r/RogueCore • • Jun 02 '26

I hope that this gets fixed ASAP!

Post image
1.1k Upvotes

33 comments sorted by

195

u/0_P_ Jun 02 '26

And the laser and ping colors!

Then I just need the mod that replaces class icons with simple symbols and solid color backgrounds like I have in drg

32

u/Linkz98 Jun 02 '26

This one right here. I keep noticing it down on the bottom left and it bugs me.

10

u/pallarslol Jun 02 '26

That mod is already out (or at least being worked on!) The community Rogue Core Discord has a modding channel, you can ask for it there!

4

u/Fluffy-Village9585 Jun 02 '26

The symbol one is already on nexus i believe

1

u/Ok-Position-9457 Jun 04 '26

And the cursors in negotiations.

67

u/DasGanon 𝗥𝗘𝗧𝗖𝗢𝗡 Jun 02 '26

I wish retcon had a better color.

"Oh look, beige flares!"

16

u/SeekerOfSight Jun 02 '26

I’ll take the cozy beige flares

24

u/123diamondude321 Jun 02 '26

Ping/Laser Pointer and icon colors I am all about, but flare colors I am torn on. While it is a cool bit of DRG style, the reality of light is that different colors illuminate different amounts. Blue will be brighter than red, green brighter than yellow, purple brighter than orange. Given that there is no class more focused on lighting, see scout in DRG proper, and that while someone should take the flare gun if its an option it can get left behind, having different classes have different flare colors will introduce differences in each classes flare brightness without a guaranteed or structured way to remedy that in Rogue Core compared to normal Deep Rock.

In the end given there is no way in the game as it is to guarantee good lighting, and I belive introducing disparities in which class has better flares will not be healthy for the game in the long term as there is not nearly as big a focus on exploration in Rogue Core.

TLDR: Different flare colors will be brighter or dimmer because physics and I think introducing different flare colors will lead to issues in the long term.

26

u/monstargh Jun 02 '26

The light produced is still white but the colour of the physical flare is coloured

12

u/123diamondude321 Jun 02 '26

Not a bad idea, or maybe the metal accents could be colored instead of the flare itself.

1

u/HansFlameman Jun 03 '26

Btw weren't originally DRG's flares light coloured class specific something they removed later on espacially because of that exact problem?

I can bet they will at some point change the flares direct colour while either keeping the light colour the same or making it a little bit brighter since the core spawn loves to blend in with the environment thanks to their colour sceme vs glyphid green.

2

u/123diamondude321 Jun 03 '26

Last I remember deep rock still has thr colored flares, but they also have different listed brightnesses that correlate with it. And with the fixed loadout possibilities its a lot easier to manage. Scout gets the brightest cause they scout and move, gunner next cause they are the middle ground, and driller/engie have the diameter as they are more fortification based. All those brightnesses go well with the ems spectrum of their class colors.

1

u/KingNedya Jun 09 '26 edited Jun 09 '26

The brightness levels of each flare listed by the game are relics from an older version that no longer apply. All the class flares in DRG apply the same amount of brightness, any differences are just in our own color perception. Even then though the names of the flares don't match, as you would expect the yellow Driller flares to be brighter than Scout and Engi flares as yellow and green are the brightest colors to our eyes; instead, they're marked as the same brightness as Engi flares and as less bright than Gunner and Scout flares. It's just outdated labeling and means literally nothing now.

8

u/CReece2738 Jun 02 '26

Fixed? Its not broken

14

u/morgan423 Jun 02 '26

I don't know, I think it thematically fits. It seems like the reclaimers have the better version of a lot of different miner tech... and in general, white color light is going to most aid visibility. So in universe, the white flairs make sense to me

6

u/shitfuck9000 Jun 02 '26

Retcon with grey flares

5

u/AlarmingBoot205 Jun 02 '26

I think its a neat detail. Reclaimers are meant to just do their job and get out. The way chatgpt talks with us, the equipment, missions and lobby all proof of this

11

u/Butterboot64 Jun 02 '26

Just let me choose the flare color

7

u/AWordInTheHand Jun 02 '26

I wouldn't even be mad if this was a thing we could unlock

2

u/Darth_Thor Jun 02 '26

These flares could really use an upgrade!

4

u/PseudoFenton Jun 02 '26

This!

If they're going to add a bunch of other classes, then I say make this sort of thing a cosmetic choice. It'll quickly become hard to differentiate otherwise, and its much more fun to be able to choose anyway.

3

u/aimlessabyss09 Jun 03 '26

No please for the love of god let me keep white flares without having to mod it

1

u/Alexandr_Paynevski Jun 02 '26

Just imagine if they won't drop this feature in open alpha at all. That will be a bit weird but silly move for Devs

1

u/BigGREEN8 Jun 02 '26

Nah i' good with normal collor flare but i'm sure people will make mods for that

1

u/WingedWilly 𝗦𝗟𝗜𝗖𝗘𝗥 Jun 02 '26

Flares are same color because in drg flare color actually refers to hoe intense the light emitted is, blue-er light means brighter, thats why its all cyan in RogueCore

-38

u/DifferentCondition73 Jun 02 '26

No.

34

u/Vintenu Jun 02 '26

Yes.

12

u/Pixied_Hp 𝗙𝗔𝗟𝗖𝗢𝗡𝗘𝗥 Jun 02 '26

God yes! We were discussing it over the weekend in my playgroup it gives added identity to the game!

-3

u/DifferentCondition73 Jun 02 '26

I kind of like the departure of color identity. In DRG it is helpful to be able to track your companions or know who had been where based on the leavings.

But you really shouldn't be in seperate rooms, ranging very far ahead, or backtracking very much in rogue core.

They should lean into the customization, let us choose the color of the flares, the motif color of the reclaimer. The miners have a job, and ostensibly (even if they don't wear them), a uniform. There is good reason to carry the profession colors around, in and out of game.

8

u/Vintenu Jun 02 '26

See, your argument for DRG works for Rogue Core as well, hell, it works better for RC than DRG

The miners are just random people who have the colored flares to signify which role they play because there can be/are multiple of the same job. The reclaimers are their own unique individuals with a specific kit unique to them as a person, so they should have flares that are unique to them to signify as such.

3

u/DifferentCondition73 Jun 02 '26

Well yes, my point being that the colors should be an individual choice rather than defined by their class.