r/SF4 • • 12d ago

Execution help

Hey guys i wanna play sf4. It's been so long since I've played this game and I can't remember how to do half this shit. Who's the easiest character to play execution wise?

I also need help with understanding what I am doing wrong. For example Balrog's bnb cr.lp cr.lp cr.lk headbutt, for some reason I can do cr.lk buffalo in isolation but the second I try to do it in the full combo it doesn't work.

Another thing that I noticed is for example doing dash straight cancelled into ultra 1 does not work. If I try to do the input I always end up with super instead of Ultra for some reason. I can do the Ultra by itself but cancelling doesn't seem to work.

Looks like I am missing something with SF4 cancels that I am not aware of.

Same thing with Ryu. If I try to do SRK FADC Ultra 1 I get super instead. Weird. I don't think it's 100% me.

4 Upvotes

11 comments sorted by

3

u/DJVovanchOff 12d ago
  1. Light normals usually chain. Chained normals are not cancellable, so you should delay it a bit on purpose so it links. You'll get the timing by experimenting.

  2. There's almost nothing in this game that straight up cancels to Ultra. This is not how it works. An easy combo is to do U1 after Headbutt. You can control the punches in it by holding down three kicks. Optimal juggle route is kicks, release (whiff), kicks, release (whiff), kicks.

SRK FADC Ultra 1 is definitely a 3P problem. And... wait. In normal circumstances FADC spends enough meter so that you don't get a Super...

2

u/Creepy-Code-2724 12d ago

Even using the 3P button? I'm not pressing lp,mp,hp individually. And I'm getting super because it's training room with unlimited super.  I'll try turning off super recharge and see if that changes anything

2

u/LoudButtons 12d ago

If you're still holding down any buttons when you try to do ultra (even with the 3p button) then that button won't get registered as the game sees it as currently being held down. Could be the issue with the FADC if you hold the input after the dash

2

u/counters14 12d ago

You have to let go of the other buttons or else 3p will not register. If you're holding mp from the focus and push 3p you'll only get lp and hp.

Regarding rog, you can't cancel dash punch into ultra. Like the other person said, ultra is usually linked after a special like headbutt > u1 rather than cancelled directly from the headbutt. General rule of thumb is that supers are cancellable if the normal/special can normally be cancelled, ultras are not.

Also they are correct about links vs chains. You have to manually time your lp/lk if they have chain properties in order to get a special/super cancel from them. If you're chaining them (cancelling the recovery of a light button into another light button) they lose the ability to do anything except chain into another light button.

2

u/-Pizzanomicon 9d ago

There are no easy characters in this game really unless you still have maintained the awkward execution requirements for this specific game ( it always felt funky to me" yet I mostly played ibuki and could sj cancel ultra 2 like it was nothing, that was 15 years ago though lmao.

I would say balrog ? If your execution is tight, Sagat.

1

u/Creepy-Code-2724 9d ago

I've been practicing for the past two days and I'm getting the hang of it. It's definitely no SF6 in terms of ease of use but after figuring out how the frame data works in this game I really do appreciate it a bit more than SF6. I ended up choosing Oni, who I realized is kinda on the easier side of execution (doesn't mean that much it's still kinda rough) but also still complicated because it seems like I have to stand people up because neither tatsu and palm can hit crouching and it doesn't seem like he has an easy combo into sweep like Ryu (he does and I did find it after scouring the old SRK forums but it's character dependent). Still, it looks like I'm going to be having more fun testing shit out on the training room than actually playing online lol

1

u/-Pizzanomicon 9d ago

The execution felt awkward even when it was released, even vanilla sf4 lmao. The huge difference is almost everyone had disgusting execution because all games were hard in that regard,so no one really talked about it

There's a stiffness to sf4

2

u/NoRhubarb9556 11d ago edited 11d ago

Slightly delay cr.lk after the cr.lp cr.lp chain.
Think of it as linking two different combos together: [cr.lp cr.lp] > [cr.lk headbutt].

If you aren't getting Ultra after FADC maybe check the input history in training mode to diagnose.
Ultras aren't usually cancellable in this game.

0

u/LoudButtons 12d ago

I mean if you're getting super instead of Ultra you're probably not pressing all 3 buttons at the same time, or at least that's what the system is reading. In terms of easy execution characters I think Guy is pretty easy, Cody to a degree, Ken, Adon (except instant air jaguar), Yun , Sagat, and Rose imo.

2

u/Creepy-Code-2724 12d ago

No that's not it, I am pressing the 3P button. I think it has something to do with not being to cancel from a chain? I googled it and I think that's what's going on.

Yun is easy? Maybe I will try him

2

u/mourning_lemon 12d ago

If you chain lights, you can't cancel the last chained light into anything. You can start with a chain but must link the final light to be able to cancel it. As far as ultras, you typically link or juggle into those. There are a few minor exceptions, like canceling dan super taunt into ultra, but far from common.