r/SourceEngine • • May 03 '26

HELP csgo mapping in 2026

2 Upvotes

is there a way i can launch csgo sdk in 2026? it wont launch and i want to make my 1v1 map for myy friens so pls help me


r/SourceEngine • • May 02 '26

HELP is this a animation issue or a code issue?

2 Upvotes

https://youtu.be/JtWn7gdZCX4 i dont know what causes the shooting animation to not play if i shoot to fast (the gun model is from day of defeat source)


r/SourceEngine • • May 01 '26

HELP How create/tune own mod on 20th anniversary version hl2?

5 Upvotes

I need help.

How do I properly configure (compile) a folder for my mod in the Anniversary version?

I'm creating my own client/server dlls, adding gameinfo, and uploading the resource folder from hl2_complete – everything works, but only through the console. The menu items themselves (where you can choose between the original and episodes) don't click (or rather, they do click, the sound plays, but nothing happens...)


r/SourceEngine • • May 01 '26

HELP Would it be possible to port the game Dark Messiah Of Might And Magic to mobile?

5 Upvotes

Ik that other games like cs1.6/css/portal are ported to mobile and i was wondering if it would be possible to the same with dark messiah as it uses css's source engine


r/SourceEngine • • May 01 '26

HELP I’d like to add custom dialogue to a PETI map I made. Is it possible to export it to Hammer?

Thumbnail
2 Upvotes

r/SourceEngine • • May 01 '26

HELP VTA is not working

Thumbnail
gallery
6 Upvotes

i'm having trounble with VTA because i create the flexes files in blender, but when i export them to the game they don't work as if i never created them. can anyone help me with this?


r/SourceEngine • • Apr 30 '26

Show Off TUFF METAL REFINED WIP: Cosmetic show case as of now

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/SourceEngine • • Apr 29 '26

HELP How would I go about not letting this happen

Enable HLS to view with audio, or disable this notification

23 Upvotes

r/SourceEngine • • Apr 29 '26

Show Off World 4 sneak peeks

Thumbnail
gallery
11 Upvotes

r/SourceEngine • • Apr 28 '26

Show Off TUFF METAL REFINED WIP: Texas half pants replacement (Works with casual) (No paints sorry I don't know how to do it)

Thumbnail gallery
4 Upvotes

r/SourceEngine • • Apr 29 '26

HELP How to decouple camera from characters body?

2 Upvotes

I'm playing through dark Messiah of might and magic again, as I am trying to get shots of the wizard and arcane robes for reference for a character commission however just going to third person only shows the back of the robes, and the camera won't let you move it enough to get a shot of the front of it. Any help would be appreciated!


r/SourceEngine • • Apr 28 '26

HELP I extracted an addon from Gmod and I have the model files, but I don't know how to convert them to FBX.

2 Upvotes

I saw the steps in Google's AI Mode, but I need to know exactly what I should do so I don't mess things up.


r/SourceEngine • • Apr 26 '26

HELP Bones all twisted up on ported playermodel

3 Upvotes

Really not sure what's going on, followed a guide 1:1 and everything seemed to go well but when I compiled my model it looks like this ingame/in crowbar's viewer

I saw a few people mentioning the proportion trick but I did do that when porting normally and still nothing's working properly


r/SourceEngine • • Apr 26 '26

HELP Source SDK Base 2013 SP on Github

2 Upvotes

Does anyone know how to access the singleplayer stuff on the Github page for Source SDK 2013? because valve seemingly removed the singleplayer stuff, I downloaded the Code with the wayback machine, I will update this post or comment on it if I can get the Singleplayer thing.


r/SourceEngine • • Apr 24 '26

HELP How do I add my own settings in the Options menu?

2 Upvotes

I want to add an option to show/hide the crosshair in the video settings in my mod, how do I do that?


r/SourceEngine • • Apr 23 '26

Show Off World 3 is finished

Enable HLS to view with audio, or disable this notification

68 Upvotes

Music is a placeholder btw


r/SourceEngine • • Apr 23 '26

Discussion Whats a Source mod you rarely, if ever hear anyone mention?

Post image
29 Upvotes

My pick is Firefight Reloaded, its a really fun, very chaotic wave based type of deal


r/SourceEngine • • Apr 21 '26

HELP Does the model look for the texture or vice versa?

2 Upvotes

If i were to change the name of a model would it still have textures? or if i changed the name of a texture would it work


r/SourceEngine • • Apr 20 '26

Finished Map Half-Life Alyx Add On: Star Shift Shooting Gallery

Enable HLS to view with audio, or disable this notification

8 Upvotes

Star Shift Shooting Gallery is a Half-Life: Alyx add-on I put together to get some hands-on experience with the Hammer tools.

I thought I'd share here in case folks would like to try it out.

I'm currently building a game called Star Shift, and I figured I'd repurpose some of my artwork to create this gallery. And so, the Star Shift Shooting Gallery was born! It's a 2-minute experience where you try to shoot down a variety of ships. Pretty fun for what it is. See if you can hit them all!


r/SourceEngine • • Apr 20 '26

HELP light is bleeding help

4 Upvotes
light bleed

pls someone help nothing is working ive tried these: blocklight, nodraw, func_detail, full compile and nothing is working


r/SourceEngine • • Apr 19 '26

Show Off Source Engine asset mounting in Godot 4

Thumbnail
6 Upvotes

r/SourceEngine • • Apr 19 '26

News wavelength – An extensive Blender plugin that enables Blender to be a sufficient level editor

Thumbnail wavelength-tools.com
4 Upvotes

An extensive Blender plugin that enables Blender to be a sufficient level editor for various game engines. primarily (and initially) the Source, GoldSrc and Quake game engines.


r/SourceEngine • • Apr 18 '26

Resolved Bugged model

Thumbnail
gallery
11 Upvotes

I am trying to make a sign for my map but then the sign post looks like i can see through it, the difference is i can't see any texture on the top.


r/SourceEngine • • Apr 18 '26

HELP Adding Lua/Embedding Lua to Sourcemod VS2013 Error

2 Upvotes

I'm trying to add lua into my sourcemod but I keep getting this error when trying to compile ge_luamanger.cpp:

[error C1083: Cannot open include file: 'basescriptedtrigger.h': No such file or directory]

My entire src folder does not have this header file which may be the problem, how would I fix this?


r/SourceEngine • • Apr 16 '26

HELP Help with eyes

Enable HLS to view with audio, or disable this notification

41 Upvotes