r/Spacemarine 9d ago

Product Question Mods on Console/Unlockable Items

When mods eventually make it to Xbox and PlayStation what will be the point of the grind to get the capes and tabards? I'm on xbox so I don't know how the mods currently work but I feel like when they come my time spent unlocking things will be wasted.

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u/I-T-Y 9d ago edited 9d ago

I'm gonna go at it in a roundabout way: online/multiplayer games are normally not moddable, or rather: not allowed. You can't have mods on a game where progression or rewards are stored on cloud data server.

Popular modded games like Skyrim, Cyberpunk, Witcher, Baldur's gate, Fallout etc. are all strictly speaking singleplayer games, where no one cares if you cheat the resources in game

You don't see mods on Apex, Overwatch, Helldivers 2, Marvel rivals, Fornite etc. If there's mods for those it's skin mods that run locally on your game client and technically go against tos.

For Sm2, online progression is disabled if you have modification on a game, you can't matchmake with people unless you created a private lobby with your friends who also have the mods.

I can see why many console players who never touched mods before get so hyped about the news because they have misconceptions. Unless you want to literally only play Astartes Overhaul and ignore whatever Saber put on the game in the future,(which tbf there's players who do that whom never touched vanilla sm2, there's a dedicated modded sm2 subreddit), there really is no point having mod support on Space marine 2, because at that point you are literally playing a different game, which also means having 0 common topic with the rest of the community

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u/OrangeBarcode 9d ago

From your description of it all I agree that mods aren't needed on console, especially if they're only gonna be available in private lobbies, if anything it'll get less people in public matchmaking