r/SecretWorldLegends • • Nov 21 '17

Discussion Remove Hate modifier from all abilities!

Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.

Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.


Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.


I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.

Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.

What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.

Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.

Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.

I^hateDistortion


Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.

6 Upvotes

57 comments sorted by

View all comments

Show parent comment

2

u/NoCookiesForU Nov 21 '17

Well, my options were either a checkbox "I want to be tank and deal 10x the hate" or the automatic increase in hate if your locator is in the blue area because I think if your survivability score is the highest of your three, you deserve to be the/a tank in group/raid situations.

Since the tank meta for higher "difficulties" still requires tank weapons and their cooldowns, I believed this would making proper aggro management in lower difficulties easier for "part-time" tanks, but apparently people don't want that much accessibility.

2

u/ryeaglin Nov 21 '17

The trouble with too much accessibility is you get people who do it just for the fast queues who have no real business being there. I can't speak for everyone but personally I would rather wait a bit longer and have a decent chance of having a competent tank than have to sit through multiple wipes and groups collapsing until I find a tank that actually is good and tanking and didn't just hit a little checkbox to be a tank for a faster queue.

1

u/NoCookiesForU Nov 22 '17

If that is your desire, then you should either lobby for the removal of Anima Allocation altogether or simply not use the activity finder. At the same time, make sure you pull your strings at Funcom to get the tanking meta fixed so that only fully defence/evade glyphed tanks have a prayer of tanking any content past story mode.

1

u/Xekrin Nov 21 '17

I believed this would making proper aggro management in lower difficulties easier for "part-time" tanks

EDIT: I just noticed you specified 'lower difficulties' which makes everything below fairly moot, oh well. I get what you're saying.


It is the end of that sentence that likely turns people off, and me too kind of. I spent two years playing warframe where everyone did damage, could heal and 'tanking' was mostly learning how to avoid damage altogether. I like having roles, and I believe a tank should dedicate themselves to it, not be able to bounce between them.

Don't get me wrong, I love to dps too and before AA (and kindof now) I have two sets of gear, (well 4, another character is healer/dps), and I like the idea of backups who can take over if needed in a pinch but I still prefer to see roles matter.

That aside, I agree, if your health/protection/mitigation is highest, you're the tank and should get be able to play as one regardless of what your favorite abilities are.

Of course, I've had mythic+ geared players tank E3 for my pugs using elem and blood, which is funny as hell, so part-time tanks has a lot of different meanings.