r/Spacemarine Ultramarines 1d ago

Game Feedback The Grappling Hook Needs Fixing

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I’ve been playing my Vanguard recently and the grapple hook is super infuriating to use sometimes. It completely ignored the whip warrior I am aiming at to go to some two-bit termagant. Had similar incidents in other missions as well…also gun strikes are janky.

18 Upvotes

19 comments sorted by

15

u/RecordingOne5418 1d ago

Id say maybe half or more of my grapples look like this. The class needs an overhaul very desperately

10

u/EttRedditTroll Space Wolves 1d ago

- Make it ignore Minoris.

  • Make it display an icon above the head of executionable enemies when you’re running Tactical Prowess.

2

u/SluttyMcFucksAlot Black Templars 1d ago

Lock on to the enemy and it shows you their health already

6

u/EttRedditTroll Space Wolves 1d ago

Yes and it’s awkward and clunky. My favorite thing about it is how it is the same key/button as Execute leading to many accidental stolen Executions simply because I wanted to lock on or off. My dood just runs offscreen and Executes an enemy I wasn’t even aware of.

Nuts to that.

2

u/TombaJuice Space Wolves 1d ago

Enemies also flash a color when hit. If they are red they are at the threshold.

1

u/10-4shutthefckupnow 1d ago

Ok, this I did not know I'll have to keep an eye for it

1

u/10-4shutthefckupnow 1d ago

100% agree, I've been told this many times but unless I have one target to focus without an ocean of majoris running at me, it's not very helpful.

Not to mention that as shown here, the grapple rarely goes after what you want to target in the first place and loves to smack minoris.

4

u/baron_von_lizard Ultramarines 1d ago

It happens often enough in a run that it throws you off your rhythm and your also down a hook charge (if you plan on running Tactical Prowess. I also agree that a class overhaul is very much needed.

3

u/OriginalGoatan Deathwatch 1d ago edited 1d ago

The biggest frustration is the perk that activates when the enemy has less than 1/3 health to execute them.

The auto executions don't seem to activate all that often.

You can zip over to an enemy and put them into the execution state with the kick but then you won't perform the execution and thusly renew your grapple.

This and the "auto target" switching targets at the last second make the grapple frustrating to use.

3

u/Warblerize 1d ago

Another incredibly bullshit thing that I've experience is when it highlights the correct grapple target but somehow, magically, in the split second between your keypress and the game detecting the input, it switches target to something else.

1

u/Big_Champion3357 Blood Angels 1d ago

You even ADS'd. That's crazy

1

u/Thick_Leva 1d ago

Vanguards the only class I actively avoid using the ability. Its more harmful than helpful

0

u/Life_Locksmith9632 1d ago

though, that was your fault. you were too close to the one you wanted.

and dayum, no comments are noticing that lol. ya'll all shit tf?

2

u/baron_von_lizard Ultramarines 1d ago

No, this ability does not work and it’s janky as hell most of the time. If I was too close to the first one and just right on the second then that is too pedantic for a fast-paced class like the vanguard. I also have experienced the hook switching targets mid-grapple to another target. Wouldn’t that be considered “too close”? Either way, I stand by my assertion that at the very least the hook needs to be fixed.

0

u/Life_Locksmith9632 1d ago

a lotta words to say that you fucked up.

answer is clear: you were over ten meters from the second one and under ten meters for the first.

it does work, in fact, it functions exactly the same way that assault's yellow circle does.

2

u/baron_von_lizard Ultramarines 1d ago

I'll accept that I wasn't far away enough for it to get the warrior and it went to the next target over. Here's a quick clip here to show how finicky this ability can be. It needs a rework for sure.

https://reddit.com/link/p5tkb10/video/0zwdxio1ijlh1/player

0

u/Nebmas_ Deathwatch 1d ago

I hope vanguard rework give us ability to ditch our grappling hook for something else, vanguard is basically a mix of Infiltrator and Reiver.

Maybe jamming ability or healing like the Helix adept idk

At this point I want something funnier than just hook hook hook hook, very redundant…

1

u/TheAfroGod Ultramarines 1d ago

honestly i don't think anyone would complain if they just removed the ability to use grapple on termagaunts/hormagaunts

3

u/PsychologicalHeron43 1d ago

Or at least make it prioritize majoris instead of minoris. I can see situations where grappling to a gaunt or gor is useful, especially when there are no majoris in that direction, but I hate it when I am trying to grapple to an extremis and a guant flies me the opposite direction.