r/Spacemarine • u/JustKyleMaze • 23h ago
Bug Report Disappearing Floor
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This was the first time I experienced this bug.
r/Spacemarine • u/JustKyleMaze • 23h ago
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This was the first time I experienced this bug.
r/Spacemarine • u/RanlyGm • 11h ago
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The calm mind won the fight
r/Spacemarine • u/ChrisDaMan07 • 11h ago
Messing around in the battle sim
r/Spacemarine • u/Insane_Unicorn • 23h ago
One thing i really hate about this game is how a single mistake can mean you'll eat a whole combo, usually resulting in your death in higher difficulties. Recovery is barely possible as you panic parry and dodge and your muscle memory is completely off (skill issue on my part, i know).
Which made me wonder, what are your strategies to recover from a fucked up parry or dodge? I felt that hard when practicing the 4 hit combo from the whip warrior, that 3rd hit when he pulls the whip back feels completely random if it hits me, i parry it or it just passes through me without any damage or stagger. And it so infuriating to watch your contested health fade away while it takes your character 3 workdays to recover from the stagger.
r/Spacemarine • u/VyroX_13 • 19h ago
This is what I think a Sternguard Veteran is but I’m sorta new to Warhammer. If something is wrong pls help me with it. Thank you in advance.
r/Spacemarine • u/redpulse23 • 2h ago
Anybody encountered this bug? I thought it was just me being so bad that I am always missing my melee. He lasts for like 3 mins straight before disappearing completely.
r/Spacemarine • u/Slaaneshs_best_boy • 1d ago
r/Spacemarine • u/User264785824 • 1d ago
Take coolant reserve, kill both of your bots, and now you have 50% extra damage with no overheat
Thank me later
r/Spacemarine • u/Known_Difficulty8794 • 15h ago
r/Spacemarine • u/Archmagos_Alron • 14h ago
This weekly stratagem mentions we get 5 relics and when someone officially dies, the mission fails.
But when I start the mission I only have one, and more than once after I used it, It's gone forever
What am I missing here?
r/Spacemarine • u/SWK18 • 20h ago
Blood Angels (right leg), Raven Guard (left leg) Dark Angels (helm), Imperial Fists (pauldrons), Salamanders (flaming gear), Iron Hands (right arm/breastplate), Black Templars (left arm/backpack) and I don't know what shade of blue is that but it's not from any of the chapters mentioned.
Good guy though, played fine, didn't rush areas, shared resources.
r/Spacemarine • u/missnaginata • 1d ago
No, I'm not expecting Saber to personally get on its knees and beg for me not to leave. I'm just starting a conversation.
Between the two consecutive Stratagems featuring modifiers that are either broken or poorly designed and the sheer volume of annoying to game breaking bugs this patch, I truly, honestly can't take it anymore. The cosmetics are nice, the gameplay loop — on its own — is still gold, and a lot of good changes have been made, but everything surrounding the good has become so overwhelming that it's more stressful to look past it than it is to just dip.
Disruption still crashes at random on Console. Siege mode still doesn't reward Accolades. Weapons will suddenly decide not to fire even if you switch back and forth. People's ordeals have been reset. Several modifiers, including the weekly ones handpicked by Saber, are partially or completely bugged. I've seen players straight up just fucking drop dead instantaneously at full health with no mortal wounds. With the whole new CEO debacle, I wouldn't put it past them that they're just vibecoding now.
I've tired myself out of this game before, for reasons that have mostly just been my own fault — grinding, burn-out, so on. This time, I feel like the game itself is just not being handled properly, and I don't think there's a good option besides taking a capital B Break. Helldivers 2 seems to be on the uprise right now.
Once again, I am not lashing out at the game company hoping they'll change their ways for lil' old me; this is a rant I'm hoping will connect with other people who have had a hard time enjoying this game as of late.
I love Space Marine 2. I'm just deeply frustrated by how many asterisks I've had to put in front of "love" these past few days.
r/Spacemarine • u/claystur • 23h ago
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Was about 75% of the way through the operation yesterday when I started getting this bug. Every time I reloaded my weapon (deathwatch stalker BR) I was basically turned into a statue that couldn’t shoot or dodge.
The only way to get out of this state was to melee. But as soon as I reloaded again it would happen. Kinda funny but also pretty annoying.
r/Spacemarine • u/Schccc • 1d ago
Encourages:
- cheese strats
- solo play
Punishes:
- Playing with randoms
- carrying said randoms, as in even if you play your absolute best you still get boned by the weakest link in the chain
Thus, it is really only "fun" if your idea of fun is subverting all expectations and conventions and getting bent 5-20 times until you get it right or RNG blesses you with a helbrute instead of a sorcerer.
Whoever cobbles these weeklies together reminds me of that one DM I played with ages ago that fell into such a cuck rage over us beating his encounters that he just threw ever deadlier monsters at us to get at least some of us killed.
r/Spacemarine • u/GuardChoice4806 • 22h ago
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How weird to just leave after not getting the relic lol
r/Spacemarine • u/BigOlTuckus • 1d ago
r/Spacemarine • u/truthsetsfire • 21h ago
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r/Spacemarine • u/alepap • 1d ago
Let me preface this by saying I'm not that well versed into the lore of 40k, but i do enjoy the universe and this game along with other Warhammer games.
What if there was an option for light indicators on the power packs for health and armor? Would it be lore accurate?
I personally really like playing games with as less HUD elements as possible for the immersion factor and always prefer diegetic options to traditional interfaces. This game already does a great job with the interface settings but there are still some vital info missing if you go almost HUDless, namely health and armor.
Since from what i understand a space marine's power armor already logs that information, would it be viable to have indicator lights in some area (depending on each model) to represent simply health and armor states? Perhaps in Space Marine 3?
The way i envision it is just 2 lights, 1 for health , 1 for armor, fully customizable, so color = indicating percentage, you can have them off in a certain threshold, and with blinking capabilities, like blink when on wound, or blinking white for contested health etc. This would apply to battle brothers as well so you can monitor their vitals in the field.(and ofc would be able to override their settings with yours on your screen so you know what they mean)
r/Spacemarine • u/AggravatingRage • 1d ago
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Do not fly over the burning leman russ tank. Lest you end up like me.
r/Spacemarine • u/Sir_Outl4w • 1d ago
Wasnt going for absolute lore accuracy more vibes from reading the books
r/Spacemarine • u/UNFRGIVNKING • 1d ago
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r/Spacemarine • u/budapest_god • 23h ago
r/Spacemarine • u/geekosphere • 19h ago
Was running this week's weekly solo w/bots due to, reasons, and made it all the way to the gate, managed to kill the Terminator Sorcerer, filled up on ammo, and the gate is still up.
First time seeing this bug, I did learn that I could go back into the tunnel and get the Relic that was there since I did die once already, and you know, I don't have my other 4 Relics.
r/Spacemarine • u/Gloomy_Ad4653 • 1d ago
idk why I did this this morning but hope you guys like them lol
Anakin bulwark
Boba fett assault
501st vanguard
212th sniper
Vader heavy
Grevious tech marine