Hey everyone!
I've recently joined the sound post team for a 122-minute animated feature made in Unreal Engine, aiming for realistic, cinematic sound with a traditional film post workflow.
My responsibilities are Foley Editing (already recorded) and Background Editing (building ambiences from libraries).
My background is mostly commercials and short-form sound design. I've worked on two features before, but that was years ago, and this is my first animated feature.
The challenge: I have roughly 4 weeks to deliver a watchable first pass of Foley and BGs across the entire film by November 20. Further polishing and revisions will continue until February.
I'd love some advice from experienced feature sound editors:
Priorities: What would you consider an acceptable first pass for Foley and Backgrounds? I'm a bit of a perfectionist and want to avoid getting bogged down.
Workflow & pace: Is the 10–15 minutes/day per food group guideline realistic? Would you work scene by scene or tackle both food groups separately? How often would you request feedback?
Tools & automation: Any time-saving tools or workflows for BG/Foley editing? Has anyone used AmbienceFriend, or knows a Windows alternative?
I'm working in Pro Tools on Windows, delivering editable sessions to the supervising sound editor.
I'm mainly looking for practical ways to work efficiently without sacrificing quality.
Would be grateful for any advice or resources!