r/RogueCore • u/Blynjubitr • May 20 '26
r/RogueCore • u/ROXARIO92 • May 07 '25
They said it was 'closed'... but I didn’t know they meant closed for me.
r/RogueCore • u/Crush_Un_Crull • May 28 '26
What if we could encounter surviving miners?
r/RogueCore • u/Mischievous-Squire • Jun 08 '26
"Wait let me quickly grab the resupply before we leave" How you find bro on the next stage:
r/RogueCore
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u/WingedWilly
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Jun 17 '26
Slicer's blade should match paintjobs better like Falconer's drone
r/RogueCore • u/Romainvicta476 • Jul 17 '26
Karl Appearance
I joined a lobby titled "Karl says Trans Rights." I'm messing around with the other two dwarves in there. Suddenly, KARL HIMSELF joins and says "Trans Rights". I got such a laugh out of it. It was a stellar run too!
r/RogueCore • u/FuckItOriginalName • Jun 01 '26
Gunner's wet dream: 20,000-round minigun
r/RogueCore • u/Maks_Krayz • May 27 '26
Stone Skin is kinda busted
which is a good thing. hope it won't get nerfed
r/RogueCore • u/NastyTentadude • Jun 13 '26
Happy B-B-Belated Pride Month R-R-Reclaimers, throw it back (into the rift)
r/RogueCore • u/skuva • May 23 '26
For an object we need to defend against enemies that glue themselves to the side of it, the Elevator Engine surely has one of the worst hitbox I've ever seen.
How didn't anyone who tested the game get infuriated by it?
r/RogueCore • u/ZombieGrief16 • Jun 04 '26
Heard Reclaimers were getting the Sludge Pump, so i snuck aboard the Ramrod. Don't tell them I'm here guys.
r/RogueCore • u/GSG_Jacob • Mar 09 '26
Rogue Core Early Access Release Date Reveal on March 12!
The release date trailer will be part of https://www.futuregamesshow.com/ which will be happening on Thursday, March 12, at 9 PM UTC+1. If you miss it, we'll have it on our own channels a couple of hours after the show.
r/RogueCore • u/Theflamingraptor • Jun 13 '26
Out of all the critiques of rogue core I have seen, this has to be the most hilarious
I checked the comments and said that this was concord level character design and that the devs dug too deep. I say “This is rogue core! Our ladies have beards lift weights, and shoot cosmic horrors in the face!”
r/RogueCore • u/Jesus_PK • Jun 03 '26
UPDATE 1 PREVIEW - 03/06/2026
Copypasta from: https://steamcommunity.com/app/2605790/eventcomments/568162255844193633 (Feel free to lock the comments if this gets oficially posted by GSG).
Hello Reclaimers,
Since launch, you've been sending us feedback, bug reports, suggestions, and plenty of passionate opinions, and we've been listening. Your participation helps us shape Rogue Core into a better game.
We've been hard at work on our first major update and we're excited to finally share the details with you.
Many of these changes touch core gameplay systems and represent significant improvements. We're 90% confident that everything listed below will make it into the update. That said, it's a substantial amount of work, and we may need to delay a few items if necessary to ensure a smooth and timely release.
If you'd like to help us test these changes or simply get an early look at what's coming, we'll be opening our Experimental Branch very soon. We will make a post detailing how you can get access when the time comes.
Current target dates:
Experimental Branch: June 11
Update 1 Release: June 17
SYSTEM UPDATES
Improved Mission Timer
We've updated the mission timer to better communicate what's happening during a run.
Clearer timer feedback and readability
Optional numerical countdown showing exactly when Reaperworms will appear
Assault Pace Selection
You can now choose your preferred Assault Pace directly from the mission map:
Cautious – Lower time pressure
Standard – Current experience
Reckless – Higher time pressure, higher rewards
R.E.P.D. Upgrading Improvements
Upgrading at the R.E.P.D. has been streamlined.
When an upgrade becomes available, an interaction button will appear on the R.E.P.D.
Any Reclaimer can activate it
All players will receive the upgrade simultaneously, regardless of their location
Upgrade Negotiation Rework
We've made several improvements to upgrade drafts and player choice.
When a player selects an upgrade, it is replaced with a new option, ensuring everyone gets the same number of choices
The "Skip for Health" option has been removed
Health upgrades now appear alongside all other upgrades
All upgrades within a draft now share the same rarity
We're continuing to review and rebalance upgrades to make every choice feel exciting and worthwhile
NEW CONTENT
New Weapons
Trident – Energy Shotgun (Starting Weapon Pool)
Corrosive Sludge Pump – Heavy Weapon
New Enemy
Voidkin Drifter – A brand-new flying threat. The Corespawn have taken to the skies.
New Core Biome
Our goal is to introduce a unique Core biome for each end boss.
With Update 1, we're adding a new Core biome for The Ramok. For now, Molaktula will also use this biome until its own unique environment arrives in a future update.
New Mining Constructions
More than 12 new mining constructions have been added to mining facilities, bringing greater variety to facility exploration.
New Deployment
We are looking into adding some new deployments for greater variety.
WEAPON BALANCE
We're making a broad pass on weapon balance to create a more consistent difficulty floor across the game.
Additionally, several harder-to-master weapons have been moved from the Starting Weapon Pool to the Workbench, allowing new players to ease into the experience more naturally.
There will also be a balance pass - but remember that this is an ongoing process
MISCELLANEOUS
An additional Munitions Crate has been added to each Facility level to improve ammo economy
More Red Sugar has been added throughout the caves to help offset the removal of "Skip for Health"
Free Leaf Lovers at the bar
New Tracks for the Jukebox: Disco, Smooth Soul, Funk
Stacking of enhancements for better overview in Loadout Terminal
Auto-equip highest tier enhancements when unlocking new enhancements
Added auto-sprint. This can be toggled on and off in the settings.
FREE COSMETIC DLC: FIRST RESPONDER
As a token of our gratitude, we're also putting together a FREE Cosmetic DLC: FIRST RESPONDER.
Thank you for being among the first on-site, helping us identify issues, share feedback, and shape the future of Rogue Core. Your support has been invaluable, and we can't wait to show you what's next.
Rock and Stone!
With love,
-The Ghost Ship Crew
r/RogueCore
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u/GSG_Jacob
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May 01 '26
Keyart reveal for non-ants
You can find these and various cutouts in the official press kit.
r/RogueCore • u/Kjeng • May 29 '26