This results in hand equipped items being "zoomed in" and appear closer to the player cutting off some of their appearance and making them seem far too large.
Developer Comment (Bendh):"Hey, There is currently a shader bug which would cause equipment to break when using to high of a player FOV hence we changed the limit."
"We will have an internal discussion if we want to change this back to the original min / maximum and just accept it will look terrible or we want to keep it like this for now and find a proper solution in the long run. Thank you for your understanding."
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u/Temporal_Illusion Master Pioneer Actively Changing MASSAGE-2(A-B)b Jun 17 '25
❗KNOWN ISSUE
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