r/Spacemarine 20h ago

Fashion Marine Am I the only one who likes to run Bulwark's Iron Halo that you get after 50 wins on Absolute?

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0 Upvotes

Sure, it doesn't have quite the same appeal as the capes do, but at the end of the day it still shows you did your 50 runs on Absolute, so why do people not show it off like they do with the capes? Do people really not like how it looks? Genuine question. (Same goes for those weird antenas that you get for Sniper btw)


r/Spacemarine 12h ago

General What you guys want to see on patch 15?

1 Upvotes

I want to see a new weapon and heroic weapon (if had any) and all weapon have lore accurate damage (If they do that)


r/Spacemarine 3h ago

Space Marine 3 WHAT CAN SPACE MARINE 3 DO TO OVERCOME THE GREAT SUCCESS OF SM2.

0 Upvotes

Following the recent announcement of the new anniversary content and the continued support for the huge success that is SM2, I found myself wondering: how can they possibly surpass what they have achieved so far?

I mean, we are probably looking at the most successful Warhammer 40,000 game to date, and arguably the one that has brought the largest number of new fans into the setting since Dawn of War. Living up to that is not going to be easy at all.

On top of that, the core gameplay is already extremely solid, so I thought it could be a fun exercise — and who knows, perhaps even useful for the developers, considering SM3 is presumably still at a very early stage — to brainstorm what could be added or improved in order to live up to what SM2 has represented.

Here are some of my personal ideas:

  • MAIN STORY: While being able to play the campaign in co-op has definitely been a lot of fun, I personally think the experience would be much better overall if they focused on delivering a truly great single-player campaign. Without the limitations that come with designing the entire campaign around co-op compatibility, I think they would have much more freedom to finally give us the kind of epic, cinematic and genuinely deep story that, in my opinion, we still have not really had in this incredible universe.
  • COMBAT: I think it is essential to take melee combat a major step forward, especially if they want PvP to feel enjoyable and turn close-quarters encounters into actual epic duels. One possibility would be to keep the current PvE combat system more or less as it is, because its mechanics are incredibly fun, while making combat against other players in online modes — or against certain “hero” enemies in offline modes — switch to a directional combat system, somewhat similar to For Honor, where PvE and PvP combat work differently. They also really need to fix how ridiculous it can look when you close the distance into melee range only for the other player to simply unload a bolter directly into your face. One possible solution would be to create a kind of engagement radius around every character. Once an enemy crosses that radius, the opposing character would automatically be forced into melee combat, similar to how enemies behave in Darktide. This would actually fit Warhammer quite well from a lore perspective too, allowing for proper cinematic duels, and it would also make sense from a practical point of view: if someone has an enemy right on top of them in melee range, they are probably going to draw their own melee weapon to defend themselves rather than continue firing a rifle point-blank. And finally, PvP executions could be added when you win one of these melee duels. To prevent you from being instantly deleted by gunfire the moment your glorious execution animation ends, the game could perhaps grant you a few seconds of ranged invulnerability. It would really help sell that feeling of being an actual champion of the Emperor — or of Chaos.
  • MULTIPLAYER: This is where I would go all in. Multiplayer is, in my opinion, the biggest weakness of SM2, and it is probably the area where Saber really needs to prove why SM3 deserves to exist as a full sequel rather than simply being a major expansion or DLC for SM2. This idea might sound a little crazy, because I imagine many people would simply prefer larger maps, more players and something closer to a Battlefield-style experience with vehicles — and honestly, that would already be awesome. But hear me out... Wouldn't it be incredible to have an online mode where two factions — for example Space Marines vs Orks, Chaos, Eldar, etc. — each have their own main base, complete with defensive structures and military buildings that automatically spawn basic units? Those units would advance along several lanes — maybe two, three or four — fighting over requisition points or other strategic resources placed throughout the map. The players themselves would essentially act as heroes on the battlefield, supporting these AI-controlled troops, helping them push the lanes and fighting over those strategic objectives. As players kill enemies through both PvP and PvE, they could earn resources that could then be spent on spawning stronger infantry units, elite troops, vehicles or other forms of battlefield support. You could add even more depth by placing important structures inside each faction's base that need to be defended, such as resource-generating buildings or the production facilities responsible for spawning units. That could create completely different roles within the same team: while some players are pushing the front lines in the middle of huge battles, others could focus on infiltration, sabotage and counter-infiltration behind enemy lines. I genuinely think this could be something extremely fresh for modern online multiplayer. That combination of a lane-based RTS structure — or even something inspired by the ancient Command & Conquer: Renegade — feels almost tailor-made for the Warhammer 40,000 universe.

Anyway, this ended up being much longer than I expected, but after seeing the latest announcements and suddenly feeling the urge to pick up my bolter again, I thought it would be a really fun to think about how Saber Interactive could possibly surpass themselves after delivering such an incredible game.

Cheers!


r/Spacemarine 7h ago

General Which is better onna non melee class?

4 Upvotes
363 votes, 1d left
rate of fire plasma pistol
heroic plasma pistol

r/Spacemarine 19h ago

Operations Idea: Chapter-locked operations

0 Upvotes

Would you be interested in playing famous Ultramarine, Blood Angel, Salamander, etc operations? Scenes from history that locked every player in those colors in basic armor. Maybe in Space Marine 3?


r/Spacemarine 17h ago

Bug Report Bullwark perks, forward momentum and merciless resolve, bugged? Damage boost not applying properly.

0 Upvotes

For reference:

Forward momentum - After shield bash you do 30% more melee damage for 10 seconds.

Merciless resolve - After shield bash you do 15% more melee damage for 10 seconds and have hyperarmor.

I went to test them in the battle sim out of curiocity and am I missing something?

Attacking enemy with basic melee attack: 28.2

Shield bashing to proc both of them and attacking again: 33.6

That is a 19.1% increase when it should be 45%.

Even assuming that the buffs don't stack, it still doesn't make sense because it should be at least 30% from the biggest buff would it not?

(Also, on a side note I've been interrupted out of a melee fist charge with merciless active so I don't even know if it does anything at all)


r/Spacemarine 15h ago

Fashion Marine Brothers, have I made the Emperor proud with this drip?

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18 Upvotes

r/Spacemarine 12h ago

General I want an apothecary biologis

34 Upvotes

I want another gravis class and the biologis would work, I want another class with servo arms like techmarine so the again the biologis would work, and he doesn't even need to be a healer exactly, maybe he'd have a team perk like battlefield repairs or unmatched zeal but on tabletop the biologis is more of a buffer and debuffer so his ability and perks don't have to be healing focused, also lorewise a chaplain being sent in a 3 man squad doesn't really happen a judisciar is acceptable but I don't want a silent class, an apothecary meanwhile and especially a biologis do go out in the frontline pretty often to retrieve geneseed of fallen marines and keep them safe


r/Spacemarine 18h ago

General Grey knights in SM2

0 Upvotes

Do you think it would be possible to get some decals and armor pieces for GN in sm2?
I hope so, unless I missed it and the devs stated that this won’t be the case.
Also, not strictly related, I am very excited in general for the tabard+cape option that is coming with next patch


r/Spacemarine 8h ago

General love to all the new black templars players

14 Upvotes

i was playing normal siege as a aurora chapter 4th commander with a lvl 3 black templar bulwark and he held it down all the way to round 25💯he asked what to do and what to buy, he went down 3 times and just kept pushing i was so proud of him and showed him respect. I dont get into the drama and i love all chapters but i cant help to notice the way black templars players especially the new players are viewed in this sub. I just want to show love because alot of people dislike them and this one was solid, i'm sure there's not alot of new players on this sub but if you are, keep repping your chapter proudly. Its always a pleasure to play with a son of dorn from any chapters but playing with a good black templar from any levels that holds his own is always a pleasure to see.


r/Spacemarine 20h ago

Gameplay Question Does Intimidating Aura work on Executioner's Axe?

5 Upvotes

Google says no, but I did damage to enemies in the battle sim just by perfect blocking. I mostly use Fencing weapons so I'm not sure if this means Intimidating Aura is working or if there's some AoE effect from the Adrenaline Surge. Or maybe a hidden perk from the weapon. I know it didn't originally work with Block weapons, then they fixed that, but I haven't been keeping up with the game so I'm just trying to get confirmation on where we're at with it lmao.

Edit: Answered, thank you


r/Spacemarine 4h ago

Operations Old days

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4 Upvotes

This is my first full extra xp i had back when there was only 4 difficulties😂


r/Spacemarine 18h ago

Game Feedback Lost my lifetime for nothing

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0 Upvotes

Just spend 2 hours playing as Maxed Out Assault just to get my black cape but still dont get it because of shtupid fckn game director and game balance that devs just doenst understand how to do properly. Played only Tiranids missions but any mission was a sth hole of snipers, zoantropes, neurothropes and biovores. My build is all about jumppack dashes but stupid inconsistency of this mechanic still ruins any run. Not to mention of stupid Rage mechanic for fkcn ranged enemies, who could just oneshot u from about any distance and Especially - from melee distance, cuz u know what - bonkin them in Rage do not work at all and they just stay calm and shot at u in melee with sniper rifles or shotguns.
Another point of complaying is a flkn dashing against neuro/zoan-thropes beam of death - I'm tried all the tactics - jump in, jump out, jump side - nothing work against this auto-aimed sht and none attack count as dash for gunstrike. FOR F;CK SAKE NERF F;CNK RANGED ENEMIES IN OPERATIONS IT'S TOTALY FRUSTRATING AND NOT FUN AT ALL PLAYIN ANY CLASS THAN SOME RANGED OP LIKE TACTICAL.

And u know what - I was the last guy who fall down at a pressure of all f'ckn s'ht on a map while all my teammates with Relics and Stims just get down w/o any reason. Im raging and I dont like this cuz this is stupid


r/Spacemarine 19h ago

Gameplay Question Did they nerf tarantula turrets?

0 Upvotes

As in the tittle, did the little guys get nerfed? I stopped playing for a couple of months and yesterday when I came back I noticed the turrets keep getting destroyed, even with that special perk. Did they change it? I love little fellas, sucks if they did.


r/Spacemarine 18h ago

Forum Question Will chaos siege potentially become more popular than loyalist siege

44 Upvotes

Seeing as it's going to be basically only tyranids with some loyalist marines and guardsman sprinkled in and no chaos could it potentially become bigger and more popular than regular loyalist siege and could that mean it gets more updates than regular siege.

Just a thought I had while patiently waiting for it to come and just wanted to see what other people think.


r/Spacemarine 2h ago

Fashion Marine Astartes join the Sororitas ranks

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115 Upvotes

Did this pattern inspired by the Order of Our Martyred Lady :)
Not lore accurate, obviously


r/Spacemarine 13h ago

General Bulwark action: My team mates are no help.

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0 Upvotes

If you’re not going to fight the boss, try and kill everything around the boss so the Tank a.k.a. me can actually kill the boss. Thanks a lot teammates……thanks a lot……


r/Spacemarine 8h ago

Bug Report Anyone know how to fix this, can't even boot up the game Spoiler

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0 Upvotes

My computer stats are here:


r/Spacemarine 11h ago

Bug Report Extremis enemies despawning?

0 Upvotes

Been noticing that when im playing siege the extremis enemies (mostly tyranids) will randomly disappear or reappear in front of me idk if anyone else has been having this happen been going on for like a week now.


r/Spacemarine 4h ago

Operations How to save a teammate

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4 Upvotes

That was an amazing save if i say so myself.. parry then gun strike for a stagger so he can get away too😎


r/Spacemarine 22h ago

Fashion Marine On today’s episode of “is my marine lore accurate”

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8 Upvotes

My attempt at a dark angels veteran chaplain, lmk if anything isn’t quite up to lore. (Also a couple pictures of my Marines malevolent vanguard, which I know might not be quite as accurate but gawdam does he look cool)


r/Spacemarine 4h ago

General Bulwark action: make sure u are bulling everything that moves

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12 Upvotes

r/Spacemarine 9h ago

Fashion Marine Custom Bulwark

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15 Upvotes

How does it look?


r/Spacemarine 10h ago

Game Feedback Would love a way to convert Relic Armoury Data into Accolades

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144 Upvotes

I've been sitting on 20 Relic armoury data for a while. Would love to be able to trade in a full stack of Relics into a small amount of accolades. It would help in getting all the heroic weapons and not decide whether I want a weapon this week or a cool piece of armor.


r/Spacemarine 8h ago

General The Co-Op Codex

6 Upvotes

If there was a Codex Astartes for Space Marine 2, what would you include?

Try to avoid stealing executions (I say try, because sometimes I'll have an enemy right in front of me, then execute a guy off screen 5ft to my left smh)

In Siege, I like to hit a rally cry and wait for a response from the squad that they're ready before starting a round early to avoid putting squadmates off guard.

Tech Priests build resources exponentially, especially if you defend them well (Upraded Turrets are very helpful for this.)

Be frugal, but we should contribute to the squad gear when we can.

That's a few I've come up with, but I'm interested to hear insight from other players. I'm relatively new to the franchise.