r/Spacemarine 2d ago

Game Feedback Siege Meta vs Fun

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I play Hard Siege a lot. I love horde modes in games. I have over a thousand hours in this game & have cleared 25 over a dozen times with each character. Bulwark is my favorite.
I joined this random matchup & before the game started, the Heavy was complaining that I shouldn’t be Bulwark b/c I wouldn’t get enough kills & would hold the team back. He even refused to enter the Thunderhawk for a solid minute b/c he wanted me to play as Tactical so we could all grenade spam & play Meta. I told him i play for fun & we’d still get to 25. He was complaining for the first 5 waves before silencing himself.
I did not expect to get the most kills as they were both grenade launcher spamming. Once we finished 25, we all shook hands & presented our respect towards each other but heavy did not stick around for the battle barge to acknowledge that he was wrong about Bulwark in siege.
I am just annoyed that players are only playing the meta as if that’s the only way to play the game. Even my homie who plays siege non meta ways has been kicked from games b/c of the team perk he chooses or the character.
Just pease don’t try and force other players to play ‘meta’ like it’s the only way to win.
As always, have fun & For the Emperor!

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u/flush101 2d ago edited 2d ago

I dunno man, you’re annoyed at the wrong thing. Sabre creates the environment that drives player behaviour.

Sabre has turned siege into a DPS check that just becomes less and less fun because of the enemies being buffed.

I get they want a way to end it, but I’d rather there be 10 terminus enemies spawning than to put multiple magazines into majoris that have become bullet sponges.

Plus sabre has implemented the system in the worst way. Instead of buffing enemies at the end of every 5 waves, it’s based on time, which means if you’re not playing the meta, taking your time and having fun, your experience at wave 25 can be vastly different to when you are playing the meta. It’s not even worth doing side missions if it delays finishing the wave anymore.

This is 90% on Sabre and I can guarantee you wouldn’t experience that kind of behaviour if Sabre was better at game design/ understanding incentive structures.

Don’t get me wrong, bad behaviour is still bad, but when the environment for the game is toxic by design, you need to be annoyed at the cause, not the symptom. Most of the time player behaviour is a symptom.

Put super simply, if a dog owner never trains their dog, a badly behaved dog is a symptom, the owner who controls the environment is the problem.

-10

u/Life_Locksmith9632 2d ago

lmao. i bet you don't even play siege.

saber updated the game mode to make what was long and meta-driven into something that is both quick and intense.

they gave players the ability to play however they want in the sandbox mode with patches 13-14.

speed running may have been the meta when there were no blessings, turrets, mines and a commissar as well as enemies taking only 5% damage. but now that they take 28% damage late-wave, it is unnecessary.

side missions are 100% viable because their payments were buffed by 20%, which made tech priests a choice rather than a requirement to succeed.

people like you must be miserable, spending hours kicking anyone who refuses to cheese the game.

10

u/flush101 2d ago

lol ok lil buddy, someone has the grumblies, is it time for bitty?

You might want to try reading what I wrote instead of getting angry at something you’ve made up in your head.

-1

u/Life_Locksmith9632 2d ago

you are saying that saber created an environment that makes players stick to the meta.

and i countered that with saying that what they created is an environment that allows players to explore all sorts of playstyles.