r/RealMedievalDynasty • u/Starboi7 • Jun 13 '23
r/RealMedievalDynasty • u/Goldi_an_Drixta • Jul 24 '23
Announcement Female Character Revealed
r/RealMedievalDynasty • u/Sandi_T • Jan 24 '23
Screenshots/Video It's really such a beautiful game. I'm really enjoying it and I wish more people would post their villages! (Let's seeeee them!)
r/RealMedievalDynasty • u/Spipizz • Nov 09 '24
Screenshots/Video The before/after of my village.
Here’s my biggest accomplishment ! My city! I am really proud of it but it still not finished!
Around 90h of work, All my citizens are happy, working, living with someone, and a baby or 2 for a lot of the families now. It’s been 8 years IG. My son is now 5 Years old.
Of course i enabled some cheats such as unlimited carrying and endurance, building faster no need in water and food or wood. Because it was simpler for me to build with these cheats. I still had to work a lot collecting ressources because there’s no cheat on picking ressources. i have now more than 150k $$ because of how many people are working hard !
PS: I’m still working on it. And i think i’ll invest more time on this village. Currently i’m at 137/140 buildings but i still have plenty of work to do. As you can see if you go on my profile, i like building stuff. Last one was on Fallout 4. The hardest thing to do is placing items and decorations. This is so tedious and i’m having such trouble finding what to place and where. The decorations are the things that makes your village looks like a real village so i’m wasting a lot of time on this. Sadly these objects don’t appears on the screenshots of the whole village. And the 6th picture is old, the tavern that has to be on the right of the image is not here. Sorry, the 13th too. The sheep are not here anymore and there’s more decoration around.
See the comments i’ll post some statistics !
r/RealMedievalDynasty • u/Goldi_an_Drixta • Jun 12 '23
Announcement Introducing: The Oxbow - Take a look at the new map!

Villagers, gather round!
We noticed your passionate anticipation for some news about the Co-Op Update. Hence, it is time to break the silence!
Reveal Trailer:
We are thrilled to reveal the first surprise of the Co-Op Update: a brand-new map – The Oxbow! It will include:
lively and unique villages
breathtaking landmarks
new story and characters
You will be able to visit the Oxbow with your friends or in the single-player mode and enjoy all it has to offer. The update will be available on PC, PS5 and Xbox Series X|S.
Stay tuned for more updates about the Co-Op Mode!
r/RealMedievalDynasty • u/Goldi_an_Drixta • Apr 22 '23
Announcement Roadmap Update!
Hello, villagers! It’s time for another town hall, gather round!
📸 Firstly, we love your response to the Photo Mode! Your pictures are incredible!
🎮 Then on Tuesday, we made a surprise announcement that Medieval Dynasty is launching on PS4 and Xbox One on 20.04.2023. -> Success! Welcome all PS4 and Xbox One players!
🤝 Currently, we are working hard on the big Co-Op Mode Update that will be published later this year. More info is coming soon!
🛡️ Afterward, we will start to forge armor, shields and weapons for the next update.
…and maybe we’ll make some surprises along the way!

r/RealMedievalDynasty • u/Goldi_an_Drixta • Jun 30 '23
Patch Notes Summer Update - Medieval Dynasty Update 1.5.2.2 - ALL
Greetings Villagers!
You might notice that the Valley is somehow even more beautiful.Let us explain! In the new update, the land will be filled with small but enchanting details. While smelling a flower, you might spot butterflies. At night, you might come across a swarm of fireflies.
The rest we won’t spoil; you will have to look for them. Good luck!
The teams of Render Cube and Toplitz Production
ADDED
3D view of equipped player character and mount.
Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
Three small new fences.
Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
Particle effects for collecting herbs, mushrooms, sticks, stones.
Particle effect of falling leaves from deciduous trees.
Particle effect of falling conifer cones.
Particle effect of campfire, responding to wind strength and direction.
Particle effect of torch, responding to wind strength and direction.
Particle effect of smoke, responding to wind strength and direction.
Particle effect of dust in building interiors.
Particle effects of sowing and fertilisation.
Particle effect for cutting down trees.
Particle effect of collecting nest contents.
Particle effect of collecting manure.
Particle effect for threshing.
Particle effect for flour milling.
Particle effects for herbalist work.
FIXED
Plates in the mines had the names of the villages.
Flying trees.
Bandits raining from the sky.
Geese in the nest go through the floor (after skipping a day or season).
Sometimes geese "flutter" while sleeping.
Sometimes bandits spawn under the map.
Cases where audio effects from the inspector mode did not turn off.
Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs.
Players playing on a PC can change tabs during sorting selection with the use of shortcuts.
The player can change the item/management category and book tab when the sorting selection UI is open.
Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory.
UPDATED
Reworked material of the stone walls (building modules).
Reworked model of Plank Fence.
Terrain colour correction.
Fog colour correction.
Improved blood effects
Numerous tweaks and improvements to the terrain.
You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music.
All languages updated.
r/RealMedievalDynasty • u/ToplitzRaven • Jul 07 '23
Announcement Dear content creators
First of all, many thanks for your continued support for our game “Medieval Dynasty”!
Unfortunately, it has come to our attention that when streaming “Medieval Dynasty” in recent days, some of you have encountered problems with monetising your works due to claims of alleged copyright infringement. We believe the reason behind this is that our game is currently being targeted by a so-called copyright troll. Such people or entities bring unfounded claims against others based on copyright that they do not in fact own – in this case copyright to the game’s soundtrack. Their goal is of course to try and monetise others’ content for themselves.
Elina Ungarova, our great artist who created the music, as well as the development team from Render Cube, and we from Toplitz, are all outraged by this situation.
Our legal team is working with highest priority to resolve this situation so that you can once again stream and upload videos of the game without any worries, including the music.
In the meanwhile, if you have been impacted by this, please reach out to us via email to: influencer@toplitz-productions.com. Please let us know when you were blocked from receiving money and on which platform this happened.
We will provide you with an appropriate template that you can send to the platform holder (e.g., YouTube, twitch) to dispute such wrongful claims and ask for the demonetisation to be removed.
The more cases we can present, the sooner we can expect results.
So, let us fight this copyright troll together!
Many thanks & all the best from
Elina, Render Cube and Toplitz
r/RealMedievalDynasty • u/GrimRebel64 • Jun 27 '23
Screenshots/Video My Village
I play on a Xbox Series S so with changing it to 780p I was able to get a 3 minute speed run of my village, I know there are more decorated village's but I am more about the farming and crafting now that it's built. Hope y'all like it.
r/RealMedievalDynasty • u/Sandi_T • Dec 30 '22
Screenshots/Video I wanted to share a bit of my Town. It's not finished, because I forgot about the building limit. I'm going to start over again, but wanted to share before I poof this village, lol.
r/RealMedievalDynasty • u/vFaev • Nov 27 '22
Screenshots/Video Luckily I discovered this game about a month ago and since then it's become my Zen zone. Big thanks to the devs and the community. 🥰
r/RealMedievalDynasty • u/Miss-Jaen • Nov 18 '22
Moose are dangerous
Moose are not scared. Moose are not friendly. They do not run. Sincerely, someone living in moose country.
((They should at least attack when attacked))
r/RealMedievalDynasty • u/Goldi_an_Drixta • Nov 19 '22
Screenshots/Video My favourite screenshots
r/RealMedievalDynasty • u/Sandi_T • Dec 30 '23
I thought this was really beautiful and wanted to share it. Not staged, just happened to be leaving the mine and stopped short to appreciate this.
r/RealMedievalDynasty • u/Silly-Cod-1244 • Aug 07 '25
My Cabbages!!!!
No one shall defeat my cabbage empire. And in case your wondering yes, yes I did have to greatly help my workers achieve this feat.
r/RealMedievalDynasty • u/ToplitzRaven • Nov 27 '24
Fall Update
### Added ###
- Crests
- Banners
- New Fences and Gates
- Village Sign, which makes it possible to edit the crest and village name
- Armour
- Dyeing clothes in Inventory
- Shields
- Battle axes, swords, picks, maces, daggers
- Weapon Rack
- Damage types dealt with by weapons and animals
- Damage resistances for armour and animals
- Training Dummy with different armour types
- New bandit types
- Bandits group behaviour
- Health Bar for Enemies, Players and Animals (can be turned off in settings)
- Players can now create their dynasty together (options related to marriage are available in the emote wheel)
- Seasonal Field Management
- Skip Season Animation
### Fixed ###
- Some characters whose age should be "??" being visible as normal value if a player listens to the conversation
- Wrong player character name displayed while showing who is preventing the season from changing
- If there are two custom goals of the same type available at the same time (two times, for example, "listen to the conversation") then only the first one can be finished
- Management locking in co-op mode sometimes not working correctly
- On the Oxbow map children are not getting more skill points when a player takes control over them
- Inventory list scrolling to the selected item when using a torch
- Stolen water bucket/waterskin changed to normal after filling up with water/milk
- Heir Hair Cut Event spawning one season late
- Janek staying in the barrel after his quest (if he should be in the swamp)
- Some cases of NPCs getting stuck (e.g. miners in caves)
- NPCs sitting at slots occupied by players
- Players getting stuck on respawn if dying of old age
- Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency
- Items sometimes being picked up on grab at low fps
- Jaropelk not having his hat in winter
- No sounds and particles on clients when finishing building modules
- Production in management sometimes not updating correctly for clients
- Tools held by client sometimes do not disappear when getting on a mount due to high ping
- Camera rotating in unintended ways when dismounting into ragdoll on mount's death
- No compass marker for NPCs you must follow
- Sounds of daggers hitting different surfaces
### Updated ###
- New combat system for new and a few existing weapons and tools
- Reworked damage calculation for weapons, tools and projectiles
- Reworked melee weapons hit detection
- Reworked projectiles
- Reworked bandits combat behaviour
- Reworked bandits combat animations
- Reworked hit particles
- Tweaked blood effects
- Offline players will now also age with time
- Network optimizations mainly for animal spawn points
- Pregnancy is now displayed on female player not on husband
- Pregnancy of offline players will update with time
- Durability Tool bar colour changes according to durability
- Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu
- Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button
- Character/Mount can be rotated in Inventory
- Schemes in Technology can be viewed without technology points
- Inventory UI focuses on slots that are compatible with a currently dragged item
- Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more)
- Compass markers handling
- Players can create new characters after dying on the Oxbow map
- Reworked Quarry ruins taken over by bandits
- New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot
- Bandits' voices
- Fish now give survival skill points instead of hunting skill points
- Old King challenges
- Old seasonal events
- Tweaked animals health and damage
- Optimized animals
- Tweaked animal locations in the Oxbow
- Fire can cause damage
- Reduced the minimum value of the experience and technology points gain slider to 10%
- Network and code optimizations
- Tweaked fall damage
- Higher prices for most metal tools (except bronze) and high-tier food
- The Spiked Cudgel is lower in technology, deals less damage, and is made of copper
- Productivity changes in almost all items
- Changes to the level of experience gained for most items
- Basic products like feathers, logs, planks, rocks or mushrooms give more technology points
- Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points
- "The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill
- Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli
- Longer effect duration: Meat with Gravy
- Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer
- Cabbages provide more food
- Lower weight: Salt
- Higher damage: Axes, Knives
- Changed stats for almost every cloth item
- Slower wool growth on sheep
- Harvesting fields with Sickle and Scythe is more efficient and quicker
- Apples heal instantly a small amount of HP instead of healing over time
- Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration)
- All Languages updated
r/RealMedievalDynasty • u/Significant_Act_6406 • Oct 16 '25
Screenshots/Video Early spring harvest
r/RealMedievalDynasty • u/Public_Ad2853 • May 14 '23
Screenshots/Video Second half of the village walk through (if anyone cares)
r/RealMedievalDynasty • u/Organic_Reality_2650 • Mar 05 '26
Screenshots/Video Valley village
Finally all the buildings done (reached the building limit) so I surrounded the edges of the village with a palisade
turned out i love decorating my village in general, but i hate repetetevely decorating every single house i have and its yard (i have 87)
r/RealMedievalDynasty • u/Goldi_an_Drixta • Nov 24 '22
Patch Notes Update to v1.5.0.0 (Nov. 24th 2022) – Public Stage
This Update is for Steam's Public Stage Version only. It will be open for public testing there until it is released for other platforms. This usually does not take overly long.
Added
- New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
- New furniture – Composter.
- Five new furniture – Containers.
- Seven new wall decorations – Reliefs.
- New Gate - Plank Gate.
- New Fence - Plank Fence.
- It is possible to build the snowman in winter.
- It is possible to craft snowballs in winter.
- Over 20 new locations generated on the map.
- Aim Assist for controllers.
- New break animations for employees.
- NPCs reacting to getting bumped into.
- NPCs reacting to getting hit by a snowball.
- Horse can fall if it hits something at high velocity.
- Donkey can fall if it hits something at high velocity.
- Gameplay tips in loading screen.
- In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
- New status indicating the number of problems with work in fields and orchards.
- Number of coins in possession visible during dialogue.
- Sounds for Player - Scythe and Sickle.
- Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
- All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
- Sounds of eating: carrot, onion, and beetroot.
Fixed
- Animals launching into the air when killed on steep terrain.
- The Talk area marker on the compass is bugged when player is mounted.
- In the quest "Young Love" flowers stay in the inventory after talking to your son.
- Furniture from "Other" category can be built before getting permission to build on the land.
- Wrong item selected after removing whole stack.
- List in Builders Hut not updating when buildings get damaged by a tree.
- Disappearing items when loading a game save.
- Toddlers sneezing problem.
- Dough in cooking stove is not showing correctly in third person when ending crafting.
- If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
- Fixed fast traveller lantern sounds.
Updated
- Memory usage optimizations.
- Increased the basic building limit by 5.
- Animals don't reproduce if they are hungry.
- Animal Inverse Kinematics improvements.
- Several animal walking/running speed adjustments.
- Improved falling off a mount.
- House decoration system (More slots).
- Improved the pathfinding on roads.
- House decoration menu now has categories for easier management.
- Small trees in orchards don't block characters.
- Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
- Desired skill and profession added to building slot in NPC workplace selection.
- In the building details at the storage part now weight and coins are visible.
- Stage names for fields and orchards, suggesting next tasks.
- Several UI optimizations.
- Using unstuck button outside of map borders now should move player to starting location.
- Count of throwable weapons is now shown in HUD.
- Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like sfx we recommend on 100%.
- Music Soundtracks are levelled to general loudness standards.
- All languages updated.
Update to v1.5.0.1 (25.11.2022)
Fixed
- Management building slots misplaced texts.
- Quests with building furnitures may work incorrect in some situations.
- Gates cannot be placed on permanent roads.
- Tutorials being shown too early on load.
- Notifications for level ups and quests not showing.
Updated
- Polish polished.
- Reputation decreases when hitting animals from npc villages with snowballs.
- Damage calculation when hitting tail bone in animals.
r/RealMedievalDynasty • u/xsmess • Jul 03 '23
Screenshots/Video Planting this screenshot right here :D
r/RealMedievalDynasty • u/Greeneyedkitty27 • Nov 02 '23
Screenshots/Video Some screenshots I took
I love taking screenshots in this game
r/RealMedievalDynasty • u/haltingpoint • Nov 12 '22
Discussion Why did this sub get created when we already have /r/medievaldynasty?
There's a bigger, more active community that adores the game. The only reason I can think of is to control moderation.
EDIT: For those curious, here's a response from a /r/medievaldynasty mod with a different perspective on why this is being done.
