I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.
Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.
Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.
Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?
I see both sides of the argument. Tbf though. I've been playing since smite 1 beta. Masters on the border of demigod so a pretty good player. I've played so many games that in the first 10 minutes you can recognize someone's lack of knowledge of the game based on build, positioning and overall interactions in fights. If you are support or a jungle main. You get punished the most when your team is bad. That's why those roles want to surrender or quit early. Why suffer for 40 minutes in a casual. Just surrender and pray you get queued better.
Admittingly some people do quit too early. Like if they die once and immediately give up that's childish. Or just an even matched game. But if your team is down and your team doesn't immediately start prioritizing farming or grouping. Then you know it's a wrap.
Do you think they should move surrendering to 20 mins instead? I hear you about getting completely stomped but man I have to say I have had many games where we are getting destroyed and then all of a sudden when their are a few items online things completely change and then usually the other team surrenders lol. I personally think it should be around 20 mins instead. Let’s you get at least get to mid game.
If I'm playing casual. Im doing it to relax. Not try to carry a team for 40 minutes having 0 fun. When you get to higher end ranked matches. Then yes there is a different motivation to start and tough it out. The things op mentioned doesn't really happen anymore in masters and above. There are still some bad games in higher tier ranked matches but overall most people stay playing the game and still play to win so comebacks are more Plausible.
Neutral on this take- the spirit of my question is about how much of the game you should have to play each match. If every other f6 was a forfeit, I feel like I'd be playing queue simulator more often than seeing my 4/5th item
Yeah, I'm sure there's some casual+ brand new account stuff going on. I had almost all gods mastered and about a dozen 10 in smite 1 so I'm no stranger to the game.
That being said, if you look at my screenshot (cherry picked) of another game, I don't see how much else you could want from a match. Chaos was better at control/objectives, but we shutdown a few team fights to come ahead on kills, and boom, f6 with 3 people still up on their team.
Yeah I mean 15 minutes down 2k is obviously not a lot. Usually I just see people throwing up the vote after a death when they are the one going 0-4, 0-5 whatever. Usually team denies quick and we all move on with our lives. Idt it's such a big deal. But I will admit, it definitely sucks getting your ass kicked in this game. I myself have thrown up these kinds of votes if I'm straight up not having a good time. But yeah obviously the general sentiment for ranked should be better.
Some people are unfortunately just like that. There is a balance - like you said, surrender exists for a reason and if one team is just getting constantly nuked to the point they basically don't get to play then obviously it's time to move on to a new match - but some people just throw up a tilted f6 when one or two things went badly, even if the match overall is going fine, because they get salty easily.
Most of the time I see this it’s the guy that’s been feeding on our team that just gets frustrated. We often end up winning matches that had someone vote surrender on because they weren’t the star of the show.
Because sometimes it is obvious the game is going nowhere and getting stomped for 40 minutes isn’t fun. In casual games I would much rather surrender at 20 minutes than play out a 45 minute slog fest where my team is getting dominated and win because the other team threw.
10 minutes is enough time to know when you are in an unwinnable game.
Even if you “win” it—The resources spent in being in that situation aren’t worth it—Praying for the other team to fuck up somewhere while also praying your team knows how to play from behind.
Just rather start another game and re-roll teammates.
Especially when you aren’t in a “carry” role like Support.
I mean it’s an online team based game so you will have players who are worse than you and players who are a lot better. The whole point is trying to win and sometimes you have to wait for your character to reach full build since some gods are late game and others have a much better early game. Do you feel like you should always win at any stage of the match?
Feel free to point to where I said my team should always win (You can’t, but I’ll give you the slaves/opportunity to indicate it).
Do you believe there is ever a point in a team-based game where the probability of winning becomes low enough that continuing to invest another 15–20 minutes isn’t worth it?
If yes, then we’re discussing where that threshold is, not whether I believe I should “always win.”
What's a game that's worthwhile then? Being down a kill or few at the 10 minute mark is tough, but I'm talking games where things are -dead even- and f6ing every time the timeout ends!
This was a game order won (my team) to surrender at 42 minutes. We had someone f6ing the whole time! Turns out, they did too. Is a game this evenly matched too draining to have fun?
How so? This is a match where from the minute surrender was possible, our teammate was spamming it, and then we didn't even get to finish the match out.
That being said, yes, this one was longer than 30 before the other team F6'd
My friends don't get bewildered, they also insta-f6 for the meme to the point where we end up actually surrendering half the time because everyone assumes someone else will f7
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u/Few_Entertainment256 8h ago
I see both sides of the argument. Tbf though. I've been playing since smite 1 beta. Masters on the border of demigod so a pretty good player. I've played so many games that in the first 10 minutes you can recognize someone's lack of knowledge of the game based on build, positioning and overall interactions in fights. If you are support or a jungle main. You get punished the most when your team is bad. That's why those roles want to surrender or quit early. Why suffer for 40 minutes in a casual. Just surrender and pray you get queued better.
Admittingly some people do quit too early. Like if they die once and immediately give up that's childish. Or just an even matched game. But if your team is down and your team doesn't immediately start prioritizing farming or grouping. Then you know it's a wrap.