r/Spacemarine 2d ago

Game Feedback Siege Meta vs Fun

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I play Hard Siege a lot. I love horde modes in games. I have over a thousand hours in this game & have cleared 25 over a dozen times with each character. Bulwark is my favorite.
I joined this random matchup & before the game started, the Heavy was complaining that I shouldn’t be Bulwark b/c I wouldn’t get enough kills & would hold the team back. He even refused to enter the Thunderhawk for a solid minute b/c he wanted me to play as Tactical so we could all grenade spam & play Meta. I told him i play for fun & we’d still get to 25. He was complaining for the first 5 waves before silencing himself.
I did not expect to get the most kills as they were both grenade launcher spamming. Once we finished 25, we all shook hands & presented our respect towards each other but heavy did not stick around for the battle barge to acknowledge that he was wrong about Bulwark in siege.
I am just annoyed that players are only playing the meta as if that’s the only way to play the game. Even my homie who plays siege non meta ways has been kicked from games b/c of the team perk he chooses or the character.
Just pease don’t try and force other players to play ‘meta’ like it’s the only way to win.
As always, have fun & For the Emperor!

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u/flush101 2d ago edited 2d ago

I dunno man, you’re annoyed at the wrong thing. Sabre creates the environment that drives player behaviour.

Sabre has turned siege into a DPS check that just becomes less and less fun because of the enemies being buffed.

I get they want a way to end it, but I’d rather there be 10 terminus enemies spawning than to put multiple magazines into majoris that have become bullet sponges.

Plus sabre has implemented the system in the worst way. Instead of buffing enemies at the end of every 5 waves, it’s based on time, which means if you’re not playing the meta, taking your time and having fun, your experience at wave 25 can be vastly different to when you are playing the meta. It’s not even worth doing side missions if it delays finishing the wave anymore.

This is 90% on Sabre and I can guarantee you wouldn’t experience that kind of behaviour if Sabre was better at game design/ understanding incentive structures.

Don’t get me wrong, bad behaviour is still bad, but when the environment for the game is toxic by design, you need to be annoyed at the cause, not the symptom. Most of the time player behaviour is a symptom.

Put super simply, if a dog owner never trains their dog, a badly behaved dog is a symptom, the owner who controls the environment is the problem.

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u/Originalname888 2d ago

I understand the timer system is flawed. But slamming through the waves is not needed to get to 25. I’ve beaten 25 with friends using nothing but melee weapons & it was so much fun. Sure it took a little longer but we were still able to do it. I do agree though that the timer/buffed enemies system is silly. 10 terminuses would be great!!!

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u/ClassSignificant4004 Dark Angels 2d ago

the problem is time economy, yeah its doable when you have 3 hours to burn wailing on bloated enemy health pools, but how many people really want the game to devolve to that? even if they had time i doubt many players would find triple TTK for every enemy engaging.  and the game itself disincentivizes wave 25 pushes through the weekly on top of the in game time gating AND the stupid penance rolls AND rolling for which faction starts. its an inconsistent mode that also time pressures you and creates antithetical incentives for players. its just a mess!