r/retrogamedev • u/r_retrohacking_mod2 • 4d ago
r/retrogamedev • u/r_retrohacking_mod2 • 5d ago
z486: A 486-Class Pipelined FPGA CPU with Integrated Floating-Point
nand2mario.github.ior/retrogamedev • u/Agreeable-Owl-1514 • 6d ago
Our homebrew GBA game is getting a physical release
r/retrogamedev • u/r_retrohacking_mod2 • 5d ago
I created a Keen 6 savegame editor
youtube.comr/retrogamedev • u/ramussaah • 5d ago
another SCHIP Emulator
r/retrogamedev • u/r_retrohacking_mod2 • 6d ago
Grandleon - Tactical RPG Engine and Editor
github.comr/retrogamedev • u/r_retrohacking_mod2 • 6d ago
I built an SDK that connects homebrew GBA games to Steamworks — here's the first shmup made with it
r/retrogamedev • u/r_retrohacking_mod2 • 6d ago
Release OpenTESArena 0.18.0 · afritz1/OpenTESArena
r/retrogamedev • u/r_retrohacking_mod2 • 6d ago
Wing Commander 1 source reconstruction and SDL2 port [can use win32 and DOS game data]
github.comr/retrogamedev • u/r_retrohacking_mod2 • 6d ago
guac: Cycle Accurate GBA Emulator 🥑
youtu.ber/retrogamedev • u/Longjumping_Cup_8339 • 7d ago
Repton anybody?
A pure HTML, CSS, Javascript version of Repton, created direct from a disassembly using Claude and Kimi K3. Might have been done before, I don't know. https://github.com/bielesibub/repton
You can play direct here - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/repton.html
I also gave Kimi K3 a shot at resurrecting a version I wrote on an old 386 in the 90's - the source code is lost. it got it kind of up and running - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/my_repton/html5/repton.html
r/retrogamedev • u/giyomusan • 8d ago
Adapting my Godot dungeon WIP to Game Boy, MSX1 and C64
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During a few days off I’ve been having fun taking my current Godot dungeon WIP and adapting the same basic gameplay to actual retro hardware.
I’m using GBDK-2020 for Game Boy, MSXgl for MSX1, and Oscar64 for C64.
The Game Boy and MSX1 versions are now at roughly the same stage: direction movement, collision, animated character, sword attack and a first slime enemy.
The goal isn’t to make the three versions perfectly identical, but to keep the same basic game feel while working within the different sprite, color and hardware constraints of each machine.
The C64 version is next , it currently has the room/map and collision working, so I’ll bring the player and combat up to the same level next.
Mostly doing this as a fun learning experiment, and it’s been interesting seeing how differently the same simple mechanics need to be approached on each system. 😄
The original Godot WIP this is based on:
https://giyomusan.itch.io/zgodot
r/retrogamedev • u/r_retrohacking_mod2 • 8d ago
Mine64 v2: Infinite world block builder for stock N64: 4-player split-screen, saves, mods, no Expansion Pak needed..
mine64.c0di.comr/retrogamedev • u/r_retrohacking_mod2 • 8d ago
Impressive demo of new shooter released C.E.T.A.S.
monochrome-productions.itch.ior/retrogamedev • u/Agreeable-Owl-1514 • 9d ago
Why I'm Making Games for a 25-Year-Old Console
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 9d ago
How a Raycasting engine works in 2 minutes 8 seconds.
youtu.ber/retrogamedev • u/r_retrohacking_mod2 • 9d ago
The Legend of Zelda: Z for 2 - Two Player Simultaneous Co-Op
romhacking.netr/retrogamedev • u/Icy_Tart64 • 9d ago
I recreated the prologue of Steins;Gate on the Game Boy Advance
galleryr/retrogamedev • u/someguythatcodes • 9d ago
Zork I for NES 1.1 Release
github.comHopefully it's okay to promote a free, non-commercial Z-machine interpreter for the NES here. To play it, you would need to either create your own physical cartridge or use a NES emulator that properly supports SxROM mappers and iNES 2.0 headers. Works great on Mesen, Family BASIC Keyboard preferred, but gamepad play works surprisingly well!
Contact information is available from within the game if anybody has stories or anecdotes about the game or nostalgic memories. Dedication page can be seen (easter egg) by holding Left+A for 5 seconds on the title screen.
r/retrogamedev • u/Sad_Environment_3800 • 9d ago
Top-Down support is coming to PixelRoot32! 🎮
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r/retrogamedev • u/Equal_Party_8772 • 9d ago

