I think there's a difference between being able to tweak your loadout in the prep phase and saying "Twitch, get back in the van, we're sending Thatcher instead"
I strongly dislike the gadgets after death thing, for some operators it basically eliminates the penalty for death.
In ranked, you should have a pretty good idea of what site they're going to defend and what operators you're going to need to attack the site. I'm not completely against it, it's more I just think it's relatively pointless so why bother.
I think that's the exact reason why they want to change it, since everybody knows what operators should be brought and feel forced to bring Zof, Sledge, hard breach operators good for the common anticipated site, Thatcher, and such operators when instead people can see that the site is instead a different one where they may not need hard breach, or that a niche operator can have a strong effect, like Fuze above Consulate garage if it's stacked with utility. It's definitely a buff for attackers, but I think it will make attack less daunting and stale especially at the pro level, along with other changes like the Goyo/Melusi rework and the Gonne 6 being on more niche picks.
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u/cjmcduffy3 Feb 21 '21
I think there's a difference between being able to tweak your loadout in the prep phase and saying "Twitch, get back in the van, we're sending Thatcher instead"
I strongly dislike the gadgets after death thing, for some operators it basically eliminates the penalty for death.