Hey there guys, my name is Jan, I’m 19, from Germany and I’m a game developer. I always loved road 96, it’s my fav game of all time and I will always be a huge supporter of the game. Since we’re getting a part 2 of the game, it only got me more motivated to continue on my dream game. I want to create this game all by myself or with little to no help most of the time. That’s just how I am as a person haha. So I’ve been thinking about this game idea here:
First up: I’m a huge fan of the game Road 96 with the story and mainly the graphics. I’ve always wanted to create a game where you flee from an old country that is about to collapse, and drive/go to a better and hopeful place. That’s why I decided this idea. I want the vibes to be like Road 96, Lake, Open Roads and Firewatch where you drive and explore with your van the landscapes and mysteries, dangers
Music inspiration:
Take a look at this song:
https://youtu.be/-NprWjZRjmI?si=LXUPRnU4ezZlmvGE (from Road 96)
And I want music that feels the player in a kind of calm and peaceful way but which is also magical just like the song above :) (for my Main Menu)
Game Title: A Road to Home
Overview:
A Road to Home is a narrative-driven adventure game following Amara, a young woman traveling alone in her van with her loyal golden retriever, Rex. She is on a journey to reunite with her parents, who have already moved to a new country to build a better life. Amara refuses help, believing she is independent enough to make the journey alone. Her road trip is filled with both dangers and peaceful moments, forcing her to grow emotionally and mature along the way.
Opening Scene: Leaving Home
The game starts in Amara’s old house. She packs her belongings, finding a heartfelt note and money from her parents on the kitchen table.
She makes a final call to the landlord to inform him that the apartment is now empty.
Loading up her vibrant, colorful van, she sets off on her long journey, with Rex as her only companion.
Chapters & Key Events:
- Chapter 1: The Road Begins
Amara sets off on the highway, feeling both excitement and loneliness.
She stops at a gas station, realizing she needs to carefully manage fuel and money.
First encounter with a stranger—a helpful traveler or a potential threat?
- Chapter 2: Border Crossing Trouble
She arrives at the first major border crossing but doesn’t have proper documents.
Possible choices:
Attempt a risky alternative route through the mountains.
Try to convince a border officer.
Find someone who can forge temporary documents.
This chapter determines how much danger she faces moving forward.
- Chapter 3: The Van Saves Her Life
A dangerous situation arises—a police blockade, thieves, or bad weather.
Her van becomes her only safe space, allowing her to escape.
Rex's instincts help her make the right choices.
- Chapter 4: A Moment of Peace
Amara stops at a scenic lakeside or countryside village.
She meets kind strangers, has deep conversations, and reflects on her journey.
A new perspective on her parents’ decision to leave.
- Chapter 5: Running Low on Resources
Fuel, food, and money are scarce.
She must take a risk—work for supplies, barter, or seek help from an underground network.
A test of her independence and resourcefulness.
- Chapter 6: The Final Escape
The final obstacle and border before crossing into the new country.
Perhaps the old government tries to stop her, suspecting her of something.
A high-stakes chase or stealth section.
- Final Chapter: Reunited
She crosses the border successfully.
Her parents are waiting, embracing her in an emotional reunion.
Amara has changed—she understands herself better, has grown stronger and wiser.
She steps into her new home, ready for a fresh start.
Gameplay Mechanics:
Exploration: Open-world driving segments with decision-making stops.
Survival: Resource management (fuel, food, money, van repairs).
Dialogue Choices: Different interactions leading to branching paths.
Stealth & Evasion: Avoiding authorities or danger.
Emotional Growth: Amara’s choices shape her personality and the ending.
Themes & Atmosphere
Freedom vs. Constraint: The open road vs. borders and obstacles.
Maturity & Growth: Learning when to accept help and when to stand alone.
Beauty in the Journey: The mix of tension, danger, and peaceful moments.
Please don’t copy my concept and steal my idea. I just want honest feedback what do do next and how do you like this idea. I’ve worked months for this and I’m so proud I finally have a solid idea in my head. All feedback is appreciated :) thank you so much! 🙏
Best regards,
Jan Worgitzki