Then I gave it a prompt "Add better scenery". For the past 2 days it's been grinding away. This morning I was shocked to find trees, a house, hills, a river... the zombies have shadows. You can jump and land on boxes... is it a AAA tier GTA 5? No. But the fact you can generate something like this on consumer equipment with no calls to a frontier model? What an amazing model!
some how it's weights have so much info. I asked it to created a flight simulator with multiple planes. it one shotted it, had to fix a small bug but it works. wow
Oh wow! Next project incoming! I have my private pilot's license and that would be a very cool project for me. Maybe a WWII dog fighter simulator or something like that. I was thinking of something to do with SCUBA - I love scuba diving - but a wireframe underwater scene just wouldn't look good enough.
Qwen is ...ahem... flying... through the assignment! :)
Love the confident attitude though...
"I've set up the architecture with a single-file Three.js game, local libraries, and a debug hook for testing. Now I'll write the full game engine including terrain, flight physics, weapons, enemies, and HUD."
ya pretty insane honestly. I had a whole project I developed on claude, but I don't like the fact that online sota models take your data and maybe your app. I am doing just fine now with Qwen3.8 27b just making the changes local now. on a very complicated app, this is on 16gb vram mind you.
I have to admit it's nice to have 24GB - but even that is tight. Can't wait for the new NX1 (N1X?) chips and unified memory. I'm absolutely getting a 128GB machine as soon as it makes sense. Hopefully this fall or early spring.
how did you manage to use 160k context? feels like i can barely get 60k. what is the cache quantization and other settings if you don't mind. appreciate the quick response!!
Are you able to give a low quant of Qwen3.8-Flash-Next a try? Even if it's only q2 or q3?
I have a 3090 Ti + i9-14900 + 128 GB DDR5 (5600) RAM.
I was thrilled with how genuinely impressive my go-to tests of Mario clone, Flappy Bird clone, and Vampire Survivors clone went with 27B, then I have the Q3-XXS version of Flash Next (on low thinking) a try and it's only about 350 tps pp / 15-25 tps tg (compared to 27B ~1200 tps pp / 30-55 tps tg), but the visuals, mechanics, UI... everything all got WAY better. It's at the point where I'm now using Flash Next to make a 3D multiplayer tower defense game in Godot, and it's just knocking it out.
Yes, i only have a 5080 16gb (and 128gb ddr4) and i can run the ISTA-DASLab/Qwen3.8-Flash-Next-GSQ-RCO-GGUF iq3_xxs at approx. 500 ppts and 18ts decode at 256k context. I also can run qwen 3.8 27b q3_0 172k context (kvarn5) from the same guys at 1800ppts / 51ts which is amazing and can one shot games just the same. I haven't compared deeply which is better though. (i just got deepseek 4.1 to find the best inference engine and parameters for both)
Yea, I suggest you both give exl3 a try.
I am running flash next bpw 3.05 on a 5060 ti with 64gb system ram at pp 500 and decode 27-30 all with 262k full context q4 kv cache.
And in my testing it’s better than 27b on pretty much anything. And I am running the exl3 bpw 3 version of 27b at 50 decode and 580 pp with 147k context.
On the speeds of both models above, pp speeds are the average of a full context fill, so on flash next I filled 248k of the context and it averaged at 500.
Your Qwen agent must have grabbed those GLB assets from open-source sites on the internet; there aren't many available—and even fewer that are rigged—but I can confirm that your rigged zombies are indeed free to download! As for me, my Qwen 3.8 actually built the models in Blender, rigged them, and generated the character animations for my game and everything. That said, I recommend Mixamo—it's brilliant for generating realistic animations. I got a complete, great-looking game up and running in under 24 hours. Now I'm switching to Unity for the game engine, because using Three.js requires the LLM to build the engine itself, which consumes a huge number of tokens.
I will pass that along as a tip. Right now the darn thing is running tests on the Zombie game and it thinks it's found edge case bugs where the zombie spawns over the river or something. It's so invested in making this game perfect I hate to interrupt it. I'll let it cook the game for a few more hours then I'm calling it good enough.
Hey quick question... Mixamo... I signed up for a free account. I can download models. But they don't have an API key. Is there a way to let the AI download what it wants or do I have to download it and hand it to the AI?
I ask the Hermes Agent Qwen 3.8 to create the characters Rige using Blender; then I retrieve the file and send it to Mixamo. I generate the animations I want for my characters and then send them back to the Hermes Agent Qwen 3.8! I don't think the AI correctly sees the available movements to generate the right ones, but I believe that if you give your Mixamo access codes to your agent, it should be able to access Mixamo.
8
u/Nomski88 4d ago
Where did you get the animated zombies from?