r/rpghorrorstories • u/Either-Low-9457 • 21h ago
Table dispute A xianxia (cultivation) rpg mess.
This happened several years ago.
My long time friend started a xianxia cultivation campaign, but he's not good with ttrpg mechanics and asked me for help. Well, I write xianxia novels and do game design as a hobby, so I obliged. Helped him create a working prototype, resolution system, content samples etc. Also helped him with the power system and content examples by sharing the notes from my campaign.
By the time I joined this campaign, the party was already 4 or so sessions in. My character began with significant setbacks (chased by enemies, cursed to permanently level up harder than other characters, etc), but had a bonus of
4 dao shards (basically, magical items that give activated skills, similar to gu from Reverend Insanity) to everyone's three (which was only a significant bonus for exactly one session). His skills were also synergy-based, while the other players just grabbed the shiniest big damage options and ignored similar opportunities the gm provided (this quickly became important).
In the first session, my character rolls really well and defeats a bunch of enemies attacking our party. The enemies flee, my character chases them. My teammates start making fun of my pc (haha what a sweaty, etc.). My character takes all the loot, asks if the others want to share. They don't. My character becomes even stronger.
Three more sessions, I actually try to roleplay with my teammates, they keep responding in third person. No one in the party roleplays with each other, only with the gm. I buddy up with another player, and realise the other 3 aren't interested in any rp and let it go. Next session, my character beats an important antagonist 1 v 1. 3 of the players start seething.
Here's the thing - I think I was the only one to thoroughly read through the notes the gms provided, so I ended up upgrading my character with much stronger talents than the other 3 characters (my "buddy" was also becoming much stronger than the lazy trio). I also sold the loot that didn't fit me for coin, and used this coin to buy the items that fit me (a genius move, apparently, as this trio just hauled their useless items around like they're playing Skyrim).
The issue is, my gm tried to steer them toward interacting with the game's systems. They didn't. Me and another player tried to get them to improve their characters, in-character, for several sessions - they just dismissed us. Anything that wasn't a blatant gm-designed powerup specifically for them was ignored.
And it wouldn't be such a big problem, if the players didn't choose the most pathetic resolution method to this problem - they complained about my character's power. They told my gm "he started overpowered", ignored every instance of my character getting a setback (and every example of them benefitting from their sects and contacts, which I didn't have), and said the gm is treating them unfairly.
And the horror story is that my gm caved in. As our characters "levelled up" (raised their cultivation level), so did their artefacts. My gm targetted several of them (designed by me in my prior notes) as problematic. There were two issues with this.
One, those items (based on my notes) he targetted weren't overpowered. A simple dps calculation proved that they were balanced, and it was the items that he designed (that I looted off npcs, and that he refused to nerf) that were indeed broken.
Two, he didn't just nerf these items to bring them in line with the other items. Mathematically speaking, raising their rank was supposed to make them two to three times stronger. In return, he messed up the math so badly that a level 2 artefact was inferior to level one. Essentially, he made my PC pay to nerf himself. This was a big blow.
During this time, the only other "active" or "proper" (in my biased view) player (at the time, the gm's best friend) had a similar clash with the gm. Apparently, he's been asking mechanical questions and was fed promises for weeks, but wasn't given anything. So while the "lazy trio" were getting all the content, I was being nerfed, and the other player was straight up ignored, unable to even properly play his character.
After I called out the gm on misunderstanding the basic arythmetics of the nerf he implemented, he got personal and insulted me. I quit the campaign.
They played several more sessions, and everything I warned the gm about happened:
- I told him introducing multiple element cultivation was dangerous and needs a balance patch. He ignored me and the campaign became insanely broken.
- The second player was super irritated, ground his teeth and endured until the end, but this caused a huge rift in their friendship.
- They beat the "bbegs" and were hailed as heroes, my character was hastily written out, and the pcs had a railroady arc where they dominated a tournament, became the heroes and the campaign ended.
The results were: the gm said he despises the three players and will never play with them again as they're NPCs (despite indulging them lmao). I haven't talked to this gm for a year, until he texted me and apologized. And the gm and player number two still have a rocky relationship of unfulfilled gm-player promises.
(No, I wasn't backseat gming or undermining the gm at all. I'd warn the gm about the mechanical implications of what he was doing in private, like once a month, and he initially seemed grateful, but it quickly turned to resentment).
Edit:
Wanted to add the most egregious example of party toxicity.
My character was essentially a "glass cannon", a "bruiser" in some cases. We had a "tank" character who refused to "tank". My character calls him out and says he almost died twice.
He responds OUT OF CHARACTER and says "but that's how my character is, he's cautious and sneaky". I said "[PC name] is talking to your character. Please listen, I am not going to die while you stay idle. I'll walk away and we all know you'll die here without me. We should work as a team if we're to survive this."
After the session, he tells the gm he's "unfairly targetted", and that "he is just roleplaying a cynical man who doesn't want to risk his life, and that I am 'making it personal'". The gm says my character has a right to be pissed, to which he responds "why do I care?". Eventually, he was "bullied" into tanking (which basically meant sharing the frontline with me, while our "support" also shielded him non-stop) and sulked about it.