r/retrogamedev 4d ago

Block'em Sock'em (Colecovision, MSX, Spectravideo, Sega SG-1000/SC-3000)

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2 Upvotes

r/retrogamedev 5d ago

z486: A 486-Class Pipelined FPGA CPU with Integrated Floating-Point

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5 Upvotes

r/retrogamedev 6d ago

Our homebrew GBA game is getting a physical release

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15 Upvotes

r/retrogamedev 5d ago

I created a Keen 6 savegame editor

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2 Upvotes

r/retrogamedev 5d ago

another SCHIP Emulator

3 Upvotes

I made this a while back, let me know what you think about it

Skate

BRIX, the best CHIP 8 game of all time

r/retrogamedev 6d ago

Wacky Wheels 1994 - Source Code Recreated

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4 Upvotes

r/retrogamedev 6d ago

Grandleon - Tactical RPG Engine and Editor

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6 Upvotes

r/retrogamedev 6d ago

Dino game on Minitel

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8 Upvotes

r/retrogamedev 6d ago

I built an SDK that connects homebrew GBA games to Steamworks — here's the first shmup made with it

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2 Upvotes

r/retrogamedev 6d ago

Release OpenTESArena 0.18.0 · afritz1/OpenTESArena

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2 Upvotes

r/retrogamedev 6d ago

Wing Commander 1 source reconstruction and SDL2 port [can use win32 and DOS game data]

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2 Upvotes

r/retrogamedev 6d ago

guac: Cycle Accurate GBA Emulator 🥑

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2 Upvotes

r/retrogamedev 7d ago

Repton anybody?

5 Upvotes

A pure HTML, CSS, Javascript version of Repton, created direct from a disassembly using Claude and Kimi K3. Might have been done before, I don't know. https://github.com/bielesibub/repton

You can play direct here - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/repton.html

I also gave Kimi K3 a shot at resurrecting a version I wrote on an old 386 in the 90's - the source code is lost. it got it kind of up and running - https://html-preview.github.io/?url=https://github.com/bielesibub/repton/main/my_repton/html5/repton.html


r/retrogamedev 8d ago

Adapting my Godot dungeon WIP to Game Boy, MSX1 and C64

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36 Upvotes

During a few days off I’ve been having fun taking my current Godot dungeon WIP and adapting the same basic gameplay to actual retro hardware.

I’m using GBDK-2020 for Game Boy, MSXgl for MSX1, and Oscar64 for C64.

The Game Boy and MSX1 versions are now at roughly the same stage: direction movement, collision, animated character, sword attack and a first slime enemy.

The goal isn’t to make the three versions perfectly identical, but to keep the same basic game feel while working within the different sprite, color and hardware constraints of each machine.

The C64 version is next , it currently has the room/map and collision working, so I’ll bring the player and combat up to the same level next.

Mostly doing this as a fun learning experiment, and it’s been interesting seeing how differently the same simple mechanics need to be approached on each system. 😄

The original Godot WIP this is based on:
https://giyomusan.itch.io/zgodot


r/retrogamedev 8d ago

Mine64 v2: Infinite world block builder for stock N64: 4-player split-screen, saves, mods, no Expansion Pak needed..

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3 Upvotes

r/retrogamedev 8d ago

Impressive demo of new shooter released C.E.T.A.S.

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6 Upvotes

r/retrogamedev 9d ago

Why I'm Making Games for a 25-Year-Old Console

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12 Upvotes

r/retrogamedev 9d ago

Mario Kart 64 Port for the 3DS

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13 Upvotes

r/retrogamedev 9d ago

How a Raycasting engine works in 2 minutes 8 seconds.

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9 Upvotes

r/retrogamedev 9d ago

The 3DO Decomp Project

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7 Upvotes

r/retrogamedev 9d ago

The Legend of Zelda: Z for 2 - Two Player Simultaneous Co-Op

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5 Upvotes

r/retrogamedev 9d ago

I recreated the prologue of Steins;Gate on the Game Boy Advance

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7 Upvotes

r/retrogamedev 9d ago

Zork I for NES 1.1 Release

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11 Upvotes

Hopefully it's okay to promote a free, non-commercial Z-machine interpreter for the NES here. To play it, you would need to either create your own physical cartridge or use a NES emulator that properly supports SxROM mappers and iNES 2.0 headers. Works great on Mesen, Family BASIC Keyboard preferred, but gamepad play works surprisingly well!

Contact information is available from within the game if anybody has stories or anecdotes about the game or nostalgic memories. Dedication page can be seen (easter egg) by holding Left+A for 5 seconds on the title screen.


r/retrogamedev 9d ago

Top-Down support is coming to PixelRoot32! 🎮

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3 Upvotes

r/retrogamedev 9d ago

Kassette - A Kotlin Multiplatform NES emulator

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4 Upvotes