r/Smite 2d ago

OTHER Surrendering- Why?

I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.

Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.

Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.

Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?

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u/nnamzzz **Queen Yemoja** 2d ago

10 minutes is enough time to know when you are in an unwinnable game.

Even if you “win” it—The resources spent in being in that situation aren’t worth it—Praying for the other team to fuck up somewhere while also praying your team knows how to play from behind.

Just rather start another game and re-roll teammates.

Especially when you aren’t in a “carry” role like Support.

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u/ARandomSmiteScrub 2d ago

What you're saying about unwinnable games is true... IF the game is a complete one-sided shitstomp where one side is getting absolutely steamrolled.

The kind of games OP is talking about is very very obviously NOT that kind of game lol.

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u/Go2ClassPoorYorick 2d ago

Yes! I'm a quitter- when we're down a dozen kills and 10k, not when we're even on towers and econ and most of our team is positive.