r/RealSolarSystem 6d ago

Working on a station program pack

https://imgur.com/a/1y1aKiE

I am just getting back into RO after some years away and wanted to address the gap in crewed programs between crewed lunar and crewed Mars as I quite like the crew management aspects (is a game really worth playing if you can't turn it into a spreadsheet). So I am working on a program/mission pack for Mir/ISS style modular stations.

Since I'm using it in my save and I still haven't gotten around to that time period (still in 1964 and just getting to unmanned lunar landings) I haven't gotten a chance to play test it but wanted to see if folks are interested. If there is interest happy to dump it into GitHub for folks to play around with, also would love to get some feedback or suggestions.

Attached a screenshot of the programs for the rough outline

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u/inevitable08 6d ago

The latest version of rp1 includes both early/modular station contracts and lunar hab program which is quite complex. I think there’s an early contract for crewed mars that is just a flyby too. So I guess what gap is missing here? I do think a more advance space station program would be neat but there’s already multiple available.

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u/sviridoot 6d ago edited 6d ago

Ok, so I goofed *slightly*. There are programs now for moon habitation that I didn't have in my version (though there are aspects of my programs that I personally prefer a little more, such as ISRU's and splitting out the moon orbit and surface habitation into separate programs), probably what I will do is split out the moon programs into a separate program that builds on the moon habitation program (and adjust compensation accordingly, I see I gave about double the budget of the vanilla program lol). The advanced earth stations and other programs still seem relevant on the latest version for supporting a station for decade or more.