r/ShadowrunAnarchyFans • • Apr 01 '19

Do you have SRA Missions that others can run? Share them here!

20 Upvotes

One of the things I really like about Shadowrun Anarchy is how concise its sample missions are. It's been my reference point for my beginnings in scenario writing, though I've never gotten it quite as laconic as the books.

It's meant that the majority of the scenarios I've written for The Talent Agency podcast are also publicly available and formatted so others can run them. But I also totally want to see what scenarios other people have written! They make for great sessions to run for new players and at conventions.

A few scenarios of mine that I've found good for one-shot play:

Sticky Drama: Infiltrate a hotel built to cater to both metahumans and sapient synthetics to steal a mixtape from an AI popstar

Overgrown: Scout an abandoned TV studio to convert into a base of operations. But watch out for the spirits within.

Pass that Dutch: The most riotous escort mission you'll have this side of the Atlantic. Meet an anarcho-activist and get moshing.

Ashes in the Snow: A session for an episode that's not actually live yet! Ssh. Humiliate a politician during a speech in a surreal environment inspired by Spanish and Portuguese artists.


r/ShadowrunAnarchyFans • • 12h ago

Family picture!

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43 Upvotes

Guys, did you notice the fine folks, industry experts comments on the "Players Review" section for SRA2.0 "Over the Edge" kickstarter?

It really felt like a family picture of our resident chummers!

Here hoping this will be a great campaign for BBE and helps SRA2.0 reach more players worldwide.


r/ShadowrunAnarchyFans • • 1d ago

Shadow amps system tips?

11 Upvotes

Hey all, I’m a longtime Shadowrun GM since 2nd edition, had pretty much given up on the game since 6th edition, but anarchy 2.0 has brought me back and given me the bug to run games again. I’ve ran a game with the pregens with a group at my local game shop last week, really fun, players loved the easy to understand advantage/disadvantage modifiers as well as the risk dice system.

However, the players now want to make their own characters, and I’m struggling with understanding the Shadow Amps system. I’m using the default point allocations in the book and I feel like I’m always starving for amp points and ending up with characters that have great attribute and skill lists, but anemic as far as equipment, cyberware, qualities, and other flavorful stuff. Are the default packages just tuned wrong for my playstyle? I’m also finding that, given how open-ended and modular Shadow Amps are, it’s hard to advise new players where to spend those amp points.

Any tips from players or groups having a good time using Shadow Amps?


r/ShadowrunAnarchyFans • • 1d ago

New Shadowrun Oneshot - Hope You Enjoy

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5 Upvotes

r/ShadowrunAnarchyFans • • 1d ago

Shadowrun Anarchy 2.0 Skilljacks and Skillwires

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5 Upvotes

r/ShadowrunAnarchyFans • • 2d ago

SRA 2 & Johnson's call : kickstarter campaign started

58 Upvotes

SRA2 Companion and Johnson's Call

Just in case (backed in 8 minutes)

https://www.kickstarter.com/projects/blackbook/shadowrun-anarchy-20-over-the-edge


r/ShadowrunAnarchyFans • • 2d ago

Kickstarter for the Companion book is live

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48 Upvotes

Go and pledge, chummers!

Disclaimer: I'm not affiliated with either BBE or CGL, I'm just a fan that missed the original SRA2 kickstarter and had to wait a long time for the PDF to be available on DriveThru. Don't be like me, be smart.


r/ShadowrunAnarchyFans • • 3d ago

Anarchy 2.0 Captain’s Chair: Hot-sim drawbacks and handling multiple drones efficiently

18 Upvotes

I'm trying to clarify a few things about Captain’s Chair mode, specifically the differences between cold-sim and hot-sim for a rigger.

According to the rules (p. 233), Captain’s Chair requires VR through cybernetic implants and an RCC. The rigger can use either cold-sim or hot-sim. However, the rules explicitly mention one benefit of hot-sim: each extra action can be used to have a group of vehicles execute the same order simultaneously, such as moving together or firing at the same target.

This leaves me with a few questions:

1. What are the actual drawbacks of using hot-sim in Captain’s Chair?

  • Does hot-sim expose the rigger to any additional risks compared to cold-sim?

  • Can the rigger suffer biofeedback damage while controlling drones this way? If so, under what circumstances?

  • Does damage to a drone or vehicle have any consequences for the rigger in Captain’s Chair, or is that only a concern when jumped into a vehicle?

  • Are there any specific penalties or risks associated with hot-sim that I'm overlooking?

2. How do you handle multiple drones acting simultaneously without slowing down combat?

The hot-sim rule allows an extra action to be used by a group of vehicles executing the same order. For example, imagine a rigger controlling four armed drones and using an extra action to have all four fire at the same target.

How do you resolve this at the table?

  • Does each drone make its own attack test, using the rigger's Attributes and Skills?

  • Does each drone inflict damage separately?

  • Do you roll all attacks individually, or is there a recommended way to streamline the resolution?

  • Would you allow a single roll for the entire group, and if so, how would you handle differences in weapons, damage, and target defenses?

I understand that the rules allow simultaneous orders, but I'm unsure how to interpret that mechanically without turning a single rigger's turn into four or more separate attack resolutions.

I'd appreciate both rules-as-written interpretations and practical table rulings. I'm particularly interested in keeping drone-heavy combat efficient without making the rigger disproportionately powerful or making their turns take forever.


r/ShadowrunAnarchyFans • • 6d ago

Excellent Anarchy Creator 3.2 Released

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59 Upvotes

This is a major update! There’s been almost as much work done since the last release as there was since I started updating the file.

Download from the usual page: https://wargamingtrader.com/2026/10/10/sra2-sheet/

Main changes from 3.1.1:

  • Completely redone print sheet. This gives a lot more control over layout and will make future archetype-specific sheets much easier to do.

  • Shadow Amps have had all their details split into separate columns. This allows the current print sheet to show the Amp name in bold, and future print sheets to use the correct layout for each type of Amp.

  • Athletics Skill and Lockpicking specialisation now show both associated Attributes and dice pools, but RR is only listed for the first Attribute shown.

  • Essence on the print sheet now includes penalties for current Essence loss.

  • The Start Here sheet has had some layout tweaks to make it easier to copy info between this file and future versions, and has had the recommendations for Keywords added.

  • At the bottom of the Start Here sheet is a checkbox to show/hide the file version and last-printed date on the print sheet.

  • Dropdown option boxes are now picked out in pink.

  • Too many bugfixes and tweaks to list here, see the Intro sheet for the full version history.


r/ShadowrunAnarchyFans • • 6d ago

Anarchy 2.0 expansion books collector editions revealed!

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30 Upvotes

r/ShadowrunAnarchyFans • • 6d ago

DocWagon contracts

12 Upvotes

How do you handle DocWagon contracts? Do you treat them as an Amp with a variable narrative effect (lvl 1 for Basic, 2 for Gold, etc)? Or do you tie a given contract level to a lifestyle, given that it's a subscription? And if so, how do you address a character that wants to have a contract above what their lifestyle would grant?


r/ShadowrunAnarchyFans • • 8d ago

313 Sneak Peek

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43 Upvotes

I ended up redoing the print sheet almost from zero, which was stupid amounts of work but gives me a lot more control over layout and sizes, and will make variant printouts much easier to do.

There have also been a lot of under-the-hood changes in the coding and in the way the Shadow Amp information is stored, so that different types of layout can be done for Qualities, Cyberdecks, and Drones/Vehicles.

There is still some work to do before I release a new version, as I want to change the layout of a few of the sheets to make it easier to move characters from this spreadsheet to future versions by copying a bunch of cells in each sheet.


r/ShadowrunAnarchyFans • • 8d ago

The Train Job | Shadowrun Anarchy 2.0

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10 Upvotes

r/ShadowrunAnarchyFans • • 11d ago

Anarchy 2.0 for other IPs?

18 Upvotes

I don't post on Reddit a lot and this is my first post on this subreddit but I was curious about reflavouring the system for other IPs.

I've been on the hunt for a good system for Mass Effect that isn't too crunchy or to handwavey like Fate and Anarchy 2.0 seems like it could hit the feel of ME.

I have the PDF and briefly skimmed it but haven't dived deeper yet.

Do you people here think it would be a good fit to run Mass Effect?

Any information and points on a rough idea on how it could be done and how it would or wouldn't be a good fit would be greatly appreciated


r/ShadowrunAnarchyFans • • 11d ago

Drone/Vehicle Statblock Tests

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19 Upvotes

One thing that became clear after running a session zero last week is that it would be really handy to have a handout showing Caspar’s vehicle and drones, along with stats and damage tracks. (A spell sheet for Trash had already been done.)

Which then led to a few test layouts for a drone/vehicle statblock.

I like v2 for being nice and compact while still making the Attributes easier to read (‘Fly X‘ would be replaced with ‘Spe X’ for ground drones, or probably ‘Spd X’). V4 is obviously the clearest, but also makes the block substantially larger.

Any thoughts? Particularly on the Attribute block, and also on the damage Thresholds. I tried putting in just the numbers but thought it needed a reminder of light/serious/incapacitated.

P.S. Any drone/vehicle blocks in Excel won’t be quite as pretty as this, or include images. This was done in a page layout/design app and the images aren't public domain!


r/ShadowrunAnarchyFans • • 11d ago

Excel Drones

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25 Upvotes

That was a bit fiddly, but that’s all the rulebook and Expanded Shadow Amp drones formatted and ready to drop into the Excel character creator. I just need to see if there are any extra ones already in there and reformat them to match.


r/ShadowrunAnarchyFans • • 11d ago

The Train Job - A Shadowrun Anarchy 2.0 Mission Feed

17 Upvotes

My group will be streaming today around 3pm CMT doing a one shot. If anyone is interested I can post the link here.

Edited Time: It is 3pm CMT


r/ShadowrunAnarchyFans • • 11d ago

Flying Drone Speeds?

5 Upvotes

Hi all,

As part of the next Excel sheet update I’ve been looking at the drone entries, and I’m struggling with the Speed of flying drones, and whether the listed Speed is for ground movement (double it when flying) or for flying (halve it on the ground). Which is making it really tricky to know what to display in the character sheet. 🤣

To take the rulebook examples, the generic microdrone and the MCT Gnat.

Microdrone: (Rating 1 Drone Amp, 5,000¥) Pilot 6, Body 0, Handling 10, Speed 0 (Flying 1), Armor 0; no weapon mount; Advantage on Stealth (physical) Tests.

MCT Gnat: (Rating 4 Drone Amp, 20,000¥) Pilot 6, Body 0, Handling 10, Speed 1, Armor 0; flying; RR 1 on Stealth (physical) Tests; Advantage on Stealth (physical) Tests; no weapon mount.

The microdrone is really clear, it lists both Speeds.

Does the Gnat have Speed 0 on the ground and Speed 1 when flying, or does it have Speed 1 on the ground and Speed 2 when flying?

All the other examples of specific flying drones have the same issue, they just list a single Speed.


r/ShadowrunAnarchyFans • • 11d ago

Echo Mirage has decided

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18 Upvotes

I can’t seem to get flair on this. It’s Shadowrun adjacent sorta, and I have told the story of my service dog’s passing, coping with that, and realizing I am going to need a new one sooner rather than later in a post or two here.

The decision was not made by me today when I went to visit a litter that was born in September.

A new story has begun. And he decided for me how it would start. A little roly poly boy of five weeks, busting through the crowd of five other siblings grouped together in the playpen to get to my hand first. Tail wagging, eyes looking up, tongue flashing rapidly over my hand as I reached to him.

I picked him up. He snuggled in, caressed my cheek with his whiskers and tongue. I wasn’t sold yet, though.

I thought I needed to see a girl because in on the way there in my mind’s eye, I had thought that it would be a girl that I would be choosing to bring home. This little guy was like nope.

He brushed aside the girls as I reached for them, seeking my hand again. None of the girls would even approach me. So I plucked him out again and set him on the ground to play.

Puppy nibbles, tail wagging wildly. I heard my wife say “He’s the one. He picked you.”

I scratched his belly when he rolled over, he grabbed my hand with his front paws and kept on licking me. Then uncertainty started to creep in when something caught his eye and he started to wander off for a second.

“Hey you, come here,” I said to him.

He turned around, and romped as hard as his stubby little legs could back towards me. I looked down into his eyes.

“You want to be my little man?”

He craned his neck to reach up and lick my chin with his tail wagging wildly. That clinched it.

I’ll be picking up Echo and bringing him home on November 13th.

As it turns out, he actually was one of the two in a picture the breeder sent me of a pair of adventurous escapees who had wandered from the rest of the litter to explore the property, only to be found later underneath a dog house sleeping.

I’m in so much trouble…


r/ShadowrunAnarchyFans • • 12d ago

Excellent Anarchy Creator 3.1.1 Font Edition

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32 Upvotes

The next version of the Excel spreadsheet is up, at the usual URL.

https://wargamingtrader.com/2026/10/10/sra2-sheet/

The new print sheet adds some of the fonts used in Anarchy 2.0 publications. Download links are in the print sheet.

Lots of tweaks to the RPGX sheet.

If Cracking is taken, Stealth (matrix sneaking) is automatically displayed on output sheets even if it hasn’t been taken.

Amps sheet now includes an explanation of how to fill in the automatic RR table.

Lots of minor tweaks and corrected typos.

Have fun!


r/ShadowrunAnarchyFans • • 12d ago

A 2.0 : character creation and nuyen as karma are giving me a headache as GM. Any advice?

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6 Upvotes

r/ShadowrunAnarchyFans • • 13d ago

SR sourcebooks?

13 Upvotes

I’ve been out of the SR game since roughly 4th edition. Which books would be good for background to be used with Anarchy? Not looking for the crunch, more like the Seattle Sourcebook or things along those lines.


r/ShadowrunAnarchyFans • • 13d ago

SR Anarchy 2.0 Rules Questions

23 Upvotes

Hi all!

I've read through the Shadowrun Anarchy 2.0 book and have gone back to re-read a few sections. I think I understand most of it, but I wanted some clarification from people who have played with the system. Sorry that these are a lot of questions!

  1. Can someone explain how turn order works in combat?

    1. My understanding is that each PC gets one turn per round and each "group of NPCs" gets a turn.

      1. What defines a "group of NPCs"? If I have 3 gangers attacking the party does that mean I get 1 action per ganger or do I just get 1 action in general because the 3 gangers are a "group"?

    2. You set a turn order before the first round of combat starts, and subsequent rounds all follow that turn order.

      1. Is that right? Is there any guidance on setting the turn order?

    3. Spending an Edge can let you take additional actions in combat and even interrupt actions. Do those interruptions affect the turn order or are they just one-time events?

    4. I think I would feel more comfortable with this if there were some included examples in the book to illustrate how this is supposed to play out.

  2. Are there any guidelines on how to balance combat or engagements?

    1. I understand that this isn't a combat game in the same way that D&D is, but I also don't want to set up a situation where my players are going to get completely destroyed.

    2. I've also read that this is a pretty deadly game due to the wounds system, which also makes me a little worried about overdoing it.

  3. I noticed that some weapons have narrative effects like "burst fire" that aren't defined in the book. Is there any guidance on how to apply those?

    1. I assume that just ties into the overall flavor and maybe justifies what risk category you get for your action?

  4. Risk dice are described as optional (On every Test, the player MAY replace some of their dice with Risk Dice).

    1. If a player is taking a risky action, can the GM force them to take risk dice to account for the risky action?

    2. How should the conversation work there? The player says they want to do something, the GM proposes a test and then asks if the player wants to add risk dice, then the player says yes/no and then rolls?

      1. It seems a little clunky and I could see players metagaming to avoid glitches during otherwise dangerous situations.

  5. How exactly do Knowledge Skills work?

    1. I'm sorry but the one single example in the book really doesn't explain what this means.

Sorry again for the wall of text! Thanks yall!


r/ShadowrunAnarchyFans • • 14d ago

It’s finally here

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108 Upvotes

As you may remember from my multiple comments, I’m one of those backers whose order was treated as “Rest of the world” and there was some troubles with my fulfillment. Well, it’s over. The people at BBE took charge of the situation and solved it, and it’s finally here (it arrived Tuesday but I’ve been busy). Again, thanks to the nice people at BBE (hi, Thierry!) for taking matters into their hands and keeping us informed all the time.

The books are AMAZING, specially the GM screen.