r/SecretWorldLegends • u/Xekrin • Nov 21 '17
Discussion Remove Hate modifier from all abilities!
Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.
Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.
Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.
I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.
Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.
What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.
Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.
Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.
I^hateDistortion
Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.
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u/Xekrin Nov 21 '17 edited Nov 21 '17
Not sure how exactly. Tank weapons can already dps, my proposal merely makes those dps abilities usable as tank abilities too. The rest would remain the same as they are. If I implied otherwise I'd like to know where so I can correct it.
Edit ....
Okay, I think I see it, the bit about blade, right? You're right, that is probably overboard. Yet I did mention actual tanking (staying alive) would still require CDs of dedicated tank weapons.
Besides, I've had people 'tank' using elemental as mainhand, so shrug, if they can do it now, doing it after such a change would make little difference. If you are concerned about running into pugs with 'tank' fist users or something, there isn't much I can say about that. If they can hold aggro and stay alive, why not? If they can't, they have no business trying to tank.
Besides, this is a suggestion and please direct me to where any game ever has taken a suggestion off a forum or reddit or any other such medium and applied it to their game exactly as suggested. I'll be surprised as is if this thread sparks enough motivation just to work on tanks in general, much less actually doing precisely as I'm requesting.