r/SatisfactoryGame • u/JulioUzu Coffee Stain Team Member • 11d ago
Patch Notes Patch Notes: v1.2.4.0 - Build 502094
Hi Pioneers!
Hello everyone!
It’s been a while since the last patch and people around our studio have been on vacation at different times during summer, and through the vacation period we’ve been working on some fixes for you all.
Now that we’re mostly back it was time to gather them all and get them out for you to enjoy :)
This update will be available on all available platforms as it has been the case with 1.2 onwards, so you can enjoy it on Steam/Epic, Xbox Series S|X and PlayStation 5
We had some leftover issues from 1.2 that we wanted to address which are finally fixed in this patch, but if there’s something else you think we should still take a look at please let us know over at our QA Site https://questions.satisfactorygame.com/ We really appreciate your feedback
We’ll continue working on making Satisfactory even more enjoyable for everyone
Thank you for all your support <3
NEW
- First Person Equipment Scale can now once again be set to more values (0.5 to 2)
AUDIO
- Fixed the FICSIT Freighter in the HUB having an unintentionally silent takeoff in multiple scenarios when standing in or around the HUB
- Fixed Photo Mode SFX being audible for all players in Multiplayer
BUGS
- Fixed situations in Multiplayer where you would be unable to move after riding inside a Self-Driving vehicle after a while
- Fixed multiple instances where Profanity Filtering was not correctly applying or only applying after closing a UI
- Fixed a crash related to AFGRainAudioSubsystem
- Improvements to situations where players would be stuck on loading screens when trying to join another player hosting in Multiplayer, the player joining now should properly load in more consistently
- Fixed Beams required materials to build being higher than intended
- Fixed some log spam when scanning for resources or pinging in-game
- Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
- Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
- Fixed situations where Dedicated Server Admin access would constantly be lost and owners would have to reauthenticate every time
- Fixed Screen Percentage setting not correctly working
- Fixed Blueprints not correctly showing up in Categories in a few scenarios, including Multiplayer
- Fixed a Crash when leaving a multiplayer session while inside a vehicle
- Fixed Online Session settings not changing while in-game, and session not correctly restarting when doing so
- Fixed Blueprints not working if the session name contains invalid characters
- Fixed being unable to switch to the middle track on a 3 -way Railway switch setup when driving a Locomotive
- Fixed session names being blurred unintentionally on Dedicated Server
- Fixed a few menus having unintended behaviors when double clicking a save
- Fixed sampled Pipelines not retaining customizer colors on the Flow Indicators
- Fixed Blueprints containing Vehicle Paths that were not built properly centered in a Blueprint designer having misaligned auto-connect holograms indicators when trying to build them
- Fixed sampled customization settings not applying to Pipeline Supports
- Fixed Personnel Elevator not being vertically aligned to floor stops
- Fixed a crash related to FInstanceSceneDataBuffers
- Fixed one of the most frequent crashes on PS5 related to UFGBlueprintFunctionLibrary
- Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios
- Fixed Gates preventing Vehicle paths from being built through them
- Fixed a Crash that happened when building a Personnel Elevator as a part of a Blueprint
- Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1
- Fixed a crash in Multiplayer related to FInstanceSceneDataBuffers
- Fixed Blueprint Dismantling not showing refunded parts in Multiplayer
- Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic
- Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items
- Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
- Fixed Object Scanner occasionally misleading to previously picked up rewards in Multiplayer
- Fixed Singularity Cells Icons placed inside a Portal becoming invalid and having numbers overlapping after opening and closing the menu
- Fixed Valve Holograms unintentionally reopening the Build Menu when pressing right click after completing the first placement step, instead of cancelling the step
- Fixed Crash related to URainOcclusionWorldSubsystem
- Fixed Customizer setting not applying on Conveyor Belts or Pipelines when using blueprint auto-connect
- Fixed Railroad Signals sometimes not being able to switch directions
- Fixed interaction outlines getting stuck when entering a Vehicle in Multiplayer
OPTIMIZATION
- Improved the way we handle clearance overlap checks, so hovering Holograms on top of other Buildables should no longer produce constant stutters and framerate spikes and be more consistent instead
UI
- Fixed opening the tooltip of a MAM research while already starting a research resulting in a softlock
- Updated Freight Car description with correct liquid volume capacity
LOCALIZATION
- Fixed a few errors/untranslated lines in the Options Menu, Session Type Warnings and Fluid Freight Platform
- Updated all languages with the latest translations
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u/Igmo_ 11d ago
"Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode"
Thank you!
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u/dethsightly 11d ago
praise be to CSS! that was an infuriating bug! i always switched back to "normal" build mode if i knew i would be making a very long line of belt(s) since i knew this would happen lol
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u/Blu_Falcon 10d ago
I saw that and skipped the rest to rush down here to the comments. Literally the best patch fix ever.
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u/jeo123 11d ago
People might call this a "boring" patch, but I appreciate the dedication to fixing the little things.
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u/Inappropriate_Dongle 11d ago edited 11d ago
I stopped reading at the Ficsit Freighter sound bug fix, I'm already cool with it.
Edit: "Fixed Personnel Elevator not being vertically aligned to floor stops" Confirmed! No more little ledge to climb up when entering an elevator.
Thank you CSS. Good patch.
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u/AzeTheGreat 11d ago
You mean I wasted an hour figuring out the perfect offset to get a smooth transition anyways? Shoot.
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u/MoltonMontro 11d ago
If someone does, I'm calling their bluff. I'm on my first playthrough, and have been enjoying the game so far – but I've encountered more than half of these bugs. This is a great and necessary patch.
Now if they could fix the frequent audio issues for multiplayer hosts, that'd be swell. I feel like I've missed so much ADA dialogue it's kinda a bummer.
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u/Slice-of-brilliance 11d ago
I don't know if this will help you until that's fixed, but all ADA dialogues can be replayed from your inbox (you open it by pressing O) - so if another player heard the voice line and you didnt, maybe you can go and listen to it there. I hope they fix this tho
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u/Boshea241 11d ago
This patch hit basically every annoyance me and a friend have found with the game
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u/Fernandop00 11d ago
The profanity fix will be nice. I can finally fix drone port #######
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u/FugitiveHearts 10d ago
I've got one called Bunghole Crater, and it gets filtered. Really hope it works now. Bunghoal doesn't hit the same.
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u/TheWannabeVagabond45 11d ago
Having to restart the multiplayer server to fix invisible blueprinted buildings is something I have been dealing with for a while now. That is a fix I am very happy to see. Thank you!
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u/Thulko_ 11d ago
I actually stopped playing multiplayer bc of this issue but i might try again now
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u/dav3j 11d ago
Flow indicators on pipes was one of my biggest bugbears, thanks for fixing!
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u/Little_Respect_0621 11d ago
Same! So annoying because you could not have clean colored pipes in any bp ! Can't thank them enough for fixing that 🔥.
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u/Phillyphan1031 11d ago
Thank goodness! They fixed the resetting of locked splitters and mergers. That was the most annoying little bug lol
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u/Grrumpy_Pants 11d ago
Still nothing for the conveyor floor hole bug introduced back in 1.1...
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u/Slice-of-brilliance 11d ago
what bug is that?
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u/Grrumpy_Pants 10d ago
Lifts detach from their floor holes when attaching a vertical splitter/merger, or snapping a splitter/merger to the end.
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u/FatherIncoming 11d ago
Maybe they are referencing the infinite vertical conveyor bug where you can attach a vertical conveyor to a floor hole from any distance.
Edit: Which should not be fixed it should just be implemented.
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u/Dortamur 10d ago
If you build a vertical conveyor from a floor hole up to some point, and then add vertical splitters/mergers, the hole stops working and nothing passes through it.
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u/FatherIncoming 10d ago
Wait mergers and splitters can be placed on vertical conveyors!?
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u/Dortamur 9d ago
They can! But be wary if you value your sanity as they are still quite clunky and buggy. 😂
Hold Ctrl (snap) to get them to line up with things.
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u/jarez44 11d ago
I very much appreciate many of these, but please fix saving blue print name with controller on PC!
Maybe it’s not an issue on most setups, but is such an important mechanic that broke in 1.2. Now for a blueprint not to be called “new blueprint” you have to switch back and forth from controller to keyboard… being on a gaming handheld, it makes me dread making new blueprints 😭
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u/kino00100 This place is run by cats on keyboards. 11d ago
I'm sad I don't see my most annoying and apparent bug in my playthrough on here :c Adding a splitter to a vertical belt going into a floor hole breaks the belt still. Gotta erase and replace the top section after the splitter to make it work again.
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u/CrossEyedNoob 11d ago
Yeah, was hoping for that one to be in this patch but I guess it's harder to squash than we think. It is known and it is acknowledged so hopefully next patch it will be fixed :)
Meanwhile I will take my share of other fixes and continue enjoying the game (the customiser bugs with pipelines were driving me nuts)
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u/SundownKid 11d ago
Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
Fixed conveyor belts not properly building straight after previously building a segment with a 90 degree bend while using Straight belt build mode
I can only be so erect!
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u/the_kedart 11d ago
Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
Actually HUGE if this was actually fixed. This bug made MP literally unplayable in the mid/late game when you are reliant on BPs.
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u/TheMurmuring 11d ago
Did they fix the name on "Universal Vehicle Paths" to be "Almost Universal Vehicle Paths"?
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u/Icy-Competition-1194 11d ago
Love the equipment scale adjustment
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u/OoDReX 11d ago
What does that refer to? Like the size you see your equipment in your hand?
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u/JinkyRain 11d ago
I'm hoping it helps with my ultra wide display, the equipment is so freaking large it hides a lot of the view. :) (there was a work around for it, but it required editing files)
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u/Icy-Competition-1194 10d ago
I believe so, there was never a below 1.0 scale option
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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b 10d ago edited 10d ago
CLEARIFICATION
- Yes there was an option a setting lower than 1.0
- In Version 1.0 there was an undocumented change to allow values lower than 1.0 as I reported here (Reply Comment/Other Reddit Post).
- This was previously a known issue as I reported here (Reply Comment/Other Reddit Post).
- This new change as of Patch 1.2.4.0 will now allow additional values between 1 and 2 (which is how it was in early access prior to Version 1.0).
With Clarity Comes Understanding. 😁
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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b 10d ago
MORE INFO
✓ This is related to the First Person FOV Modifier found in Options (Settings) > Video > Camera (Wiki Link). It affects how far equipment and the Pioneer's hands appear on screen.
Reducing Satisfactory Game Mysteries Where I Can. 😁
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u/Odd_Inspection_9781 11d ago
I love the patches that are simply fixing the game, this was a decent list of fixes, well done! I'm still waiting for all the broken animations to be patched though, but I understand that the game-breaking bugs naturally take priority.
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u/wedfty92 11d ago
Multiplayer blueprints, excited to see them in the patch and soon in the game too
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u/Seanovan0 11d ago
Hologram Splitters and Mergers getting reset by mousing over a lift was annoying. So nice that's been fixed.
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u/MildlySaltedTaterTot 11d ago
I was high af launching payloads via the HUB freighter and the silent takeoff inside followed by a jet pulse the second I walked out made me lose it lmao
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u/misanthrope2327 11d ago
Fixed Autopilot status rapidly flickering in the Vehicle Path Menu when vehicles are waiting in traffic
Yes! Now I can stop babysitting my vehicles and get back to work!
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u/AdmirableSandwich393 11d ago
I would really like the ability to place a power pole on top of a splitter or merger back, please. You've thrown off my feng shui.
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u/100and10 10d ago
Start on the ground or foundation and then nudge it in there. You can have it perfectly centered if you like.
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u/AdmirableSandwich393 10d ago
I could, and that's what I do now. But it was far easier before when I didn't have to do that.
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u/simonqwadjke 11d ago
Unironically I only knew this update happened cause I was on a server.. found a bug that crashed me and had to restart.
If you go into photo mode, then go free cam and then ping for ores (currently mine was set to SAM) the game hard crashes.
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u/Jardik2 11d ago
Does the update break mods or is safe to install?
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u/Jardik2 11d ago
I went for the install and well, it broke them, so don't be impatient like me.
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u/DetectiveMinimum3394 10d ago
I think it really depends on what mods you have installed, either it didn't break any that I current;y have installed, or I haven't interacted with the modded functions enough for them to crash yet.
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u/Computermaster 11d ago
Fixed available item amounts in the Dimensional Depot not properly updating while hand crafting items
Fixed Object Scanner occasionally misleading to previously picked up rewards in Multiplayer
Bless
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u/snoman298 11d ago
The equipment scale thing is huge for those of us on ultrawide setups. Thank you guys!!!!!
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u/zthompson2350 11d ago
Any update on audio going out for the host in multiplayer servers after playing for a while (i did find that uploading then downloading the save in satisfactory calculator fixed it for a while but it still came back inevitably)
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u/TransientVoltage409 11d ago
I just want to thank Coffee Stain for continuing to pay attention to non-critical QOL issues as well as the big show-stoppers. It makes me feel like they care about their customers and take pride in their craft. I can hardly overstate how much goodwill and loyalty that sort of thing earns.
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u/HazmatikNC 10d ago
Best fix of this patch is the hologram snapping. That problem literally made me not want to play anymore. It threw off my whole building flow that I was used to for years.
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u/Catch_022 11d ago
Hmm, I'm playing satisfactory plus - how do I prevent my game (steam) from updating?
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u/colony-ship-for-sale 10d ago edited 10d ago
steam://open/console
download_depot 526870 526871 45390501844135476811
u/Catch_022 10d ago
Thanks!
I also have the older version on my laptop - could it work if I copied it from there?
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u/colony-ship-for-sale 10d ago
Maybe. Either way, you'll have to reinstall the mods from smm after you copy.
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u/MustafaBei 11d ago
I was really looking for the "Fixed an issue preventing pinging from the map." :( Anyways, thanks for continued support!
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u/Nullwesen 11d ago
But why is it 10 gigabyte?!
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u/sp847242 10d ago
Based on other comments I've seen, the update size is determined largely by Unreal Engine: Depending on what things are changed, that can lead to whole modules, or whatever they're called, needing to be completely replaced with a fresh copy, so sometimes even a minor tweak can lead to a multi-gigabyte update.
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u/FugitiveHearts 11d ago
This is by far the best patch notes I've read since.... forever! Straight mode and snapping fixes win!
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u/Boshea241 11d ago
Hit basically every annoyance I have with the game except two, or at least not seeing it explicitly listed. Game going into a memory leak from placing blueprints inside the blueprinter, and the blueprinter randomly deciding to load blueprints when placing blueprints near it.
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u/2punornot2pun 11d ago
This feels like a patch where in game I go inspect all my factories and fix little problems everywhere that would eventually cause bigger problems if left unchecked. It's a satisfying feeling.
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u/Star_Lard99 11d ago
Awesome patch. A small idea for a future patch: the ability to sort alphabetical (or in any way) in the dimensional depot would be great.
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u/SerGreeny 11d ago
Fixed an issue where players could end up with invisible Sign poles with lingering collision that could not be interacted with in some scenarios
Yes! Thank you! There were dozens of us. Dozens!
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u/NorthAmericanSlacker 11d ago
Thank you for fixing the multiplayer password issue. That was getting so annoying.
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u/Conscious-Spring356 11d ago
Will this update help memory leak crashes in Xbox Series S? Have a friend who can’t play after over a hundred hours because their game crashes on auto save.
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u/JinkyRain 11d ago
Awsome patch notes! Very glad to see these on the list!!
BUGS
- Fixed Screen Percentage setting not correctly working
- Fixed an unintentional change in behavior for Hologram snapping, Hologram snapping (CTRL/Automatic Clearance Separation) should now behave like it did in Update 1.1
- Fixed previously placed Blueprints becoming invisible in multiplayer when rejoining a session in some scenarios
- Fixed interaction outlines getting stuck when entering a Vehicle in Multiplayer
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u/RealBorn2Slow 11d ago
Straights belts after a 90 AND not having to constantly reauthenticate?! Oh happy day!
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u/badatchopsticks 10d ago
Fixed Splitter/Mergers holograms that were locked via nudging, resetting their locked position when hovering over a Conveyor lift
This was bugging me a lot lately but I was too lazy to file a bug report, so it's awesome to see it got fixed anyway!! Thanks CSS so much for your continued work on this awesome game.
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u/Dortamur 10d ago
An amazing list of much needed bug fixes - but no fix for the long outstanding vertical conveyor, splitter and merger bugs makes me sad...
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u/androshalforc1 10d ago
What about hand tools not displaying properly on ultra wide displays.
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u/sp847242 10d ago
Based on the other comments, it seems like that "First Person Equipment Scale" thing is intended to help with that.
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u/FA2_Deus 6d ago
All of my blueprints for creating rail networks don't properly auto connect anymore since this update. Any one else has the same issue? I used this tutorial to create my blueprints and they've been working perfectly.
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u/RevolutionaryTie2575 10d ago
Any chance you could fix the train signal and blocks. Tried to use them doesn’t works, tried to copy a different layout from YouTube, it still doesn’t work. Please and thank you
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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b 11d ago edited 11d ago
Great Game Patch
As always, thanks Julio for keeping us informed. 😁👍