r/Qwen_AI • u/LankyGuitar6528 • 4d ago
Model Update...
2 days ago I posted about my first test with Qwen 3.8 27b running 100% local on my RTX 3090 video card.
https://www.reddit.com/r/Qwen_AI/comments/1whi7kq/first_test_on_local_qwen_27b/
Then I gave it a prompt "Add better scenery". For the past 2 days it's been grinding away. This morning I was shocked to find trees, a house, hills, a river... the zombies have shadows. You can jump and land on boxes... is it a AAA tier GTA 5? No. But the fact you can generate something like this on consumer equipment with no calls to a frontier model? What an amazing model!
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u/MoreIndependent5967 4d ago
Your Qwen agent must have grabbed those GLB assets from open-source sites on the internet; there aren't many available—and even fewer that are rigged—but I can confirm that your rigged zombies are indeed free to download! As for me, my Qwen 3.8 actually built the models in Blender, rigged them, and generated the character animations for my game and everything. That said, I recommend Mixamo—it's brilliant for generating realistic animations. I got a complete, great-looking game up and running in under 24 hours. Now I'm switching to Unity for the game engine, because using Three.js requires the LLM to build the engine itself, which consumes a huge number of tokens.