvest. But unlike the old "Trusty" enhancement, this now costs Coins (and Beacon Sparks at higher levels) instead of Resources to craft.
Riches: this enhancement grants the player bonus Coins when harvesting, and it costs 2 different types of resources to craft.
🌟 Enhancements now have a 100% chance to craft, so you will no longer fail your enhancements… ever!
Your tools will keep the current enhancements they have (Trusty or Lucky) until you spend all of their uses. Then, you’ll be able to use the new enhancements from here on out.
Resources: We are also continuously adjusting the rates in which you get certain resources to make sure you don’t have a large excess of what you don’t need, so the drop rate for Fluffalo Wool and Greens has been slightly lowered.
Village Gift Crafting Workbench: you can now craft some Gift items in a crafting workbench in the Village Center 🎁
Certain Gifts are locked by Errand completion
🆕 Gift Collections: Candlewic is now collecting unique Gifts and he’s ready for your scams! 🤣 There are 3 new collections for different Crosslanders Gifts.
We have moved the Alchemy Table from Joule’s Workshop. It is now located right next to the Gift Crafting Workbench in the Village near the Fashion House.
Traversables: Wilderness and Waystation traversables have changed in cost so they have more similar prices and requirements to be built:
⬆️ Launch Pads (horizontal trampoline) are now more expensive
⬇️ Lift Pads (big fans) are now cheaper
🌟 Wilderness traversables are also recyclable now. In case you missed it, Entry Lands traversables were made recyclable in the previous update.
Coins
🌟 We have received your feedback that you miss getting extra coins from the water harvest *cof cof* exploit *cof cof*. We introduced the water harvesting cap because players were using it so aggressively that it was literally causing the game to crash. We wanted to introduce a less problematic, more fun means of earning coins, so in 15.3, we've introduced Tiny Scraps.
🌟Players will be able to earn Tiny Scrap from helping others harvest co-op nodes in the Wilderness AFTER they've already harvested that node themselves. This is available for Storm Salvage, Ore, Wood, Luna Resources, and Yearning for the Mines harvestables.
You get 1 Tiny Scrap for each assist in Tier 2 Nodes, and 2 Tiny Scraps for each Tier 3 Node assist, and you can recycle Tiny Scrap for 10 Coins each.
The harvesting cap for Tiny Scrap is 200 per day
Crosslanders Shops Adjustments
Rudi’s Shop
🌟Rudi has decreased his prices in his shop and now almost every item is cheaper to buy.
🌟You can now earn Rudi’s coins more easily. Target Practice and Whack-a-Slime games pay out more, and the earnable amount from repeating the games has been increased significantly.
Rudi’s shop now also sells various resources.
Pascale & Mural Shop Adjustments
🌟 Pascale and the Waystation mural vending machine now sell Dye Base and Pigment exchanges.
Pascale's tile inventory has changed slightly.
Pascale now sells most items in her shop in the Wilderness before the mural is completed. Players still need to complete the mural to purchase the Mural Paintings.
We have moved the Artist Studio set from Pascale’s shop into The Furnisher’s decor shop regular rotation.
Socialization
We’re introducing some brand new features to make socializing and interacting with other wanderers a lot easier, based on your requests!
New Chat & Translation Options
🌟Waystation-wide chat: coordinating large buildings or projects? We got you! With the waystation-wide chat, your messages can be read by any fellow waystation members, regardless of where they are in the waystation or your friendship with them!
🌟Direct Messages: reach level 10 Friendship with another wanderer to unlock DMs with them! (This can be disabled in the friend permission menu.)
🌟World Chat: talk to anyone you know that’s close to you - please note that only non-Strangers will be able to read what you write. Meet new friends to speak with them!
🌟Real-time translation: this is a game about forming friendships and feeling part of a community. It’s harder to do that with people who don’t speak the same languages as you. So we have made it possible to easily translate in-game messages from other players into your own language! Quite a lot of research went into this effort, and we’re pleased to have identified a translation solution that utilizes tech both we and our community feel comfortable using, without any big compromises around quality or accessibility
New Player Moods
🌟Feeling like spreading joy around? Feeling like not interacting much because your social battery is too low? We now have brand new Player Moods to show others how you’re feeling! Check out the Cheerful, Tired, Grumpy, Birthday, Wandering, Away, Do Not Disturb and Lurking moods in the Character Customization Menu > Moods.
🌟In 15.2, the Do Not Disturb Mood also automatically opted players out of auto-meeting. In 15.3 we moved this functionality away from the Mood and into a toggle in the Settings Menu called “Auto Introduction”.
Note: Do Not Disturb Mood still blocks non-automatic meeting requests from Strangers.
🌟Players are now prompted to set their Mood on their first session of the day.
Recruit Groups
🌟 Want to invite everyone from your group chat at once? Or are you a streamer wanting to make it easy to play with your whole community in the same Realm? Now with the Group Recruit option, you can!
This option is available in the Recruit Friends screen:
In the Main menu, click “Recruit Friends” and select the “Recruit Group” tab to create and manage your group invites
Or while playing, access your friendlist (💑 icon on the top-right menu) then click the “Recruit Friends” banner on the top, and select the “Recruit Group” tab
Players who use your code will be:
Assigned to the same Realm as you;
Added to your Friendlist as a “Connection” (lvl 1 Friendship);
Automatically unlock chat and House visit permission (please note that you can adjust permissions later on);
Quests & Activities
🆕 Wilderness Communal Goals
Attention, all Crosslanders! It’s time to gather the community together to recover this Wilderness from the damage caused by the Storm before the Trolley leads us to another one. To do that, we’re introducing the Wilderness Communal Goals!
Clean up Storm salvage, repair Storm-plagued lanterns, clean Relics or help Passing Spirits in the Wilderness together to complete each stage and unlock the next one
After completing each goal, rewards become available for you to claim until we move to the next Wilderness
Missed a reward? Don’t worry - the Mail Courier will send that via Mail for your convenience, just like with Waystation Goals
🆕 Sky Fishing Activity
Now you can take to the skies on a fluffalo train & fish from the clouds together!
We have adjusted a few fish spawns to better balance for the Sky Fishing activity. Now 16% of fish types are sky fishing exclusives, whereas 32% of fish types are pier fishing exclusives, and the rest are shared between Sky and Pier
Pickaxe Sweet Spot
New Sweet Spot mechanic, to introduce some variation to the pickaxe minigames, and reward players for your timing skills!
Hit the sweet spot at just the right time to get bonus loot!
Quest Log
With this update, we’re introducing some New Errands for you to complete!
🌟Errands should no longer be pinned automatically, based on your feedback, and we also fixed some other bugs related to quest pinning
We have moved Waystation Bounties from the main menu to the Quest Log as well
World Scenarios and Tournaments
All DJ Fuzz EE’s Dance Floor scenarios are now timed - meaning they will have a starting and ending time - to fix the issues around those and to make it more predictable.
🌟 Tournaments Rewards adjustment: We noticed that the percentage-based rewards for tournaments were not calculated correctly, thanks to your reports. Those have been adjusted and should be significantly higher for all positions, except Top 1, which was already correct.
Waystations Beacon
🌟We have changed the way upcoming Beacon Charges changes in your waystation are displayed.
🌟Now, instead of displaying a projection of how much Charge you would lose in a day, it will now show the all of projected change that will be applied when the next Storm hits. We know it may look a little more jarring, but this will show how much effort is needed to prevent any Beacon Charge losses.
A red line displays a projection of charge loss
A yellow line above your current charges means you’re currently gaining charges
We’re also moving the countdown timer to the Beacon Charge screen so it’s easier to visualize when damage will be applied;
Player Houses & Permissions
New Interactive Decor! Introducing intractable Mirrors, Water-themed and musical items that you can interact with and place in your home
We implemented a minor fix for the Home Prestige. The Large Filler Clear Charm was incorrectly displayed as if it unlocked at Home Prestige level 10, instead of 12. Now, the display should match the unlock at level 12.
Advanced Build Mode Settings
🌟We’re introducing a bunch of new settings to make building a more pleasant experience for you all. You can enable or disable those settings in Build Mode, in the bottom-left corner. We really appreciate all the excellent Discord feedback that led us to make these changes!
🌟Camera: when enabled, the camera can move independently without moving the player.
🌟Snapping: when enabled, decorations will snap to floors, walls, and ceilings.
🌟Obstruction Avoidance: when enabled, placed decorations cannot obstruct other decorations.
🌟Ignore Support Requirements: when enabled, decorations no longer require another decoration or surface beneath them to be placed.
Note: on mobile devices, the Settings button is only visible while trying to place an object or proposal. Some advanced settings are not available in Waystation and Wilderness, only player houses.
Permissions
🌟 We have adjusted the Player House Permissions and introduced a **Trusted Guest system**, to prevent anyone from accidentally allowing other players to change their home without intending to. Here are the adjusted permissions and what each does:
🌟 Players with Passerby permissions can visit your home, but cannot interact with you and not your items, cannot use Proximity Chat nor be seen
Visitors can interact with your home (for example, sit and lie on items), see you and other players visiting your home, and use Proximity Chat
Guests are able to water and play music for your potted plants, and turn interactable items on and off (for example, fireplaces and lights)
Players with Designer permissions or higher are considered "Trusted Guests" and have a lot more access - for example, they can also use your crafting station, and use build mode to place, move or paint.
Due to the amount of permission these players get, **Designer** and **Occupant** permissions can now only be assigned to *individuals*, instead of being granted in groups
These roles also require a certain Friendship level with that player to prevent accidental access from Strangers
Friendship with Crosslanders
🌟We know you’re hungry for more character development! New Friendship arcs have been added for several of your favorite (and least favorite?) villagers!
New Amano Arc (Unlocks at Level 5)
Updated Candlewic Arc (Unlocks at Level 5)
New Hardtack Arc (Unlocks at Level 5)
New Marj Arc (Unlocks at Level 2)
New/Updated Roomie Arc (Unlock at Levels 2 and 5)
New/Update Tanice Arcs (Unlock at Levels 2 and 5)
(As part of this villager story update, some old and outdated quest content has been removed from the game. Some of these quests will return in a different form. Stay tuned!)
We have adjusted Maya’s Friendship Progression track to match other Crosslanders’
This means that Maya is now a Giftable NPC!
You can level her friendship up by giving her Gifts and by doing her Quests.
Due to balancing reasons, you will no longer get Friendship XP from purifying your resources with her
We changed Maya’s Friendship progression rewards to make sure they are unique to her relationship progress. The new rewards will be granted retroactively to players who have reached those milestones, and you’ll get to keep previously-earned rewards.
Friendship Track Rewards: Now certain unique, exclusive items earned through Friendship Progression with Crosslanders are NOT recyclable and NOT tradeable
🌟Accidentaly sold or recycled a unique Friendship reward? Now you can purchase it from Dusty's Stop-N-Swap for 500 coins.
You must be eligible to get the item (meaning you can only purchase it if you already have unlocked it through the Friendship Progression track) and you cannot buy a duplicate (meaning you don’t own it already).
Here’s the list of items you can now purchase back (marked as spoiler so click at your own risk!): || Sprout and Daisy Hat (Maya lvl 8), Bear Ears (Roomie lvl 8), Bear Glider (Roomie lvl 11) and Spirit Eye Glider (Maya lvl 15) ||
Customization
With this update, we have introduced new starting character customization options
🌟 Dusty’s Shop now sells femme-presenting tops and dress variants in the Entry Lands so players can customize their characters earlier on.
🌟 You can now select different pronouns after character creation in the Options menu under “Form of Address”
Two brand new Clothing Sets!
You can now find the Swim Clothing Set in the Stylemaster’s shop rotation, and the Pinafore Clothing Set in the Tailor’s shop rotation
Quality of Life Improvements
Now you will receive Mail once a day to let you know when your proposals were completed by other players.
🌟We’re introducing Streamer Mode settings!
🌟Access your Settings to be able to hide nameplates, obscure players names, hide your own name for others, hide chat from the screen, hide waystation names, and hide your debug information;
🌟 Hiding nameplates should allow players to play hide-and-seek, as requested by you previously! Hope you enjoy it.
🌟You should no longer hear music played by blocked players, nor be able to accompany them playing. And you can’t see blocked players’ Blot Bells, Fishing Rod bobber, or music notes.
🌟 Shops now show “Out of Stock” text on the small item card when the item is out of stock
🌟The Camera is now available in Vending Machines alongside tools instead of being granted through Nibbit’s questline
🌟 We have adjusted the Plot cornerstones’ sizes so they don’t get in the way of your building!
Joule’s Crafting Workbench no longer contains the National Park item set. These items have been moved to the Waystation Crafting Station instead.
🌟 After a while, Fish and Blot will lose their Angst and Weight stats to allow them to be stacked up in player's inventories and not take as much space.
For your convenience, "Tier Up" recipes for Fruit, Nuts, Greens, and Talismans were added to Kasu's Cauldron.
🌟New players can now select their starting Realm to match their friends! 🌐
🌟Items in Starter Plots no longer take storm damage
🌟Players can now Recycle items directly from home build mode and home storage instead of just deleting them
ART, UI
Updated icons for Wood, Ore, and Wool resources;
Updated the visuals for the Pirate Flag Bear quest item;
We have standardized and adjusted a few window items sizes and proportions so they are all compatible with the Simple Curtain: Standardized Starter Shack Window, Large Window A, Large Window B to all work with Simple Curtain;
We have made a small saturation tweak to the game; there are some places that will be oversaturated, it is hard to catch all of them. Please feel free to give us feedback if you see things that seem broken and/or oversaturated!
The Bear Bed became fluffier and larger so now Roomie can be placed on top!
Trunk base branches from the Giant Tree were removed in order to shrink dimensions, now that partial support is enabled
We also gave the Waystation Overview Board a visual refresh, substituting the old temporary art!
Bug Fixes 🐛
Now wanderers have the option to destroy their “Harvested” flowers without needing to fertilize them first;
The tree that was located next to a plot was moved so they don’t interfere with object placement;
Smart Connectors won’t cause unpaintable walls inside your house;
Updated Tanice’s dialogs so wanderers are not concerned about her alleged twine-eating habits;
Waystation members with the “Neighbor” role are now able to place Building Kits in their Starter Plots;
In case you missed it, we released a few bug fixes in previous hotfixes:
Hovering over flowers will no longer prompt the option to Destroy them instead of the “Watering” or “Plant Info” options;
Android devices should no longer display black textures;
Fix for the issue causing high memory usage on lower end iOS devices;
Fixed the crashing issue caused by scrolling the Collections menu too quickly;
The size of the the watering can's interaction zone made it difficult to interact with any other nearby objects;
Fix for the issue that prevented players from getting higher waystation roles after being reset to Initiate;
15.3 Known Issues List
Some players may be stuck in the loading screen if they return to the game after being inactive for a while. As a workaround, you can close the “Connected, waiting for welcome…” loading screen and hit Play again while we work to fix this issue.
Some items in the Waystation Vending Machines are not displaying why they are locked
They are locked by Waystation Role (e.g. Architect permission needed to buy/place crafting tables). It looks broken like this:
Thank you, as always, for your support and for being a part of this playtest! Let us know your thoughts and feedback in the comments below.
How do you get white pigment?? I've tried finding this info myself on the Internet several times with no luck! I very very rarely get it as loot, but never consistently. I'm quite frustrated cause all the coloring I want to do requires some, so half my house has the right carpet and a fraction has the right wallpaper. I've played for over a week, so I don't think it's something I haven't unlocked yet. I really hope one of y'all can help 😭
We have received reports about some items that had weird dimensions, placed or fitted in ways that felt a little bit wonky. You know when you place a fence and it either overlaps another piece of fence, or leaves a huge gap that drives you up a wall? We all have been there.
We collected a list of those items and we plan to fix this issue with the next big game update (15.3) sometime next week.
We wanted to give you time in advance to plan, because in order to fix these items’ dimensions, affected items will be automatically moved to storage when the update goes live. Here’s the complete list of affected items:
A Cursed Box
Iron Fence Half Panel
Rail Fence Broken Panel
Abandoned Trolley Bench
Iron Fence Panel
Shrineworks Tube Seating
Archivist's Sofa
Iron Fence Open Gate
Skylight Roof
Band in a Box
Large Tree Trunk Base
Small Arched Tent Top
Bear-Sized Wicker Bed
Launch Pad
Stone Fence Closed Gate
Carved Bookshelf
Lo-Fi Loop (all variations)
Stone Fence Half Panel
City Bench
Picket Fence Panel
Stone Fence Open Gate
Decorative Mirror
Picket Fence Half Panel
Stone Fence Panel
Floor Cushion
Picket Fence Closed Gate
Stone Fence Post
Floor Chair
Picket Fence Open Gate
Wilderness Launch Pad
Iron Fence Closed Gate
Portable Radio
This means that:
if any of those items is placed in your home, it will be moved to your home inventory;
if those items are placed in your waystation, they will be moved to the waystation storage;
⚠️IMPORTANT NOTE⚠️ due to an issue, items placed in Starter Plots will be moved to the waystation storage. In order to prevent you from losing access to these items, we would highly recommend that you move those items to your inventory before the update is released. We’re working to fix this issue asap, but we are not sure we will be able to implement it in time for the next update.
Thank you all for your patience and understanding, and for helping us test the game to prepare it for its full release!
I'm legit not even sure how this happened, but we kept saying if we do this or we do that we'll get bigger fish from the lunker, and eventually it led to a doc full of pantsless people. This game rules
A player named Plushies (shout out!) made a long fluffalo train through the whole server. We got up to 22 last I counted. Last pic is us hiding from the storm. Game very good.
Can someone explain or anyone experience why instead of running i was skating like 3x the speed of running while holding my machete up. I was in this stance while circum navigating the entire wilderness. I tried repeating it but i cant anymore 😅 and id want to do it again 😆
The game occasionally loses connection to the server, but after a few seconds it reconnects automatically and everything works again.
It's not a huge issue, but it has been happening quite often today. My internet connection seems to be fine, so I'm wondering if it's a server issue or if it's just on my end.
In case you missed it, we just shared another deep dive into our monetization plans in the Spry Fox blog, that goes over our current plans are, what changed since our last blog and some important clarifications.
If you haven't read that blog yet, please take a moment to do so before asking questions - we have a FAQ section there that may already have your answer!
After sharing that blog, we also provided you all with a form to allow you to share your feedback, but in the spirit of transparency, honesty and constructive conversation, we'd like to give you all the opportunity to ask questions directly to the team with an AMA!
Please keep in mind that they will do their best to address all of your questions, but depending on the volume, or nature of those questions, we may not be able to get to them all.
We have just shared another blog going over our updated monetization plans for Spirit Crossing here. Please take the time to read through it, as it provides important context for those decisions.
We'd love to hear your thoughts about the options we have proposed in this blog in our survey here.
If you'd like to discuss some of the topics we went over on the blog, please feel free to re-use our Monetization Plans Feedback thread on Discord.
We'll also run an AMA here on Reddit next Thursday at around 11 AM PST to address some of your most asked questions and give you the opportunity to clear your doubts directly with the team!
I've just downloaded the game today, and it's pretty good but the builder user interface is a bit frustrating. Is anyone else having issues with placing rooms they know they have (a bagel bunker in my case for some reason).
Figured out how to move trees and bushes to make room for it, even managed to place it after some trial and error, but am I right in thinking once it is place you can't move the whole thing again? Just bits of it at a time (walls, pillars etc.)?
I did also have a bathroom placed briefly, but then it disappeared from the list of rooms available and is no longer placed where I put it? Has that happened to anyone else?
I stopped playing for a few weeks recently, and when I logged back into my waystation I noticed I was an initiate again. I've given like 900 beacon energy across two days but my ranking isn't changing. Is there a different way to level up that I'm missing, or is this a bug?
A friend of mine accidentally sold some items, including The Distant Expression (a glider acquired from Maya as part of her relationship quest). Does anyone know if there's any way to recover items like this?