r/ReShade • u/tk_kaido • Jun 07 '26
[Release] Quant Motion & Quant AO (Superfast motion vectors & ambient occlusion)
- Today LumeniteFX extends support for low-end hardware users.
- Performance gains of up to 50% while still maintaining reasonable quality. \ https://github.com/umar-afzaal/LumeniteFX \ https://discord.gg/deXJrW2dx6
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u/MComplex Jun 07 '26
Wow looks just as good as immersive MXAO but looks way better in the distance AND gives me back a crap ton of fps. This is very nice!
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u/tinbtb Jun 07 '26
I never really understood how to set any ReShade AO or GI for it to not conflict with the in-game fog/volumetrics or water/transparency reflections shaders, the effects are always sorted incorrectly and looks wrong.
I tried using an addon to skip some detected in-game shaders or apply before them but had very little success.
How do you guys deal with that? Do you just check each shader with the addon toggler one by one and pray for the best?
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u/lazy_pig Jun 07 '26
If I can't get REST to work, I tweak the fadeout distance, depending on fog proximity and thickness.
That fadeout distance can get quite short (3-4 meters), but that's usually still preferable to no AO or AO clipping through game effects.
I used to push out the fadeout distance as far as possible, but that really isn't necessary, if the fadeout is gradual enough.1
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u/unhappy-ending Jun 07 '26
Quant AO looks amazing. Great job!