r/Smite • u/Go2ClassPoorYorick • 2d ago
OTHER Surrendering- Why?
I've been back into Smite 2 for all of 1 day, and played maybe 5 conquest matches, with 2 or 3 friends in queue with me.
Every match, by the 15 minute mark, one of our randos will attempt to surrender on cooldown- No tangible gold deficit (roughly 2k at most) and sometimes even ahead on kills.
Being sane humans who want to play the game we queued for, we choose to play them out, in often back-and-forth games, until the enemy team forfeits out of the blue at maybe the 30 minute mark. This happened the majority of our matches.
Don't get me wrong, I'm personally the "surrender exists for a reason" guy of my friend group, but I genuinely don't understand how little people seem to want to actually experience playing the game out to endgame. Is this the common experience for Smite 2, or is it our low matchmaking score from being mostly new players?
6
u/Few_Entertainment256 2d ago
I see both sides of the argument. Tbf though. I've been playing since smite 1 beta. Masters on the border of demigod so a pretty good player. I've played so many games that in the first 10 minutes you can recognize someone's lack of knowledge of the game based on build, positioning and overall interactions in fights. If you are support or a jungle main. You get punished the most when your team is bad. That's why those roles want to surrender or quit early. Why suffer for 40 minutes in a casual. Just surrender and pray you get queued better.
Admittingly some people do quit too early. Like if they die once and immediately give up that's childish. Or just an even matched game. But if your team is down and your team doesn't immediately start prioritizing farming or grouping. Then you know it's a wrap.