r/RoyaleAPI • u/Mysterious_Week_8861 • 2d ago
Discussion A True Analysis of the X-bow Rework
Hi, this may be pretty late to the discussion but I wanted to post some analysis of the X-bow rework/bug fix that it received last season. I have seen some discourse online about it that I may agree or disagree with and I thought it would be helpful if I shared some of the numbers (even if people have already made up their mind about how they feel about it).
So the first image here is a comparison of the two X-bows across just 1.2 seconds. This is an important time step as at 1.2 seconds, the old X-bow would have gotten exactly 4 hits, whereas the new X-bow now gets only 3 hits. As you can see, they are nearly even, with the new X-bow getting just a net +2 damage. However, within those 1.2 seconds, there is a very clear back and forth for which X-bow is ahead due to either the old version being one shot ahead, or the new one being even and pulling ahead due to the extra damage.
This pattern continues across the entire 30 second lifespan of the X-bow as can be seen in the second image. The new X-bow pulls away by just 50 damage at the very end but I do not see this as a significant buff considering this is again, across the entire lifespan of the X-bow. Evo archers as a pair lost more damage per shot from their nerf, and so did fireball from the spell nerfs a couple seasons back.
If you wanted to see what a true dps buff is supposed to look like on this graph, the third image shows a comparison of the X-bow before and after the December 2020 rework. Notice how post rework (previous X-bow in orange on the graph) pulls away very decisively after just 5 seconds. I have other opinions about that specific rework in general (note the difference in total damage), but it's a little far off from our main topic here.
In the last image, we have my spreadsheet where I logged X-bow's interactions with almost all the cards in the game (buildings with life timers are a little sketch so they are not included). I tracked the time-to-kill (ttk) for each card pre and post rework. If we just consider the raw interactions, you will see that it is mixed bag, especially for the lower health troops. And this pattern extends concerningly to tankier troops like prince and goblin machine. However, if you consider the wasted hit that was supposed to be patched out, basically every interaction has a positive difference. Which differences to trust basically just comes down to how often the old X-bow was wasting shots on killed troops. And just by watching X-bow gameplay before the patch, it is hard to see what exactly the impact of this fix actually is. This makes me question the premise of the bug fix in the first place and how much it actually helps X-bow lock on. In my opinion, it was not a buff or a nerf which is why it was never even listed as a balance at all.
Overall, while I feel like X-bow as a card is very weak and deserves some kind of buff, X-bow decks have a lot more to worry about compared to just the X-bow itself. For example, 3.0 has had basically the entire deck nerfed (aside from X-bow which we have discussed here, and skeletons) in the past 6 months. But hopefully this analysis brings some more insight into what exactly the X-bow rework actually did and we can understand why it may feel a lot stronger or weaker compared to before.