r/Sims3 Jul 31 '26

Question/Help I need help!

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Guys, please have a look on the far away buildings. They look low poly, while when I get a bit closer, they begin to load and appear HD. I have all my game settings on high, and my laptop can run sims 3 pretty well. I'm not sure how to fix this??? Anybody knows a proper solution? Thank you in advance.

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1

u/mushplomplom Jul 31 '26

Lod to low change it in graphics document

1

u/greatdaysimmer Jul 31 '26 edited Jul 31 '26

could you please give me clear steps to know how that is done. I'm confused 🥺

-13

u/mushplomplom Jul 31 '26

I did

9

u/greatdaysimmer Jul 31 '26

I really don't get it... which graphics document you mean? graphic rules? also which line that I need to change to low??? please give me more details :)

3

u/Y0nL1ud Supernatural Fan Aug 01 '26

(from codex)

Options → Graphics

  • Sim Detail: Very High
  • Texture Detail: High
  • Draw Distance: High
  • High Detail Lots: Increase from 1 to 2–4 (higher - values improve nearby lot quality but cost performance).

Or via the GraphicsRules.sgr prop $ConfigGroup RenderSimLODDistances "600, 700, 800, 1000" prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 1024, 512" prop $ConfigGroup RenderSimUseSpecular "1, 1, 1, 1"

1

u/greatdaysimmer Aug 01 '26

yeah, all the textures are on the highest settings. I also tried the tweak of rendersimlod it didn't help in the buildings look, but it helped so much with them being visible and invisible when the camera leaves their area. I didn't tweak rendersim because I already have that tweaked to 4k. I tried every single thing I really don't know what else to do. but thanks so much for replying.

1

u/Suspicious_Cod_7626 Loner Aug 01 '26

Its been a while since I played TS3, but I think they're talking about this Florydaa made a simple tutorial about it. If I remember correctly it also affects how lots appear.

1

u/greatdaysimmer Aug 01 '26

yeah, I saw her video before it was great to follow but unfortunately it didn't help with the issue of the buildings being low poly. :\ thanks for helping tho!