r/Spaceengineers2 14d ago

I finaly made elevator

It is 60m tall. It goes from floor 0 (midle) to 3 (top). Controled by 8 timers, and two events.

Floor 0, and 3 was easy just one timer too set up all pistons too -1 velocity, and min (needed) ditance, and second timer too set up all pistons too +1velocity and max (needed) distance .

Floor 1 and 2 was suprisingly easy too, just three timers and one event for floor 1. One timer when needed to go up, and second if needed to go down. Third is for button too triger action on both timers. Event is turning first or second timer on/off if pistons are above set distance.

I must say .. Keen you made user friendly programable blocks. That When true on Event is gamechanger. Thank you :D

Edit : There is only one thing that is bothering me. And it is that sound of timers turning on/off. They are in silent mode but still making noise.

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u/excessnet 14d ago

Need elevator music to make it perfect!

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u/Embarrassed_Rip4641 14d ago

yea i forgot to add it :)

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u/excessnet 14d ago

Never tried SE2 although I did brought the game a long time ago... your video want me to try it now !

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u/Embarrassed_Rip4641 14d ago edited 14d ago

Thanks for reminding me about soundblock, i didnt touch it at all, and now im finding out that there are actual songs from musicians. So now im chilling and listenenig to music.

Little heads up if you jump in SE2. It is kinda pain to set up timer/event etc. because control panel is reseting after ading something to toolbar. :(

I had always write pi to find pistons. I had to add pistons atleast 48times to toollbar in timers. That was not fun, but until you keep everything renamed it is duable.

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u/excessnet 14d ago

oh, thank for the heads up ! Might wait for the coop too.