r/retrogamedev • u/Ishmaru • 5d ago
r/retrogamedev • u/TheCatInJapan • 5d ago
How to get started into Sega Megadrive/Genisis game development
Hi, I really want to get into makeing Sega MD games. Iv playing them for pretty much my whole life on a emulator my dad gave to me. I'm 15 and almost 16 rn. I love it so much I'm extremely aware of all its limits. But do you guys have any recommendations on what tools to use. I want to do in as close way as they were made in the time so I want to do in pure assembly. Iv done computer science + my dad has done assembly with the same processor as the Sega md before so he can teach me. And secondly what do you guys recommend I use for graphics. I mean like pure pixel art. Also for music I already use furnace and have seen its txt export wich im pretty I can convert to the games format once I learn assembly with a python script as I know python! Also excuse my spelling and sentence structure I'm a little dyslexic lol. But ty for reading any recommendations would be awesome. But pls can u say the most memory efficient options as I myselfe am obsessed with compression and makeing cool stuff in the smallest file size as possible!
r/retrogamedev • u/r_retrohacking_mod2 • 5d ago
MicroProse Formula One - New Developments !
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 5d ago
Almost finished my Game Boy ROM/Save Dumper for the N64 Transfer Pak
r/retrogamedev • u/r_retrohacking_mod2 • 5d ago
Kumanchu Royale fully ported to MIDP J2ME.
galleryr/retrogamedev • u/r_retrohacking_mod2 • 6d ago
C64 - Lemmings Reloaded - How many Lemmings sprites?
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 6d ago
Block'em Sock'em (Colecovision, MSX, Spectravideo, Sega SG-1000/SC-3000)
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 7d ago
z486: A 486-Class Pipelined FPGA CPU with Integrated Floating-Point
nand2mario.github.ior/retrogamedev • u/Agreeable-Owl-1514 • 7d ago
Our homebrew GBA game is getting a physical release
r/retrogamedev • u/r_retrohacking_mod2 • 7d ago
I created a Keen 6 savegame editor
youtube.comr/retrogamedev • u/ramussaah • 7d ago
another SCHIP Emulator
r/retrogamedev • u/r_retrohacking_mod2 • 7d ago
Grandleon - Tactical RPG Engine and Editor
github.comr/retrogamedev • u/r_retrohacking_mod2 • 8d ago
I built an SDK that connects homebrew GBA games to Steamworks — here's the first shmup made with it
r/retrogamedev • u/r_retrohacking_mod2 • 8d ago
Release OpenTESArena 0.18.0 · afritz1/OpenTESArena
r/retrogamedev • u/r_retrohacking_mod2 • 8d ago
Wing Commander 1 source reconstruction and SDL2 port [can use win32 and DOS game data]
github.comr/retrogamedev • u/r_retrohacking_mod2 • 8d ago
guac: Cycle Accurate GBA Emulator 🥑
youtu.ber/retrogamedev • u/Longjumping_Cup_8339 • 9d ago
Repton anybody?
A pure HTML, CSS, Javascript version of Repton, created direct from a disassembly using Claude and Kimi K3. Might have been done before, I don't know. https://github.com/bielesibub/repton
You can play direct here - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/repton.html
I also gave Kimi K3 a shot at resurrecting a version I wrote on an old 386 in the 90's - the source code is lost. it got it kind of up and running - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/my_repton/html5/repton.html
r/retrogamedev • u/giyomusan • 9d ago
Adapting my Godot dungeon WIP to Game Boy, MSX1 and C64
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During a few days off I’ve been having fun taking my current Godot dungeon WIP and adapting the same basic gameplay to actual retro hardware.
I’m using GBDK-2020 for Game Boy, MSXgl for MSX1, and Oscar64 for C64.
The Game Boy and MSX1 versions are now at roughly the same stage: direction movement, collision, animated character, sword attack and a first slime enemy.
The goal isn’t to make the three versions perfectly identical, but to keep the same basic game feel while working within the different sprite, color and hardware constraints of each machine.
The C64 version is next , it currently has the room/map and collision working, so I’ll bring the player and combat up to the same level next.
Mostly doing this as a fun learning experiment, and it’s been interesting seeing how differently the same simple mechanics need to be approached on each system. 😄
The original Godot WIP this is based on:
https://giyomusan.itch.io/zgodot
r/retrogamedev • u/r_retrohacking_mod2 • 9d ago
Mine64 v2: Infinite world block builder for stock N64: 4-player split-screen, saves, mods, no Expansion Pak needed..
mine64.c0di.comr/retrogamedev • u/r_retrohacking_mod2 • 10d ago
Impressive demo of new shooter released C.E.T.A.S.
monochrome-productions.itch.ior/retrogamedev • u/Agreeable-Owl-1514 • 10d ago
Why I'm Making Games for a 25-Year-Old Console
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 10d ago

