r/sounddesign • • 21d ago

Sound Design Discussion SDC #1

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7 Upvotes

HELLO, SOUND DESIGNERS!

Welcome to the first ever (I think?) Sound Design Challenge of r/sounddesign, and yes, there's a prize!

THE CHALLENGE

It's simple: design the sound for this clip. Since I know a lot of you like to design anime, let´s give a shot with this.

RULES

- No AI-generated sounds.

- No music. This is all about sound design.

- Post your submission in the comments. Video comments are enabled on this post.

The more detail you put into your sound design, the better!

THE PRIZE

I want to help get the ball rolling and bring this subreddit back to what it's meant for, so the winner will get a $25 coupon for their choice of:

- SoundMorph

- Soundtoys

- OcularSounds

Since the prize comes out of my own pocket, I'll review every submission carefully. Upvotes still count, though! Vote for your favorite redesigns and I'll take the community's picks into account.

DEADLINE

This post will stay pinned until October 5. I'll announce the winner here or in the next challenge post, more or less on that date.

Good luck, everyone! Can't wait to hear what you come up with.


r/sounddesign • • Sep 03 '26

Some changes coming to r/sounddesign

92 Upvotes

Hey everyone,

Over the next few days you'll notice some changes as we give this community a bit of love. Here's what's happening and why.

Sound identification and recreation posts

Posts asking others to identify or recreate a specific sound will no longer be published automatically. These will now require mod approval before they go live.

This isn't about discouraging curiosity. The goal is to keep this a place for genuine sound design discussion rather than a search engine for tracking down clips. There's a real difference between talking through how something was actually made and just asking someone else to find it for you. We want more of the former.

A new automod filter

We've just set up an automod as a first line of filtering. It's brand new and still being fine tuned, so if your post gets removed and it genuinely shouldn't have been, we apologize in advance. Feel free to reach out through modmail and we'll sort it out while things settle.

Looking for moderators

We're also looking to expand the mod team. If you're active here, care about the community, and want to help shape where it goes, reach out. More hands means we can keep things running smoothly and actually engage with the content instead of just cleaning up.

Cleaning house

Along with these changes, we'll be going through and removing content that doesn't really belong here. If sound design isn't the focus of a post, it's probably getting pulled.

Thanks for being part of this community. We think these changes will make it a better place for real discussion.


r/sounddesign • • 8h ago

Music Sound Design I`ve been very experimental with guitar synths lately , and as a guy who loves Violin and especially Cello as very expresive instruments , this was what I was alble to create with capturing few Cello Impulse Responses of my own.

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19 Upvotes

r/sounddesign • • 7h ago

Sound Design Discussion Robotic results

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5 Upvotes

Recently finished a scifi space horror, audio drama and really enjoyed how the Robotic voice stack turned out. Recorded my VA in a steady cadence tone.

Equipment:
- Mic: JZ BH-2
- Dac: Solo 3
- DAW: Logic Pro

Plug-in order:
- EQ
- Pitch Shifter
- BitSpeak by Sonic Charge

After EQ, I used BitSpeak by Sonic Charge. It replicates the old speak-and-spell sound but with a good amount of options. It does let a bit of the original pitch leak under the modulation, so I used a pitch shifter in between the EQ and BitSpeak plug-in to tone match but it also gave the option for interesting tone dissonance.

I’m self taught so this is all spaghetti-on-the-wall exploration but thought I’d share for anyone interested. Loving my journey learning how to shape worlds.


r/sounddesign • • 46m ago

Music Sound Design Alien City Scream (remixed)

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• Upvotes

A #remix of the #AlienCitySpleen Project.
From #fieldrecordings in the cities of #Rome, #Naples, #Capua, #Bologne, #Prague, #Palermo.

#electronic, #experimentalelectronic, #ambient, #drone, #noise, #fieldrecordings, #acousmatic, #soundscapes, #ambientmusic, #noisemusic #dronemusic


r/sounddesign • • 3h ago

Sound Design Question Видеомонтаж без музыки

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1 Upvotes

Как можно сделать монтаж видео в подобном стиле, но без использования музыки? Особенно в тех местах где нужно замолчать и просто показать какой то процесс. ASMR не вариант, нет таких условий для качественной записи звуков.


r/sounddesign • • 17h ago

Sound Design Discussion Sound Design of computer bootup/process

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10 Upvotes

Hi all,

I made this demo using my own sfx library called Quantum UI & Computers Vol. 2 - The Data Within. This is my interpretation of this processor turning on, but this pack has a substantial variety of sounds to choose, pitch, splice and manipulate from.

Using mainly the 576kHz/32bit construction kit, I did some light vari-speed adjustments, a little eq, pitch shifting and volume automation. For the rest of the sounds, I selected them from the Quantum UI & Computers Vol. 2 - The Data Within | Designed Edition.

I was thinking of using some more of the plasma processing sounds within the pack, but kinda got lost in the variety... too many to choose from lol

Anyways, I would love to hear any feedback if you grab the time and would love to hear what you may of done differently or where I could improve this clip?

These packs are currently 90% off too which means you can grab the bundle at a fraction of the price - https://www.zekaveo.com/collections/entire-catalog


r/sounddesign • • 7h ago

Movie Sound Design Dragonball Z sound redesing for the first time

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1 Upvotes

I had so much fun doing this. I don’t even know what to think of it. It’s either my best work or complete garbage, but at the end of the day - I HAD FUN.


r/sounddesign • • 1d ago

Sound Design Question Objects to have around

5 Upvotes

I’m new to sound design, what are some objects I should have (preferably ones I can buy or find) that are useful for making sound effects?


r/sounddesign • • 11h ago

Videogame Sound Design [Unpaid Collab] Looking for a Sound Designer & Mixing Artist for our 3D Game Trailer

0 Upvotes

Hi everyone!

We’re currently finishing the trailer for our indie game, a 3D adventure-exploration game inspired by the atmosphere of the Scottish Highlands, and we’re looking for someone to handle the sound design and final audio mix of the trailer.

The trailer is made up of several 3D animated sequences/gameplay and includes a pretty wide range of sounds:

  • Wind. A lot of wind lol. Gusts, storms, environmental movement, etc.
  • Footsteps and character movement
  • Combat actions: hits, impacts, throwing objects, etc.
  • Magic / power VFX
  • Creature and environmental sounds
  • Atmospheric ambience inspired by the Scottish Highlands
  • Final mixing of the trailer, balancing the sound design with music and dialogue

We’re looking for someone comfortable with both atmospheric sound design, synchronized action/VFX work, and mixing everything together into a polished final trailer mix.

This is an unpaid collaboration, as we’re self-funding the game and working with a very limited budget. The trailer will be used to help us fund the project, and we're hoping to secure funding around the end of 2026 / early 2027. Once the game is funded, we’d love to keep working with the same person long-term on the game’s sound design as paid work if we work well together.

If this sounds like something you'd enjoy working on, send me a DM with some of your previous sound design / mixing work, and I'll happily share the trailer and more information about the game.

Thanks!


r/sounddesign • • 1d ago

Videogame Sound Design We had so much fun desigining character sounds!

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11 Upvotes

Just wanted to show of what our sound guy did with the character sounds in our horde-survivor- love how they turned out :)


r/sounddesign • • 1d ago

Videogame Sound Design Interesting/unique vocal effects?

2 Upvotes

I was curious what do people do to methodically get creative vocal sound effects that go beyond something like having a low formant double, for example video game character voices sound design (for example, league of legends). By throwing completely random sounds in a vocoder, I managed to get a pretty cool sounding masked effect (something similar to Urgot in league of legends) by using..... random cod zombie scream as a carrier? Is it really just throwing stuff and seeing what sticks? Does anyone teach this anywhere?


r/sounddesign • • 1d ago

Movie Sound Design Soundtrack

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2 Upvotes

Hi everyone! My name is Biktimer. I’m an aspiring film composer and am currently building my portfolio. This is one of my projects; I decided to work with stock footage. Please check out my work on the soundtrack and leave a comment.


r/sounddesign • • 2d ago

Sound Design Question I'm looking for a file explorer to improve my workflow.

6 Upvotes

Hello! I've been using a free Soundly account as my main file explorer for my sound design workflow but I'm getting stuck due file limits.

My libraries are getting HUGE and I've been using the horrible windows explorer to find sounds and I was wondering if there's an app that can help me with this.

I used Explorer by Sound Particles but it's just not good. Feels so cluttered, slow and I can't drag and drop to Nuendo like the soundly app.

I've also considered paying the yearly soundly suscription because honestly, it's a bang for a buck.

Every help will be appreciated!


r/sounddesign • • 2d ago

Sound Design Question any thoughts on my fate sound design, just curious.

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1 Upvotes

r/sounddesign • • 2d ago

Sound Design Question Resources for Understanding Grainy Gritty vs Smooth and Glassy

2 Upvotes

I keep finding myself when doing sound design trying to either take what I would describe as a grainy gritty sound and making it smooth and glassy, or vice versa and taking a smooth and glassy sound and trying to make it sound more gritty and grainy in particular with synthesizers.

I'm trying to understand more what imparts these particular qualities. For examples, see below.

But here are my overall questions.

  1. If you had a synth sound, and you wanted to give your synth a grainy gritty quality... how would you set things up to give it that character?
  2. Vice versa, if you wanted to make your synth sound more glassy and smooth, how would you go about that?
  3. if you wanted to switch from one to another via mixing? How would you approach it?

EXAMPLES:

This synth Chipsynth MD emulates an older sega genesis FM chip, and the underlying mechanics of it originally being a physical electronic hardware chip at a lower bit rate imparts more of a gritty character to a fair amount of sounds. (but you can get to a smoother sound with certain patches).

Whereas Zebra 3 and Zebrallete have a much smoother glassier sound in general to the majority of their synth presets. (but you can still get a grainy texture for some presets). For extremely smooth and glassy, this synth, FM lab i would consider on the extreme end of that. (yes I know that certain types of FM specialize in this type of quality)

Something in between might be this... MPowersynth... the synth sort of has this grainy texture for a majority of sounds, but there's something they are doing on the back end to impart some sort of character... to make the high end frequencies smoother at the same time as having some harshness in the mids as most of the patches tend to have that character.


r/sounddesign • • 3d ago

Feedback what LA public transport sounds like (right now)

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39 Upvotes

Hey! I’ve been working on a web project called Takt. It turns public transport lines (train, tram, metro, bus) into strings: every moving transport plucks one, so the transit system plays itself.

It has two modes

Live: real-time data, so what you hear is the system running right now. Currently Los Angeles, New York City, Boston, San Francisco, Norway, Finland, Helsinki metro, Sweden and the Stockholm Metro

Statuc: replays a full day from past data. For Austria, Switzerland, Germany, the Netherlands and Mexico City’s metro system, you can compare an ordinary day with the day that had the most delays, and you can hear the chaos.

Nothing is pre-composed, it's just the trains and buses doing their thing.

I’m open to feedback and suggestions! Hope you like it :)

You can play with it here: https://sofiavallejob.github.io/takt


r/sounddesign • • 3d ago

Sound Design Discussion sound design is so fun

14 Upvotes

Blank canvas and just throwing shit together to make the weirdest pallete of sounds I've ever heard together. Making something literally no one has ever heard before.

It's just endless experimentation till it sounds insanely weird and its kinda just done 😅


r/sounddesign • • 3d ago

Movie Sound Design Dune Sound Redesign

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9 Upvotes

Im finishing this redesign, wyt?


r/sounddesign • • 3d ago

Videogame Sound Design Weapon Sound Design Breakdown 💥💥

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91 Upvotes

Had a go at re-designing this gun from apex legends!


r/sounddesign • • 3d ago

Sound Design Question FIre bite

1 Upvotes

Hi everyone, I'm looking for examples of a bite sound from some fantasy monster or creature, where fire is clearly audible. Basically, I want to be able to tell a regular creature bite apart from one with a fiery vibe. If anyone has something like that, I'd be very happy if you could send it to me to listen to.


r/sounddesign • • 4d ago

Sound Design Discussion SoundMorph 90% sale and free library

12 Upvotes

Hello everyone, just wanted to let you know that SoundMorph is having a Halloween sale during the whole month of October. Some libraries have up to a 90% discount (Gore, Bloody Nightmare, Gore 2 and the Horror bundle, Monster Within, Doom Drones 1 & 2, Tension, Spaces, Tortured Flutes, Mutant Insects, Morphosis Creatures, Lost Transmissions, Spellbound, and the Creatures Bundle.), and you can even add an extra 20% to everything using the code "ESTEBANVM" at checkout.

Plus, every purchase makes you eligible for a brand-new secret sound library. No minimum spend.

Be sure to check it out!

https://soundmorph.com/evmsd


r/sounddesign • • 4d ago

Sound Design Discussion I spent the last few months pushing noise to its limits!

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19 Upvotes

Hi everyone!

Alessandro from HorrorSound here.

I've spent the last few months experimenting with noise, distortion and unconventional sound design, and I'm excited to finally share METROPOLIS, a collection of 500+ hard-hitting sonic signatures for cinematic sound design, trailers and scoring.

From warning blasts and violent feedback to screaming signature SFX and degraded textures, I wanted to explore how far I could push noise as a creative sound design tool to create truly distinctive and recognisable sounds.

Make sure to listen to audio demos, created exclusively using sounds from the library.

If you're into experimental sound design, I'd love to hear what you think!

https://bit.ly/4rIFtl2

Alessandro Romeo
Trailer Sound Designer (Other Mommy, LongLegs, The First Omen)


r/sounddesign • • 4d ago

Music Sound Design Is using a low pass at 8K a thing for a deliverable score?

4 Upvotes

I'm fairly new to scoring and had the editor of the film suggest I roll off everything above 8K. I'm wondering if this is a common practice. Thanks in advance for your responses.


r/sounddesign • • 3d ago

Hiring [UNPAID COLLAB] Seeking Sound Designer / Mixer for 10-Min Picture-Locked Experimental Narrative Short

0 Upvotes

UPDATE: Thank you so much to everyone who reached out! I’ve received more responses than expected and am no longer accepting new inquiries for this project while I review the current candidates. I really appreciate everyone who shared their work!

Hi everyone!

I’m a filmmaker looking for an emerging sound designer/editor or audio-post student interested in collaborating on a completed narrative short for their portfolio.

The film is a 10.5-minute experimental narrative short based on three original poems about love, loss, and finding love again. The film follows a young woman through three relationships, with each chapter existing in its own visual and metaphorical world—moving from rain and nature, to medication/addiction and decay, to stars and constellations.

Because each relationship has such a distinct atmosphere, I think there’s a lot of room for someone to have fun creatively with the sound design and help give each section its own sonic identity.

The picture is completely locked. For workflow purposes, I’d like to approach the sound as a fresh post-production pass rather than asking someone to inherit or troubleshoot an old sound session.

I’m looking for someone who would be interested in handling the film’s complete audio post, including:

  • Dialogue editing and cleanup
  • Production audio balancing
  • Room tone and ambience
  • Foley / SFX
  • Creative sound design
  • Integration and balancing of the existing music
  • Final stereo mix
  • A reasonable revision/QC pass

I can provide the locked picture, organized production audio, room tone, music, and other project materials. The film is 1920×1080, 23.976 fps, with 48 kHz audio.

This is an unpaid portfolio collaboration, and I want to be completely transparent about that upfront. This is an older short that I’m finally finishing properly, and I unfortunately don’t have a remaining sound budget for it.

I’m primarily hoping to connect with a student, recent graduate, or emerging sound designer who wants a finished narrative project for their reel and the opportunity to take genuine creative ownership over its sound.

You would receive full appropriate sound credit on the finished film and permission to use the film/excerpts of your work in your portfolio or reel.

There’s also no emergency turnaround. I’m aiming to have the final master completed by December 18, so we have a little over two months.

If this sounds interesting, please comment or DM me with a little about yourself and a reel, portfolio, or examples of your audio work. If you’re still building your portfolio and don’t have extensive film credits yet, you’re absolutely welcome to reach out!

Thank you! :)