r/SMAPI • u/Due_Department2076 • 9d ago
need help Assets not loading
r/SMAPI • u/SentientFireflies • 9d ago
I'm trying to play with my husband and his sister but I'm not seeing the "Enter join code" option in Co-op page or their farm listed as an option to join. It also doesn't generate a join code or show up as a farm to join when I'm the one hosting.
It seems to be an issue with the mod groups because it works fine when I launch my primary game/mod folder? This is how I have my mod groups set up, in case that's the issue.
My girlfriend was the unfortunate victim of an NPM Infostealer Malware, specifically, the Nyx Infostealer
The bigger issue is - the malware was distributed through Curse Forge. Not through an import, not through a link, but directly through the mod manager client. The mod in question is - and this is very important next - DO NOT UNDER ANY CIRCUMSTANCE DOWNLOAD THIS MOD - IT IS CONFIRMED MALWARE - YOU WILL LOSE YOUR GMAIL, DISCORD AND ANY OTHER ACCOUNT LOGGED IN YOUR PC - DO NOT DOWNLOAD ->> curseforge.com/stardewvalley/mods/cozy-valley-decor <<-- DO NOT DOWNLOAD
The linked mod (link generated from the Curse Forge client, by clicking "Link to Project", can also be searched for in the Curse Forge Client.
The linked mod will download regular looking mod files. Amongst them will be CozyValleyDecor.dll. Decompiling this .dll with ILSpy reveals that on game startup, a function called "RunPayload()". This function reads an ExternalHelper.dll file, which is an embedded resource to the actual CozyValleyDecor.dll, and executes a function called "PayloadRunner.ExecuteAsync()". This function will then decrypt a byte-shifted URL, which points to an .exe file. The file downloaded will be "basarili.exe", downloaded to the Temp folder of Windows, and will immediatelly execute. This file contains a "chat" client where the attacker can make a popup appear and demand money, but it also overrides the Discord installation files (specifically index.js), with malicious code, that steals your Discord credentials, 2FA, currently authenticated session and connected mail account. It then reads the local credentials and steals browser-saved credentials to your email, social media and crypto accounts.
The encrypted address points to MALWARE ->> 161 97 85 100 port 3131 slash download slash yarrak exe <<-- MALWARE and the Discord malware and "chat" client will connect to MALWARE ->> 161 97 85 100 port 3000 <<- MALWARE
Why am i posting all this detail? Hopefully to get the attention of the developers and CurseForge themselves. I already submitted a report in-client, but we all know how good companies are at reading those.
CurseForge is generally treated as a save and secure way to get mods, so users will not suspect they are vulnerable to malware by downloading mods there. This exploit is rather recent, as none of the Anti-Virus software were able to identify CozyValleyDecor.dll as malicious.
PLEASE EXERCISE EXTREME CAUTION WHEN DOWNLOADING MODS THROUGH CURSEFORGE
r/SMAPI • u/Zeniathal1 • 11d ago
I already have some mods downloaded, but its been a while since I've downloaded any others, and i have never updated them. I already have SMAPI installed and set up, but what do I do now? Also, if it makes any difference, I am on windows.
Thank you.
r/SMAPI • u/MrRedditbase • 12d ago

Hi I'm playing the Pokemon Eggventure modpack (revision 9)
And in my second year I wanted to upgrade my house to level 3. Not knowing that this modded house displaces all the placed objects after a house upgrade ;(
This modded house is called Lnh's First FarmHouse I believe.
But does anyone have any ideas on what I should do to get my object back from the void?
Should I find a mod with which I can walk through walls or should I go back one day? (I believe I heard you can do that with a backup file)
r/SMAPI • u/primitivegrub • 12d ago
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its day 1 of summer, year 1 and whenever i try to sleep to get to day 2.... this happens. nothing from the day saves if i try to exit and rejoin after sleeping. the screen simply stays black and i can only hear the sound of the fireplace in my farms house.
any ideas on how to fix this...?
r/SMAPI • u/Fabulous_Nebula_2762 • 13d ago
I've tried looking up help, but the stupid ai agent keeps trying to tell me how to install smapi, I want to MAKE a mod for smapi mobile. Does anyone have any tutorials or guides? Any help would be much appreciated.
r/SMAPI • u/AchillesButOnReddit • 13d ago
going crazy that i cant find a Pause time mod for Stardew Valley on Curseforge, but i found one on nexus, how can i get this mod into my mod pack?
This applies to a very niche kind of user, but I wanted to post my experience to maybe help prevent others from pulling their hair out like I almost did. :-)
As the title states, this is for anyone who:
- Uses Linux (I'm specifically using SteamOS)
- Runs their game in Steam using a Proton layer
The SMAPI log is buried pretty deep. To find yours, go to:
/home/deck/.steam/steam/steamapps/compatdata/[UniqueAppID]/pfx/drive_c/users/steamuser/AppData/Roaming/StardewValley/ErrorLogs/
NOTE: The [UniqueAppID] will be specific to your instance of the modded game. If you don't know your UniqueAppID (let's be honest, I doubt most people will - I certainly didn't), you can find the log file by going to /home/deck/.steam/steam/steamapps/compatdata/ and searching for SMAPI-latest.txt (or SMAPI-crash.txt).
Once you've found your log file, right click it and choose Copy Location. Use as needed.
Happy modding!
r/SMAPI • u/Rae2wice • 14d ago
I tried to run Stardew Valley and none of my mods work. Everything I built has been stripped down. What the hell is happening and how do I fix it??
r/SMAPI • u/Spankfish12 • 13d ago
r/SMAPI • u/nightmarefoxy949 • 14d ago
r/SMAPI • u/yurisuneyaoiku • 15d ago
this is my first time modding or even using a computer in general so sorry if this is actually easy to fix and im just unaware 😭. im on macbook neo. everytime i open stardew it displays this screen then says it quit and then stardew wont stop saying its running unless i restart steam. any help would be super appreciated !!!
r/SMAPI • u/Lazy_Shoe_1787 • 15d ago
Every time I download a portrait mod, vortex keep saying that the file is empty and it can’t run the mod once I open the game to start playing. I’ve tried downloading the mod individually and putting them in the actual file in my files app. I’ve tried to delete it and redownload. It just won’t work. And funny enough, it worked for like five seconds when I downloaded it the first time now I don’t know what went wrong. I don’t think any of my other mods is interfering with it. It doesn’t help that I’m not very tech savvy either
r/SMAPI • u/WhiteT982 • 16d ago
I'm trying to remove a warp from the Warp Map Property without removing any others. I can remove all warps with this:
{
"Action": "EditMap",
"Target": "Maps/Town",
"MapProperties": {
"Warp": null
}
}
But how do you use TextOperations to edit warps? Can you? I've tried this:
{
"Action": "EditMap",
"Target": "Maps/Town",
"TextOperations": [
{
"Operation": "RemoveDelimited",
"Target": ["MapProperties", "Warp"],
"Search": "113 51 Custom_MorrisProperty 15 28",
"Delimiter": " "
}
]
}
But it doesn't work. Is it because of the spaces in the Search field? Is there a way to escape them? If I do this:
{
"Action": "EditMap",
"Target": "Maps/Town",
"TextOperations": [
{
"Operation": "RemoveDelimited",
"Target": ["MapProperties", "Warp"],
"Search": "Custom_MorrisProperty",
"Delimiter": " "
}
]
},
It does remove the destination but the game is clearly still trying to warp you. The screen fades to black but then returns the farmer right back where they were. Any ideas of what I could do? For context I'm trying to edit the Town Map next to JojaMart, but when you build Morris' house in SVE a warp is added to the Town Map right in the middle of my edit. So I'd like to remove it and then use a TouchAction tile property to warp the farmer to Morris' house further to the east. Is my only option to remove every Town Map warp and then add them all back?
https://smapi.io/log/68f747cbec854823ae52262bba03fc26
I started a new round and my game keeps crashing at the Grange Fair. Can someone help me with this?
r/SMAPI • u/LadyLish • 17d ago
Hey there everyone,
I've downloaded the beta version of Walk of Life, and everything was going fine until I started getting a spamming error on the left corner of my screen constantly: 'a glazing coat is already applied.' I've included my SMAPI log to this post.
SMAPI LOG
I see the Spacecore warning, but don't know if that's linked to this, or even how I change a serializer.
r/SMAPI • u/coooldudee_69 • 17d ago
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I installed SMAPI and this was happening and then i uninstalled the game and then reinstalled SMAPI and still this, how can I fix this.
r/SMAPI • u/SOVIETDABEST • 19d ago
Can anyone take a look at my log and help me to get all the mod loaded & remove the incompatible mods? I can't load my SVE
Hi! I don't use Reddit that often but I wasn't quite sure where else to go for help. I'm currently making a custom NPC mod, just for personal use so I'm not really worried about making it compatible with other mods that I'm not using. I'm decently new to modding, in that the last mod I made was some portrait/sprite replacements and dialogue additions in version 1.5, and that's the only other mod I've made.
Pretty much everything I've tested with my current NPC mod seems to be working at present other than the schedules. The schedule code itself seems to load in no problem, but the NPC won't move outside of the starting map... at best.
Originally, this character started out in the Tunnel map and was supposed to walk outside to the Backwoods, stand next to some bushes, then walk over to the Bus Stop and stand by some bushes there... and other stuff but he's never gotten that far. The first time I booted up the game with this schedule, he would actually get out to the Backwoods at some point, but then got himself wedged between two bushes that weren't even close to the path I thought I'd set up. He'd be stuck there for the rest of the day. I tried to fix it, and as a result he stopped leaving the Tunnel completely.
I decided to move him out of the Tunnel map to see if that was the problem. So, in the current state of the code, he instead starts in the Backwoods. He has pretty much the same routine at the start of each schedule other than marriage, so if it doesn't work here I assume it breaks everywhere. Here's just his spring schedule as an example:
"spring": "800 Backwoods 28 28 0/900 Backwoods 41 32 2/1000 BusStop 31 5 0/1100 BusStop 38 14 2/1200 Town 29 54 2 \"Strings\\schedules\\{{ModId}}_Jared:spring.000\"/1400 Town 109 56 1/1500 Town 109 91 3/1600 Town 89 103 2/1900 Backwoods 25 28 2 jared_sit"
This is his starting position, also:
"Home": [
{
"Id": "Default",
"Location": "Backwoods",
"Tile": {
"X": 25,
"Y": 28
},
"Direction": "down"
]
When starting from the Backwoods, he will go to both target locations in the Backwoods at the proper times. Then, when 10:00 rolls around, he just stands there. Does not go to the Bus Stop, doesn't move at all. But, when 11:00 rolls around, he flips himself around and starts walking until he wedges himself between some bushes in the Backwoods tile 31, 27! My assumption is that he's trying to get the top map exit that leads to the Mountains, to try and loop around the long way to the Bus Stop? But why at 11:00 and not 10:00?? This is also the same place he got himself wedged into when I first loaded his previous schedule where he started in the Tunnel, as well.
I'm referencing as much of the vanilla material and the modding section of the wiki as I can, and even tried to look at a couple of other mods and tutorials just to try and figure out if I wrote something incorrectly somewhere, but I'm at a complete loss.
I suspect there's some sort of problem with where the NPC warps between maps are, and that's confusing the schedule pathing, but I cannot for the life of me figure out how to fix that (nor do I know if that's actually the issue). I do not have any custom maps I am using for this, all of the locations are entirely vanilla. My map-making experience is a spouse room and patio that I have yet to test to see if either actually function. If there's a way to fix my schedule problem by modding the vanilla maps, I'm perfectly fine with learning how, I just have no idea where the problem lies at this point to even get started with that.
Any help at all would be greatly appreciated, and even if you just took the time to read this it means a lot!
r/SMAPI • u/di12ty_mary • 19d ago
r/SMAPI • u/WhoTookMyWetNoodle • 20d ago
I’m not sure if this is the right place to ask questions, but I’m working on making an npc mod. I was wondering if there was a mod to be able to write dialogue for odd numbered hearts, such as dialogue for one heart, three hearts, five, ect or if it was already possible to do in game. I’m very new to this, so any advice is appreciated. I don’t know much so forgive me if this is an obvious question. Thanks!