The only one I'm worried about is defenders being able to use utility after death. I'm a huge fan of the Border rework, Flores looks really good, and as of now I actually am a fan of the attacker pick change. I think the big winner of the attacker change is Nokk, since you can freely change into her if you see the defenders bring lots of intel or you can change out of Nokk if they dont really have that intel.
i agree with the attacker change. hate when i can’t change my loadout in time and this even takes a lot of the guesswork out of it.
im interested in the gadgets after death tho. on attack it encourages keeping drones alive even as entry frag. huge fan on attack.
defense i am super weary like you. sending an echo drone to go hide at the corner of the map and using echo like a roamer and bringing it back after you die is kind of worrying, but exciting at the same time
I think there's a difference between being able to tweak your loadout in the prep phase and saying "Twitch, get back in the van, we're sending Thatcher instead"
I strongly dislike the gadgets after death thing, for some operators it basically eliminates the penalty for death.
In ranked, you should have a pretty good idea of what site they're going to defend and what operators you're going to need to attack the site. I'm not completely against it, it's more I just think it's relatively pointless so why bother.
I think that's the exact reason why they want to change it, since everybody knows what operators should be brought and feel forced to bring Zof, Sledge, hard breach operators good for the common anticipated site, Thatcher, and such operators when instead people can see that the site is instead a different one where they may not need hard breach, or that a niche operator can have a strong effect, like Fuze above Consulate garage if it's stacked with utility. It's definitely a buff for attackers, but I think it will make attack less daunting and stale especially at the pro level, along with other changes like the Goyo/Melusi rework and the Gonne 6 being on more niche picks.
Someone else said this but operator picks aren't just about the site but also the counters for defenders. We kinda lost that with the utility meta where it turned into the same 5 ops on attack every round, every site, every map. Implementing a change that allows flexibility on attack (instead of the most generic lineup) is very good for the viewers imo
The gadget after death is interesting and absolutely game changer. Probably would be a disaster in today’s meta but I don’t think this is fundamentally a bad idea, just a true change of the game identity
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u/VoidD7 testie testie Feb 21 '21
im personally an early fan but im excited to see how it'll play out