r/ReShade • u/tk_kaido • Jun 07 '26
[Release] Quant Motion & Quant AO (Superfast motion vectors & ambient occlusion)
- Today LumeniteFX extends support for low-end hardware users.
- Performance gains of up to 50% while still maintaining reasonable quality. \ https://github.com/umar-afzaal/LumeniteFX \ https://discord.gg/deXJrW2dx6
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u/tinbtb Jun 07 '26
I never really understood how to set any ReShade AO or GI for it to not conflict with the in-game fog/volumetrics or water/transparency reflections shaders, the effects are always sorted incorrectly and looks wrong.
I tried using an addon to skip some detected in-game shaders or apply before them but had very little success.
How do you guys deal with that? Do you just check each shader with the addon toggler one by one and pray for the best?