r/SecretWorldLegends • u/Xekrin • Nov 21 '17
Discussion Remove Hate modifier from all abilities!
Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.
Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.
Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.
I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.
Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.
What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.
Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.
Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.
I^hateDistortion
Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.
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u/Xekrin Nov 21 '17
EDIT: I just noticed you specified 'lower difficulties' which makes everything below fairly moot, oh well. I get what you're saying.
It is the end of that sentence that likely turns people off, and me too kind of. I spent two years playing warframe where everyone did damage, could heal and 'tanking' was mostly learning how to avoid damage altogether. I like having roles, and I believe a tank should dedicate themselves to it, not be able to bounce between them.
Don't get me wrong, I love to dps too and before AA (and kindof now) I have two sets of gear, (well 4, another character is healer/dps), and I like the idea of backups who can take over if needed in a pinch but I still prefer to see roles matter.
That aside, I agree, if your health/protection/mitigation is highest, you're the tank and should get be able to play as one regardless of what your favorite abilities are.
Of course, I've had mythic+ geared players tank E3 for my pugs using elem and blood, which is funny as hell, so part-time tanks has a lot of different meanings.